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RuneSR2
Honored Contributor
November 2, 2018
Question

Steam Hardware Survey - July 2025 results included (see latest post in this thread)

Latest results:



These results are compared, at least for the Rift, to August when Rift peaked at 0.35 %. Since August 2018 Rift has decreased about 6 % (from 0.35 to 0.33). Vive also decreased.  

Compared to other HMDs we see from April to September (note that this image hasn't been updated to October yet):



When updated to October I'd expect:

Rift = 45 %
Vive = 42 %
WMR = 8 %
Vive Pro = 3 %
Rift DK2 = 1 %

Source: https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam

BTW - some history:

April 2018:

Oculus Rift 0.20%
HTC Vive 0.18%
Windows Mixed Reality 0.01%
Oculus Rift DK2 0.01%
Oculus Rift DK1 0.00%
Unknown 0.00%


July 2018:

Oculus Rift 0.32%
HTC Vive 0.31%
Windows Mixed Reality 0.05%
HTC Vive Pro 0.01%
Oculus Rift DK2 0.01%
Oculus Rift DK1 0.00%

I guess it's more or less a stand still since July for Rift and the original Vive... I don't think the Odyssey+ has had any impact on the WMR results above, the Odyssey+ is much too new - if it'll have any impact, it won't be before the Steam Hardware Survey November 2018 results. 
 

572 replies

RuneSR2
RuneSR2Author
Honored Contributor
July 3, 2019
Results for June 2019:




We've finally reached the 1 % milestone - exactly 1 % of all Steam users now have a HMD connected. Maybe that's worth celebrating, but then again, maybe not - because the above results do indicate some problems.

The main problem is that Steam PCVR only grew 1% the last month. June was the month where we should see a giant impact of all the Rift-S sales. But we don't. Not at all - actually Rift was 2% reduced in June - in spite of many Rift-S HMDs probably being identified as CV1s. 
This could indicate that CV1 was just changed to Rift-S while many kept the CV1 and did not sell it. Or many got rid of PCVR and got Quest? 
There's now an Unknown category, maybe there're some Index HMDs in there - and maybe some Rift-S HMDs, we don't know. 

In short PCVR grew only 1% in spite of all the Rift-S sales in June - personally I don't think that's good. Let's hope things look much better next month, but I doubt there'll be a giant impact of the Index... 

I'm starting to think we need something like Half-Life 3 VR to really boost PCVR. More truly awesome content, not more HMDs. 
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
July 3, 2019
Well that doesn't make a great deal of sense unless NONE of the new Rift S owners were asked to fill in the survey. Very odd.
kevinw729
Inspiring
July 3, 2019
In the article about the numbers - they threw open the debate the accuracy of the information once again, confirming Valve would not comment on the issue of if Rift-S was included and if the drop was due to the CV1 being removed from sales. Also the issue of which HTC sales numbers amounted to which (Focus, Focus_, Vive, Vive Pro, Vive Pro Eye), and the big bone of contention - using these numbers as a gauge sales, when a large percentage of HTC hardware sold is used in Enterprise that does not use Stream! 
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
RuneSR2
RuneSR2Author
Honored Contributor
August 2, 2019
Results just came in - still not looking really good:

Results from July 2019



Until disproven I think "Unknown" is the Index, it's the only thing that makes sense - it's grown from 0.01% last month to 0.09% this month. That's quite remarkable, if Index in just one month has achieve nearly 25% of the Rift numbers - considering it took the Rift many years to achieve the current numbers. I would also indicate that Index may have sold just as many HMDs as Windows WMR have sold since its start... (Of course we don't know if "Unknown" = "Rift-S + Index"). 
But look at the Rift and Vive - they're down just as much as Index has grown. So nothing has changed regarding VR adoption, but some Rift and Vive users bought the Index and disconnected their old HMDs? 

Last month 1.00% of Steam users had a PCVR hmd connected, now it's down to 0.98 % - it's not a trend I like. We really need some content to draw in the masses - or maybe Quest is to blame? ;-) 
If Rift-S is included in the Rift results above, then we certainly can't see any evidence of strong Rift-S sales - actually it looks like Rift-S is selling quite badly, again only if Rift-S is included in the above "Rift" results (Rift-S is correctly identified in SteamVR, and Oculus also just has one "Rift" category in the store - makes sense to add them together in Steam too). 

The Steam illustration showing market shares hasn't been updated yet, it still contains the old results from June, therefore I haven't included those results in this post. 
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
August 2, 2019
I think Unknown also includes the Rift S. There's no way that Oculus haven't sold a shitload of the things and would explain why the Unknown sales are so high.
RuneSR2
RuneSR2Author
Honored Contributor
August 2, 2019

snowdog said:

I think Unknown also includes the Rift S. There's no way that Oculus haven't sold a shitload of the things and would explain why the Unknown sales are so high.


Maybe, just strange that results from June available in the start of July showed Unknown at only 0.01% - at that time Rift-S had been available for purchase for more than a month, while first wave of Indices arrived like 3 to 5 days earlier.
Well, Valve has identified the Huawei hmd, I guess Index will be identified next month, unless some weird cover-up is going on, lol.
Relative to the Vive Pro I guess it would make sense to see similar numbers for the Index due to the price.
I would expect Index to have a strong presence in the Steam chart though, because these hmds don't have other homes.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
Honored Contributor
August 2, 2019
Does anyone have an Index connected to Steam? Does it recognise it as an Index?
13700K, RTX 4070 Ti, Asus ROG Strix Z790-A Gaming, Corsair H150i Capellix, 64GB Corsair Vengence DDR5, Corsair 5000D Airflow, 4TB Samsung 870 , 2TB Samsung 990 Pro x 2, DK2, CV1, Rift-S, Quest, 2, 3, Pro, Windows 11 Pro 24H2 (10.0.26100)
RuneSR2
RuneSR2Author
Honored Contributor
August 2, 2019


Does anyone have an Index connected to Steam? Does it recognise it as an Index?


Yes, it's fully recognized - including base stations 2.0, controllers etc. So is the Rift-S btw. 
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
Honored Contributor
August 2, 2019

RuneSR2 said:



Does anyone have an Index connected to Steam? Does it recognise it as an Index?


Yes, it's fully recognized - including base stations 2.0, controllers etc. So is the Rift-S btw. 



mmm just noticed SteamVR doesn't display headset name... I thought it did.

Assuming the Index is the same as Rift-S and has unique graphics to display the status of the headset and controllers, why they haven't gone the extra inch to ID the headset in the survey.

13700K, RTX 4070 Ti, Asus ROG Strix Z790-A Gaming, Corsair H150i Capellix, 64GB Corsair Vengence DDR5, Corsair 5000D Airflow, 4TB Samsung 870 , 2TB Samsung 990 Pro x 2, DK2, CV1, Rift-S, Quest, 2, 3, Pro, Windows 11 Pro 24H2 (10.0.26100)
August 2, 2019
Because they want everyone to think that more people have bought the Valve Index than they actually have.

You'll probably find that 0.3% of those sales are Rift S headsets and 0.1% of those sales are Valve Index headsets I reckon. Or maybe 0.25% and 0.15% might be more accurate.

Valve are going to have the same problem that HTC have had with the Vive Pro because it's just too expensive for what it is. If it was $799/£719 they'd be selling a lot more of the things over a longer period, but with its current price you'll see sales dropping like a lead balloon once the launch window is over.