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Honored Contributor
June 10, 2019
Question

The Index thread (please keep to subject)

As per the title, please respect the users who post here and keep it on topic, any nonsense and......grrr

2974 replies

RuneSR2
Honored Contributor
December 9, 2019

TomCgcmfc said:



I hate to tell ya but Boiling Steel (from VivePort) looks absolutely beautiful on my Rift cv1 with 2.0 SS w/OTT.  Like you I disabled in-game msaa and left all other in-game settings default.  I might try it later with my Vive Pro but I doubt it will look much better and the Rift touch controllers work so much better than those Vive wands.


Nice - and see what one dev just wrote!

"Yes, of course, the game has support for Oculus drivers. You can start the game from Oculus Home with Steam running, and without starting SteamVR."

That's just awesome. So here we are with much more expensive hmds jumping with joy because a new game works with our old CV1 ss 2.0 
:D But CV1 ss 2.0 is just a special feeling - and asw 2.0 - and a great possibility for games that don't always work in solid 90 fps when pushing res on the Index  o:) Can't help thinking that I really hope Boneworks has native Oculus support too :blush: - especially if real time shadows are so demanding as the devs say they will be. 

Unfortunately I have to prepare for tomorrow's work this evening, can't boil any steel tonight :'( 
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
RuneSR2
Honored Contributor
December 10, 2019
The virtual newspaper just arrived - and it's free too  B)

https://youtu.be/6zejeQ4I5mk
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
Inspiring
December 10, 2019
If they re-implement TF2 VR support with motion controls, I'm gonna be the happiest camper round these parts.
kevinw729
Inspiring
December 10, 2019

RuneSR2 said:

The virtual newspaper just arrived - and it's free too  B)

https://youtu.be/6zejeQ4I5mk



Thanks for sharing this - it kinda validates what has been discussed on other forums and groups for years.

Its a real shame that Valve entered into bunker mode for so long in the first place. We know that this company has a "unique" management style, and the heads are very set in their ways. But to see so much surprise in the reaction to their announcement must underline to the executive team that they have dropped the ball on how they have been handling business. To realize that all those canned projects are worth something is an embarrassing admittance of poor business practice.

I can agree that the Valve prior to the announcement and post is a totally different operation. Other voices are being allowed and there is also a much more open approach to discussions and possible opportunities. Its as if one particular "gate keeper" has been removed and that with this "flushing" the whole system has been reinvigorated. Its such a shame one individual could have been such a block to what is a great community. Now they have to work out how they can manufacturer more Index's! (whoops)
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
RuneSR2
Honored Contributor
December 10, 2019
So the money's on Left 4 Dead VR:



https://twitter.com/ValveNewsNetwor/status/1203913948858322944

Seems like The Days of the Index might start tonight and last for awhile ;)
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
kevinw729
Inspiring
December 10, 2019
Yeah @RuneSR2, the safe money is on L4D as the next VR title, the game was nearly 80% complete before the "management decision" - just a shame that the original team was disbanded, would have liked to see them completed what they works so hard on to start.
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
RuneSR2
Honored Contributor
December 10, 2019

kevinw729 said:

Yeah @RuneSR2, the safe money is on L4D as the next VR title, the game was nearly 80% complete before the "management decision" - just a shame that the original team was disbanded, would have liked to see them completed what they works so hard on to start.



Personally I'm a great fan of Arizona Sunshine, not sure we need another zombie shooter - then again, it's Valve, I'm sure they can make a zombie shooter beyond my wildest dreams - but Alyx first, lol. 
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
Shadowmask72
Honored Contributor
December 10, 2019
Imagine witches. Mic sensitivity automatically turned up. You need to keep quiet. Shhhh!
System Specs: MSI NVIDIA RTX 4090 , i5 13700K CPU, 32GB DDR 4 RAM, Win 11 64 Bit OS.
kevinw729
Inspiring
December 10, 2019

RuneSR2 said:
....
Personally I'm a great fan of Arizona Sunshine, not sure we need another zombie shooter - then again, it's Valve, I'm sure they can make a zombie shooter beyond my wildest dreams - but Alyx first, lol. 



I would find it difficult to claim there is "too much" of one particular genre in VR, though there are a lot of zombie-blasters I still think that waiting on what Valve can bring to the genre is a safe bet. I am sure we wont be saying there are too many PvP war shooters when OculusVR releases their "Medal of Honor VR" - they paid a lot for that and its not sure (as with "Rock Band VR") that this is the right mix for the fledgling VR scene - but we shall see.
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
Shadowmask72
Honored Contributor
December 10, 2019


Imagine witches. Mic sensitivity automatically turned up. You need to keep quiet. Shhhh!


To expand this. Death Stranding has moments where Sam (the lead character you play) has to hold his breath whilst avoiding the ghostly enemies. Well, imagine clever use of the MIC in VR where any sound you make attracts the attention of the enemies. I use the witch example because that's part of the L4D gameplay. Espire 1 has you shout "Freeze" to hold up guards. The mic is very much underused in games in general but because in VR it's right on your head it could be used more in situations like this.
System Specs: MSI NVIDIA RTX 4090 , i5 13700K CPU, 32GB DDR 4 RAM, Win 11 64 Bit OS.