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Honored Contributor
June 10, 2019
Question

The Index thread (please keep to subject)

As per the title, please respect the users who post here and keep it on topic, any nonsense and......grrr

2974 replies

Inspiring
May 10, 2021

Did you see the changes to SteamVR and the ability to adjust your FOV in the latest update. No way I am going to lose my FOV improvements 🙂 but I guess if you are struggling to play something it could be a good feature.

May 10, 2021

Luciferous wrote:

Did you see the changes to SteamVR and the ability to adjust your FOV in the latest update. No way I am going to lose my FOV improvements 🙂 but I guess if you are struggling to play something it could be a good feature.


Yeah I am not giving my FOV up now either, thankfully I don't have to.

Inspiring
May 11, 2021

Hoping with the ability to reduce FOV in the software, Valve, Oculus and other manufacturers wont be frightned to release larger FOVs in future.

Up and Coming
May 11, 2021

Yea Pimax was the first to do that. I hope that's something that becomes more available as well. As your GPU gets better, you can go wider and increase refresh and all that. Will be interesting to see the Index 2 specs now that even PSVR 2 is likely to be 4k resolution.

I've said it numerous times but the G2's resolution at 2160x2160 is the sweet spot for me and that's where I feel VR really begins to become great going forward. The detail is sharp enough that I can read small text easily, I can see small dots on the horizon in sims and everything just looks good. The Quests 2's resolution still has visible SDE and too much lack of sharpness for my liking but I could probably use that full time too if the FoV wasn't so narrow. It makes me excited to get a headset that's got the same clarity as the center of a G2, something like 140+ FoV, OLED like colors and 144hz or more refresh with at a minimum quest 2 like tracking.

Inspiring
May 11, 2021

i think its not going to be a stand alone. with fancy specs. maybe a beefed up quest 2. is that a quest 3? i think so.

RuneSR2
Honored Contributor
May 11, 2021

So this is the new Index 2

 

More info here: https://uploadvr.com/vive-pro-2-index-controllers-cheaper/

 

 

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
May 11, 2021

Hmm so I could get a Vive Pro 2 headset only and use with my Lighthouse setup and Index controllers.

Interesting. Wonder if Valve are working on an updated Index.

RuneSR2
Honored Contributor
May 11, 2021

Yes, but I think Alyx looked totally awesome with the Index last evening, I'm in no rush - let's see some reviews first. Many hmds looked great on paper - and suffered from severe launch problems. 

 

But great to get new options for awesome PCVR experiences (with the RTX 5080, lol - sorry for the bad humor) 

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
May 11, 2021

RuneSR2 wrote:

Yes, but I think Alyx looked totally awesome with the Index last evening, I'm in no rush - let's see some reviews first. Many hmds looked great on paper - and suffered from severe launch problems. 

 

But great to get new options for awesome PCVR experiences (with the RTX 5080, lol - sorry for the bad humor) 


Yeah definitely good for native PC-VR.

Finished my play through of Alyx a little bit ago, it was fantastic in the Index.

Purchased Boneworks yesterday, not sure when I will start it.

I need to get my fix in of flight simming here soon.

 

RuneSR2
Honored Contributor
May 11, 2021

Seems Index owners aren't too impressed with the Vive Pro 2 - more here:

 

https://www.reddit.com/r/ValveIndex/comments/na1lkk/htc_vive_pro_2_5k_res_120_hz_120_degrees_fov/

 

Still we need to see reviews. 

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
Up and Coming
May 11, 2021

Yea most people don't have the hardware to push the resolution. There aren't many 3090 owners out there and I wouldn't buy this with less than a 3090 until more is known. This doesn't appear to be for an average user for sure.

 

Also people are still stuck on eye tracking. Those are features I couldn't care less about. I don't do social games.

Up and Coming
May 11, 2021

On a side note, i bought an index kit to get knuckles and base station 2.0s as that was quickest path. The single base stations are sold out. So im technically an index owner again even though im probably not going to touch the hmd and sell it as unused. Anyone need a spare? Lol

 

Im intrigued to see how 5k compares to 4k and if there’s significant gains to be made. I think it was Abrash that said human vision is like 16k so should be interesting. 

RuneSR2
Honored Contributor
May 11, 2021

Also interesting what HTC will do to get nice performance. They must know that no one has 3090s to run the 5K res. One method could be to lower the rendered res to match the physical res - they need to pull some magic. Already now G2 in 90 Hz is extremely demanding, and Vive Pro 2 in 120 Hz could be a lot worse, lol.

