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Honored Contributor
June 10, 2019
Question

The Index thread (please keep to subject)

As per the title, please respect the users who post here and keep it on topic, any nonsense and......grrr

2974 replies

RuneSR2
Honored Contributor
August 23, 2021

Posted my last post before it was done - I think I'm done adding images now. Maybe 😎

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
RuneSR2
Honored Contributor
August 24, 2021

RoadToVR just published a nice article:

 

 

I couldn't agree more - Index is really close to a perfect solution for the current games. Read more here:

 

https://www.roadtovr.com/valve-index-best-selling-steam-products-streak/ 

 

According to RoadToVR sales have constantly been going strong:

 

  

That said/shown, Index does require much gpu power for great performance, it does take a high-end gpu to make the Index shine in 120 - 144 Hz. Rift hmds may provide better experiences using more "middle class"-like gpus, like my old GTX 1080 or a RTX 2060. I would not recommend low-end gpus like the GTX 1060 and many GTX or laptop Series 20 RTX gpus for the Index. 2c. 

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
kevinw729
Inspiring
August 24, 2021

Thanks for sharing this RuneSR2 - this is an interesting observation on a possible two tier ecosystem for the VR community - the early adopters and "Serious VR" scene against the "Casual VR" scene - and the ability that the Quest2 allows for migration via Link from a standalone to a tethered to PC approach (a literal Gateway drug). 

The question will be that with still strong demand for the Index, even at this higher price will Valve consider even dropping the price of the Index2 next year?

https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
RuneSR2
Honored Contributor
August 24, 2021

There have been some discussions about getting the Index price down, might be a priority for Valve if feasible - and a price reduction might happen if Valve changes the tracking and gets rid of the expensive base stations. Not sure Valve thinks they overcharge for the Index, as support and RMAs take their toll. If I remember correctly, the Index hmd alone only costs $499. 

 

I would not bet on an Index 2 next year, but I love some surprises, lol 😉 My Index still feels new and fresh, which is somewhat strange given it's 2 years old, but I really do not feel that age at all. With the RTX 3090 it feels like I for the first time really am able to experience the full potential (or close) of the Index. For example, Alyx now performs in solid 144 fps using Ultra settings - and res looks totally sharp. Can't ask for much more. 

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
Honored Contributor
August 24, 2021

That's a really interesting comparisson kevinw729

How would you define casual and serious VR regarding headsets that are in use? particularly when plugged into a PC, taking Steam use for example?

13700K, RTX 4070 Ti, Asus ROG Strix Z790-A Gaming, Corsair H150i Capellix, 64GB Corsair Vengence DDR5, Corsair 5000D Airflow, 4TB Samsung 870 , 2TB Samsung 990 Pro x 2, DK2, CV1, Rift-S, Quest, 2, 3, Pro, Windows 11 Pro 24H2 (10.0.26100)
kevinw729
Inspiring
August 24, 2021

Not got a lot of time for long backwards and forwards but will try and reply to your question.

I have been charting a "Serious VR" approach - those using the technology for longer periods than casual gaming, those looking for a high performance from their graphics and experiences, those also using the technology commercially. Price no object.

That is not to say that the "Casual VR" users are less supportive of VR, just that they are prepared to use MobileVR systems, do not feel they need the powerful PC, and are happy with a lesser graphical repreparation as long as the experience is still immersive. Cost a factor of choice.

As I stated with Quest2's ability (as well as with Focus3, Pico Neo3, and the new Index2 (when these come out)) to offer a cable connection or VR streaming from a PC - they offer a halfway house. 

If the Sony PSVR2 also offers a standalone and cable/wireless connection to a base system, then the definition between Serious and Casual will be more between Connected and Standalone.

https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
Honored Contributor
August 24, 2021

I don't have much time either, the joy of forums we can both post or not post as we wish or as time permits.

 

Are link connected Quest 2's used for shorter sessions on Steam? than Index sessions? or for different types of experiences?

13700K, RTX 4070 Ti, Asus ROG Strix Z790-A Gaming, Corsair H150i Capellix, 64GB Corsair Vengence DDR5, Corsair 5000D Airflow, 4TB Samsung 870 , 2TB Samsung 990 Pro x 2, DK2, CV1, Rift-S, Quest, 2, 3, Pro, Windows 11 Pro 24H2 (10.0.26100)
Honored Contributor
August 24, 2021

Very true kevinw729.

Don't forget the elite strap and 3rd party halo's that seem to be popular and presumably used because of the long sessions they're geared towards. Serious and casual may not have a demarcation when talking about headset or headset price.

