Skip to main content
Honored Contributor
June 10, 2019
Question

The Index thread (please keep to subject)

As per the title, please respect the users who post here and keep it on topic, any nonsense and......grrr

2974 replies

Inspiring
January 17, 2020

RuneSR2 said:

I can confirm that Valve now has made hardware changes to the Index controllers to avoid/reduce thumbstick issues


@RuneSR2 did you ever get your RMA controller back?

I'm still waiting to hear others are getting controllers before I RMA mine (due to out-of-stock situation)
RuneSR2
Honored Contributor
January 17, 2020



RuneSR2 said:

I can confirm that Valve now has made hardware changes to the Index controllers to avoid/reduce thumbstick issues


@RuneSR2 did you ever get your RMA controller back?

I'm still waiting to hear others are getting controllers before I RMA mine (due to out-of-stock situation)


Yes, I think I got it back in late November (it's in a post somewhere in this thread I'm sure) - it took 3 weeks forth and back... 

I also got the new taller thumbstick, but didn't notice it before today :blush:  

It's still working perfectly - but now I'm worried about my right old controller  :D  

EDIT - found it, page 41 in this thread - got it back Nov 20, so before everything sold out. 
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
Honored Contributor
January 17, 2020
Unfortunately a few guys with the taller joysticks have reported that they still developed drifting.  Maybe the next batch will have more improvements.  I hope so because I'm planning on buying them to use with my Vive Pro, if they ever make their way down-under, lol!
9800x3d, rtx5090, X870E MB w/wifi7, 64Gb 6000 ram, 2x2TB SSD, 1000W PSU, Win 11pro, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers
RuneSR2
Honored Contributor
January 17, 2020

TomCgcmfc said:

Unfortunately a few guys with the taller joysticks have reported that they still developed drifting.  Maybe the next batch will have more improvements.  I hope so because I'm planning on buying them to use with my Vive Pro, if they ever make their way down-under, lol!


Comment o' the Day (the bottom one)  :D  


Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
RuneSR2
Honored Contributor
January 17, 2020
How funny  :D I must be tired - and starting to hallucinate - just thought I saw some Vive dude break the NDA by mentioning LFD3  :D  


https://twitter.com/AGraylin/status/1218144775255183360
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
RuneSR2
Honored Contributor
January 17, 2020

RuneSR2 said:

How funny  :D I must be tired - and starting to hallucinate - just thought I saw some Vive dude break the NDA by mentioning LFD3  :D  


https://twitter.com/AGraylin/status/1218144775255183360


Tyler getting cold feet?

https://youtu.be/-j4lYfkCZqU
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
kevinw729
Inspiring
January 17, 2020

RuneSR2 said:
...
Tyler getting cold feet?
....

That's not cold feet, that is backpedaling of the greatest degree.

We know he has some new contacts at Valve, and looks like the pressure was applied. The risk of depending on sources!
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
RuneSR2
Honored Contributor
January 17, 2020

kevinw729 said:


RuneSR2 said:
...
Tyler getting cold feet?
....

That's not cold feet, that is backpedaling of the greatest degree.

We know he has some new contacts at Valve, and looks like the pressure was applied. The risk of depending on sources!


I was trying to find an animated gif showing some dude backpedaling when I wrote the post, lol

This however seems slightly more convincing that Tyler wasn't correct about L4D3 (or L4D VR whatever):

In a statement to IGN, Valve has denied any development on a new Left 4 Dead title, such as Left 4 Dead 3, calling the rumors on such a project “misinformation.”

“We’ve seen rumors to this effect for the last couple of months,” Valve said in a statement. “We did briefly explore some Left 4 Dead next gen opportunities a few years ago. But we are absolutely not working on anything L4D related now, and haven’t for years."

“It’s clear some people are having fun creating misinformation to spin up the community and other outlets. Unfortunately, for now a new L4D game is not something we’re working on.”

