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Honored Contributor
June 10, 2019
Question

The Index thread (please keep to subject)

As per the title, please respect the users who post here and keep it on topic, any nonsense and......grrr

2974 replies

RuneSR2
Honored Contributor
September 23, 2019
Seems like Shadowmask72 likes the finger tracking ;) And the game is starting to look beyond amazing:

https://youtu.be/iYtI6nu2nTk

- and here's the official trailer in case some haven't noticed the game. (The game's fully funded on Kickstarter, but until October 2nd you can still support the devs.)

https://youtu.be/VvhN-0gNQ5A
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
Inspiring
September 24, 2019
Like the style but I fear, like Technolust its going to be an empty shell of a world. I see you can only land in specific points.
RuneSR2
Honored Contributor
September 24, 2019


Like the style but I fear, like Technolust its going to be an empty shell of a world. I see you can only land in specific points.


The safe road is of course to wait for reviews - the game will probably need another year to be ready (expected launch autumn 2020). I'm not yet a backer, but still have some days to become one...  
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
Participant
September 24, 2019
Or you can sponsor such games on principle, and not worry so much about always getting "the greatest game in the world" in return. I mean it's not like the big developer houses are all lining up to make VR games for us.
Inspiring
September 24, 2019
I backed the original Technolust. ill buy it but I just  got burned in Kickstarter and they couldn’t give a damn. Never backing anything else through them again.
RuneSR2
Honored Contributor
September 28, 2019
Gossip o' the week  o:)

https://youtu.be/7W-XixqrKeM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
RuneSR2
Honored Contributor
October 1, 2019
Some dude upgraded from GTX 1080 to RTX 2080 Super - and wasn't exactly happy for the VR performance results: "It seems VR is less about FPS boosts and more binary will it run at a given hz. So hopefully this is somewhat helpful you all out there."

System:
Processor: i7-7700k (4.6 ghz)
Memory: 16GB
Video cards: Evga GTX 1080 FTW and Evga RTX 2080 Super Ultra
HD: Everything on SSD
HMD: Index running all games at 100% res (2016 x 2240 per eye)

Let's take a look at performance:

No Man's Sky
Image result for no mans sky
______________________
On a 1080 at 90 hz
Frame time: 14.9 ms
Reprojection: 50%
Fps: 45

On a 2080 Super (Ultra) at 90 hz
Frame time: 11.2 ms
Reprojection: 50%
Fps: 45

In 90 Hz no observable differences - both got 45 fps. 120 Hz was better though, as the 2080 was better at reaching 60 fps:

On a 1080 at 120 hz
Frame time: 14.9 ms
Reprojection: ~70%
Fps: 42

On a 2080 at 120 hz
Frame time: 12.8
Reprojection: 50%
Fps: 60

Here the 2080 Super did mange to get 43% more performance - but still not great, 43% more is kinda low in my book (in pancake games with vsync deactivated 2080 Super is about 60% faster than GTX 1080 in 4K and 43% faster in 2K - more here: https://forums.oculusvr.com/community/discussion/comment/698177#Comment_698177 - kinda makes you wonder if 2K pancake results translate better to VR performance than 4K results... At least for HMDs using resolutions below 4K including Index). 

Until You Fall
Image result for until you fall vr
______________________
On a 1080 at 90 hz
Frame time: 7.6 ms
Reprojection: 0%
Fps: 90

Perfect results - and it can't get better using 2080 Super (but of course you may be able to increase ss more, remember these results are all Index ss 100%):

On a 2080 at 90 hz
Frame time: 7.8 ms
Reprojection: 0%
Fps: 90

Now, maybe there's more benefit from the 2080 Super in 120 hz in Until You Fall?

On a 1080 at 120 hz
Frame time: 7.9 ms
Reprojection: 50%
Fps: 60

Here the 1080 can only achieve 60 fps - unfortunately so can the 2080 Super, because that card isn't 100% faster than 1080 and therefore can't reach the magic 120 fps either:

On a 2080 at 120 hz
Frame time: 7.9 ms
Reprojection: 50%
Fps: 60

In Surv1v3 similar trends were observed - quote "I also tested Surv1v3 and found little change oddly." (specific results were not provided). 

The take home message may again be that you'll need a video card which is minimum 100% faster than your current video card to see major improvements in VR  games (to be sure that 45 fps turn into 90, and/or 60 fps turn into 120). That said of course you may find benefits upgrading to a video card which is less than 100% faster by being able to increase ss more and maybe get better fps in some games, like when using 120 Hz. 

Source: 
https://www.reddit.com/r/ValveIndex/comments/dbihma/gtx_1080_vs_rtx_2080_super_comparison_gains_for_vr/
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
RuneSR2
Honored Contributor
October 1, 2019
This was just posted on Index Reddit - should be some sort of successor to "Black and White" - looks interesting:

https://youtu.be/U1sXTWhYebE
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
Inspiring
October 1, 2019
Black and White, a name from the distant past, look at this demo from Teddy0k back in 2013 in the DK1 days. A man ahead of his time. Actually i think his looks better :)

https://forums.oculusvr.com/community/discussion/comment/52288#Comment_52288
RuneSR2
Honored Contributor
October 1, 2019
Just saw this post - quite sure I'd be in the same boat if I got the Quest even for Rift-games:

Anyone else here have a Quest, but the Index FOV, Sound and most of all High framerate (I'm very fps sensitive), spoiled it for you? Its literally been months now and I see no reason to keep my Quest or Rift S.


The Quest hand-tracking may have been something i would have held onto the Quest for, but the reality is that the Index Finger Tracking controller method will always be miles better than any other free-hand or glove tracking option when it comes down to games. The feedback, grip and button/analog movement you get from a controller is a necessity for a quality gaming experience. Hand-Tracking is best for casual use, demos, practical UI navigation and professional training for enterprise. So many caught up in the hype, but I'm like come release no one will practically use that for gaming, it will be novelty around gamers, but impactful for enterprise. Maybe I'm missing something here. As pricy as the Index was, taking a step back I realise how fortunate I am to have the cream of the crop, no idea what I was thinking that there would be greener pastures on the other-side for my use case. All we need now is the software to show it off. Software, software, software. The lack of it, is the only reason my eyes ever linger elsewhere.

Even though I do like some games on the CV1, I really don't play those games anymore and always end up using the Index, it's just miles ahead of the CV1. Also had some fun perfecting column corrections on the Index last night - it's really perfect now, no SDE, great fov, perfect tracking - hard to see where I'd find time to use another hmd, unless Asgard's Wrath or Stormland really need it - already don't have enough time to watch my Netflix shows, sigh. 
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"