13700K, RTX 4070 Ti, Asus ROG Strix Z790-A Gaming, Corsair H150i Capellix, 64GB Corsair Vengence DDR5, Corsair 5000D Airflow, 4TB Samsung 870 , 2TB Samsung 990 Pro x 2, DK2, CV1, Rift-S, Quest, 2, 3, Pro, Windows 11 Pro 24H2 (10.0.26100)
kevinw729
Inspiring
August 24, 2021

Nah, I think you may be misconstruing the reason for purchase - many people felt the Q2 was unbalanced and uncomfortable for them, so the Elite straps offered some improvement. That said, the reason may have found the system uncomfortable as they were using it in long duration play? But with that battery life I think this was more comfort issues. Agree the pricing issue is a separation - the best analogy is AV - many people would like to have better stereo systems, but do not have the disposable income - but Sterofiles are prepared to pay the extra. 

https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
Honored Contributor
August 24, 2021

Yes comfort is a factor for both short and long sessions but probably more so for long sessions wouldn’t you say?

Is the Q2 less comfortable than Q1?

But it goes back to usage and we seemed to agree that Steam usage probably doesn’t indicate seriousness of use between headset!

 

i think halfway house is an interesting term, but probably more accurate would be 2 houses, a home and a holiday home and some headsets allow you to use either depending on you mood, some headsets holiday home maybe has a larger set of toys in it, which could give the casual observer the impression that the person owning it isn’t serious, some people play hard and work hard!

 

Not me cos i’m retired. Although remote working has been offered recently. 

13700K, RTX 4070 Ti, Asus ROG Strix Z790-A Gaming, Corsair H150i Capellix, 64GB Corsair Vengence DDR5, Corsair 5000D Airflow, 4TB Samsung 870 , 2TB Samsung 990 Pro x 2, DK2, CV1, Rift-S, Quest, 2, 3, Pro, Windows 11 Pro 24H2 (10.0.26100)
RuneSR2
Honored Contributor
August 24, 2021

Just had what I refer to as an "Alyx class experience" - those don't come often. And Bethesda, all is now forgiven. After a somewhat slightly boring drone level, suddenly the devs offered one of the by far best levels in Wolfenstein: Cyberpilot. Didn't expect a 10/10 experience, but this level sure was one!

 

Note that the images have been shrunk to about 25% of the original size, you'll see much more detail using the Index res 375% than shown below. Click on an image to enlarge (still you only get 25% of the original image size to save bandwidth)

 

Arriving in the city - large airships in the sky 

 

Not even Alyx had better light - trains travel up high 

 

A train stops - soldiers drop from the railway wagon 

 

First attacks from heavily armored soldiers 

 

Nice place - with some giant robot lurking close by...

 

A meeting that was hard to avoid... 

 

The inevitable exchange of ammo

 

As if the giant robot wasn't enough, some nazi dude let the dogs out...  They might look small from up here, but they are everything but small... See the two trees? - You can actually shoot the trees 🙂

 

Seems City17-like towers are becoming the norm - even in EverSlaught - but does look cool. I wonder what Dr. Freud would think of such towers...

 

Nazi reinforcements arrive from the sky in such transports

 

Those great grid textures are the difference between SteamVR res 375+ % or not 😉 You really need that RTX 3080 or better for this game

 

Graphics are jaw-droppingly gorgeous - and solid 90 fps with the RTX 3090

 

How very rude of me - I forgot to introduce my right machine gun - but here she is 🙂

 

- and on my left her twin sister - my dear and faithful rocket launcher!

 

Both of my guns in action - you can shoot them simultaneously, but you can't fire for long, then the guns need to cool down and/or reload

 

The scenery never gets old

 

The water looks awesome too, notice how the nazi flag is reflected in the water - and another big robot arrives

 

More scenery from the city - did Alyx really look better? 🤔 Polygon levels are very high

 

I'll get back for that coffee some other day... Check out the textures

 

Not going to spoil much, but the final Tower battle is really awesome

 

It plays even better than it looks 🙂 You simply cannot capture the grandeur of VR in 2D images - and the great Index fov shines in this game

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
August 24, 2021

Wow very impressive.

RuneSR2
Honored Contributor
August 24, 2021

Yes, I did think I might be able to catch your attention, lol 😉 

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
kevinw729
Inspiring
August 24, 2021

That looks so stunning - wonder if a CV2 could have achieved that?

https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
RuneSR2
Honored Contributor
August 24, 2021

I'm sure a CV2 could - but it is the RTX 3090 which saves Cyberpilot here, only the brute force of very fast gpus allows for the fps and the very high levels of super sampling needed to make the game shine. 