The statement follows an uptick in rumors regarding Left 4Dead 3 thanks to reports from YouTube channels like Valve News Network claiming to have leaked Left 4 Dead 3 screenshots. Furthermore, An HTC representative from China published a recent talk they gave on VR that included a mention of “L4D3.”

However, according to Valve, while there were some explorations into a next-gen Left 4 Dead title in the past, a new game in the zombie series is not currently in active development.

https://nordic.ign.com/shooter/32975/news/left-4-dead-3-is-absolutely-not-currently-in-the-works-valve-says

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
kevinw729
Inspiring
January 17, 2020

RuneSR2 said:
....
I was trying to find an animated gif showing some dude backpedaling when I wrote the post, lol

This however seems slightly more convincing that Tyler wasn't correct about L4D3 (or L4D VR whatever):

In a statement to IGN, Valve has denied any development on a new Left 4 Dead title, such as Left 4 Dead 3, calling the rumors on such a project “misinformation.”

“We’ve seen rumors to this effect for the last couple of months,” Valve said in a statement. “We did briefly explore some Left 4 Dead next gen opportunities a few years ago. But we are absolutely not working on anything L4D related now, and haven’t for years."

“It’s clear some people are having fun creating misinformation to spin up the community and other outlets. Unfortunately, for now a new L4D game is not something we’re working on.”

The statement follows an uptick in rumors regarding Left 4Dead 3 thanks to reports from YouTube channels like Valve News Network claiming to have leaked Left 4 Dead 3 screenshots. Furthermore, An HTC representative from China published a recent talk they gave on VR that included a mention of “L4D3.”

However, according to Valve, while there were some explorations into a next-gen Left 4 Dead title in the past, a new game in the zombie series is not currently in active development.

https://nordic.ign.com/shooter/32975/news/left-4-dead-3-is-absolutely-not-currently-in-the-works-valve-says




I agree its way off, and assumptions have been jumped too.

Anyone that has had dealings with the recent departing staff from the latest purge at Valve knows they have had a number of fps style projects being toyed with - and then dropped. The recent changes in management perspective and changing of the guard has also seen some dumped projects getting reignited. Putting two plus two together and some can see these projects could be activated as VR in due course, and sadly some people have jumped to assumptions. 

Remember the claims for HL3 kept on forever, and it is a strange that the community will finally get their wish, if just as a VR release - you can see why other would jump to other assumptions. I just think his process of information verification has some work needed - and also his new sources may be a double edged sword in the long-run. 
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
RuneSR2
Honored Contributor
January 18, 2020
Valve is currently modifying SteamVR to a great extend. Making column correction automatic is an awesome move - to a degree where I'm close to considering the columns a non-issue. I've never seen Boneworks looking this great before - really close to perfect (within limits of the lenses and lcd tech). 
Also you can now select different kinds of motion smoothing in games individually and on the fly. Earlier your preferences in this regard affected all games and apps - and required a restart of SteamVR, but now you can change motion smoothing settings individually for games and apps - and no restart is needed. This is close to the equivalent of having Oculus Tray Tool implemented in Dash. 
In that respect, Valve is far beyond Oculus, because you'll need external programs to setup Rift hmds similarly, while it all now is integrated in SteamVR - even offering settings beyond what's available for the Rifts. 
The backside is that SteamVR has been through many changes, and yesterday I observed some stuttering in Boneworks I never seen before. So either Boneworks was silently updated without me noticing, or the new SteamVR 1.9.16 did something to cause the issue. But I need to check it more thoroughly - and maybe it's time to update my Nvidia driver 417 to 441... 
One thing is that you can choose between different kinds of reprojection settings - I think there's a standard one and a legacy one. Changing it from standard to legacy made Boneworks perform perfectly again - unfortunately only for a few minutes before some serious projection errors appeared. It easily gets complicated, and these are the first real software issues I've noticed since I got the Index. I'll check later if the problems persist, if yes it's time for 441.87  B)

Then again, the issue seems only to affect Boneworks, and of course there are things to consider before making changes to an otherwise perfectly working rig, lol


Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"