So interesting what HTC will do... Official system requirements are fairly low:

 

"Graphics
NVIDIA® GeForce® GTX 1060 or AMD Radeon RX 480 equivalent or greater.

*GeForce® RTX 20 Series (Turing) or AMD Radeon™ 5000 (Navi) generations or newer required for Full Resolution mode."
 
The price for the hmd alone over here is $1k - but that is with 25% VAT and 2 years of warranty.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
Inspiring
May 12, 2021

I guess its a good way to future proof a headset for a while. Plus all the new performance features in Steam VR means you can adapt to suit. 

Honored Contributor
May 12, 2021

My knuckles have been dispatched, my knuckles have been dispatched!(Runs home like Charlie Bucket after finding a golden tickert) lol

CV1/Vive-knuckles)/Dell Vr Visor/Go/Quest II/ PSVR/PSVR 2.
RuneSR2
Honored Contributor
May 12, 2021

It's by far the world's best VR controllers - thus a great reason to celebrate even if you'll have to wait for pyroth309 to send you his spare hmd, lol 😎

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
Zenbane
Honored Contributor
May 12, 2021

RuneSR2 wrote:

It's by far the world's best VR controllers


nah, Knuckles are bulky and require calibration and constant recharging.

 

The best VR controller is when you don't need a VR Controller. Hand-Tracking > All

 

Valve knows this as well, and are moving in that direction. Better late than never! 😎

Up and Coming
May 12, 2021

I still consider the OG touch my favorite VR controllers. Built like tanks, perfectly balanced, super comfortable in the hand, protective finger shield even though it's not intended for that lol, capacitive finger tracking for the fingers that matter most...and tracking as good as anything else. I just never loved the constellation system and had too many problems with mine with USB. Likely something with my motherboard but cables would randomly stop working for me over time. I probably went through $200 bucks in cables alone with CV1 over the years.

 

That said, Index are closest to them to me. The grip feature is nice, the additional finger tracking is cool for gesturing but not really functionally more useful than touch in many if any games.

 

I like hand tracking of the Quest 2 and it's nice for surfing the web and such but I prefer having something in my hand for gaming. Quest 2 does offer a nice feature set though of having that and the newer touch which fall short to me compared to OG touch, but are still really good.

 

But yea, I also hate the batteries in Index controllers, I said it about them and Vive both. The built in battery sucks. You almost gotta have two pairs to keep continuous play in long sessions and I'm not paying that lol. Touch with a single AA lasted forever and can be used forever as AA isn't going away. What happens when the battery in Index declines and doesn't hold a charge long anymore? It can't be replaced that I'm aware of so another $270..if you can still find them.

Inspiring
May 12, 2021

Touch Controllers were ahead of their time. Fully agree with most of this,  except although I didnt have any issues with constellation tracking (Once I got to three sensors), I prefer the light house technology, they are much better without USB cables trailing the whole room. 

 

If Valve were to produce a cut down version like Touch, I think it would be very successful.

 

I had leap motion in the early days and after they updated the software it was quite accurate. I could even attach it to my Index if I so wished. However I also wouldn't want it for gaming just navigating menus maybe.

 

RuneSR2
Honored Contributor
May 12, 2021

Btw, HellSplit is still amazing - probably close to my #1 VR sword fighting game - devs just added a few more shots - you can ride a horse now ❤️ This is real VR - awesome lights, great textures and check out the shadows - does run great even with a mid-range gpu:

 

 

 

Might be time for some fun in 144 fps/Hz with the 3090 tonight 😈

 

Btw, this game is for adults, it's not for kids, not even young teenagers:

 

  

     

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
Zenbane
Honored Contributor
May 12, 2021

RuneSR2 wrote:

you can ride a horse now ❤️ This is real VR - awesome lights, great textures and check out the shadows -

     


Luckily for VR, its realness is not defined by lighting, textures, and shadows. And VR is especially not defined by the ability to ride a horse! 🤣

 

I've ridden horses in real life since I was a kid, and riding a horse in VR isn't even close to the real thing. It might be a fun feature for a video game enthusiast, but its far from reality and doesn't even constitute a proper "simulation."


In contrast to say, Flight and Racing Sims, which manage to simulate the real thing quite well minus the physical experience. What this video game does for horse riding doesn't accomplish even half of what Flight/Racing sims do for their real-life counterparts.

 

Most importantly: Real VR is an experience, not a video game.