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
RuneSR2
Honored Contributor
August 25, 2021

Btw, found the same location. The image below shows the brute force of RTX 3090 in res 375% - I guess the difference isn't hard to see 😎 Does no longer feel like the game I played with the GTX 1080 - at all. It may be noted that even comparing res 250 % and 375 %, res 375 % is much sharper than res 250 %. You need to approach res 400 % for Cyberpilot.

 

 

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
RuneSR2
Honored Contributor
August 25, 2021

Just finished Wolfenstein: Cyberpilot. For $20 (or $7) this is totally a 10/10 experience (if you have a RTX 3080, similar or better). Steam says I've spent 5.5 hours in the game. There were like 500 names in the end credits, much like Robinson: The Journey - clearly this game has taken much effort. 

 

Some very last shots - feels like I've returned from some kind of vacation, and I love to show photos from my vacations! 😂

 

The most important part of any vacation - the beer 

 

"This place makes Cambodia look like Kansas"

 

I don't think Alyx had much better environments, but Alyx performs like 5 times better, lol 

 

Maybe a boring/silly shot, but in-game those wires simply look real - and show a great attention to detail 

 

Note the awesome smoke trail from the rocket

 

That light - again - yep, really feels like a great and sunny vacation 🙂

 

Hot-dog in the making 

 

Just had to show more lights - I've started playing the game from the beginning, can't remember much of it anyway, been 2 years since I played it the last time

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
RuneSR2
Honored Contributor
August 26, 2021

 

 

It just happened 

 

Seems we're extremely few persons posting and bumping this thread, so either we get many visitors from outside, or we have a great crowd of silent forum members. Nice to see this thread getting so much attention - and of course the Index does deserve just that. 

 

(Actually we're over 80,000 views when adding the first part of The Index Thread - the first part was closed and then this thread took over. The original Index thread was this one and seems to have been reopened, now with about 32k views: https://forums.oculusvr.com/t5/General/Valve-Index-Specifications-released/td-p/688669 )

 

Btw, just found my first review of the Index from July 24 2019, hidden deep in this thread - maybe a fun read more than 2 year later:

 

Spoiler
Just spent 2½ hours in the Index - in short it was a blast, but of course my experience is still limited. I kept the 90 Hz to keep things as similar to the CV1 as possible. SteamVR did recommend 120 Hz though.  

Also I used glasses, but did manage to pull in the lenses 1 or maybe 2 steps toward my eyes. 

Base Stations
Power management with the base stations worked. Now when I exit SteamVR they change from green to blue light and are completely silent. That was awesome. Using the Index I can't hear the base stations - at all - or didn't hear them tonight - when using the HMD. 
Tracking was perfect - or same as CV1. I tested Doom VFR, could hold guns right up to my face, behind my back, never had tracking problems - quite impressive with only 2 base stations. I also tested Vanishing Realms, which may have the best sword fighting mechanics in a VR game, everything worked perfectly (bow, sword) - just like the CV1 with 3 sensors. It seems I no longer have a problem with the base stations.

Image quality
This is where the Index shines compared to CV1 - if I'm used to CV1 ss 2.0, then Index felt like CV1 ss 5.0 - or something like that. Doom VFR was off the chart when it came to image quality - and I got 90 fps. Doom VFR used my old video settings, but seems that ss was reset to 100 %. Remember the details when picking up a statue of the monsters in the trophy room and holding it so close to the CV1 HMD that you could see all the amazing texture details that were lost when seeing distant real monsters? Now the monsters' texture details can easily be spotted several meters away. The distance where you can see clearly is massively enhanced in the Index compared to CV1 ss 2.0. I tested Arizona Sunshine, and generally it looks head and shoulders better than the CV1 ss 2.0, but the CV1 SDE does give off some magic, while the Index reveal all details and may benefit more from antialiasing in this game. But it's not big deal, I found that generally I didn't need to add any supersampling, because the image quality was already amazing - and I needed a massive amount of ss just to see a tiny difference, and the performance penalty made it not worthwhile. While I spent a lot of time getting ss and performance right on the CV1, it seems I now can just put on the Index and not care much for ss. But I need more time using the Index to examine the need for ss in certain titles. 
There's glare in some situations, but didn't notice it in Doom VFR, Vanishing Realms, V-Racer Hoverbike, Arizona Sunshine and more. It was more noticeable in SteamVR's menu system, but no big deal to me - seemed much like CV1, maybe even less in games. If I hadn't read so much about the glare I may not have noticed it (much). I haven't played very dark games yet - but did try Doom VFR as mentioned. Black levels in games were fine, it didn't bother me, but loading screens supposed to be black were more like grey. Black levels were also fine in Arizona Sunshine, Vertigo 2, Vanishing Realms and V-Racer - and there's no spud-effect like the CV1. Colors did pop nicely, but of course true OLED blacks are not possible using the Index. 

FOV
All dialed out fov seemed like CV1, not bigger, not smaller. Dialed in a step or two maybe fov was slightly bigger, but I didn't feel much difference from CV1. The sweet spot did seem smaller than CV1, although the differences weren't big - getting a perfect fit is important for optimal image quality, but that goes for the CV1 too. 

Sound quality
Sound quality is more difficult to judge using the Index, and I can now better understand the many different opinions. First, the Index bass is weaker than CV1 - there really can't be any discussion, I consider it a fact 

 

I listened to several tracks, especially in V-Racer Hoverbike, and no matter how I positioned the Index speakers it was not possible to hear the same deep bass provided by the CV1. - And of course Index can't do that with off-ear speakers, also it's probably not meant to. Still the Index does have nice bass - and the important point is that Index has higher audio fidelity than CV1. In the Index I could hear sounds and sometimes voices I never had noticed before in the CV1. The Index does a much better job at isolating different sounds, where everything was more "muddy" in the CV1. So CV1 wins when it comes to deep bass, but Index wins when it comes to fidelity and 3D sound perspective. 
Another important point is that getting optimal sound in the Index requires some effort and attention to the location of the speakers. You have to place the speakers perfectly in front of your ears, just a few millimeters off and you may lose a lot of bass and sound quality. Using the CV1 it was so easy just to put on the headphones, and it probably will be using the Index with time, but right now it does take some seconds to place to Index speakers perfectly - because you can't feel them on your ears. Using the Index you need to find the sweet spots for both vision and sound. 

Knuckles
I expected a lot of problems, but I didn't really find any. Sprinting in Arizona Sunshine should be impossible using defect Knuckles, but I had no problems sprinting. Due to the in-game sounds I didn't notice if the thumbsticks clicked or not, everything just worked. Touch is still awesome, but Knuckles seem just as great. I liked that grabbing stuff meant that you really do grab the stuff - and releasing your grip you drop the stuff again - felt quite natural, you can't do that using Touch (if you try you'll drop the controller). My hands are quite normal sized (I think), and Knuckles felt so much like Touch that I didn't notice much difference - in Arizona Sunshine I just used the thumbsticks and the buttons like using Touch. 
Pinky wasn't always perfectly tracked, but mostly. The ring finger wasn't always separated correctly from pinky, but no big deal. In general it worked great and to me seeing all your fingers improved the feeling of presence. 
Knuckles are charged much like a phone - just insert a USB Type-C connector. I charged both controllers fully and had like 70 % energy left after 2 hours, thus a full charge may last for about 6 hours. 
Knuckles feel surprising light - the strap securing a controller to your hand worked flawlessly, I never were about to drop the controller, it never slided off my hand. There're further wrist straps for safely, like on Touch, but I haven't inserted them on Knuckles, it didn't seem necessary.  
Some games like Doom VFR didn't work correctly with Knuckles - the game used controller settings for the Vive wands and needs to be updated for Knuckles - but I did manage to complete a level. Some games, even if Knuckles seem to be supported, may not yet work correctly with Knuckles. 

Comfort
Index does feel heavier than CV1, and Index is indeed much heavier. Weight wasn't a problem, but if I have to choose then CV1 wins when it comes to comfort - it may depend on your head size. 

Random troubles or technical issues
None - maybe I'm just lucky... No dead pixels, HMD didn't get hot, I didn't feel any eye strain, never lost tracking, no sound problems at all, no screen flicker, no error about disconnected HMD cable etc. - everything just worked, like using the CV1. I did see the "SDE-like vertical lines", but they didn't bother me, maybe they even worked making the image quality less pixelated. Next up 120 Hz and Revive... 

(Sorry for any spelling errors - this was a long post, it's 1:30 AM, I should be asleep by now
 

 

Hmm, the old review wasn't that good - well, today I know that I can dial in the lenses all the way even wearing my glasses. And then the fov is a lot bigger than CV1. And super sampling, even when not noticing it right away in summer 2019, is extremely important for the Index too - today I would not be pleased using less than res 200%. 2c. 

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
Zenbane
Honored Contributor
August 29, 2021

RuneSR2 wrote:

Seems we're extremely few persons posting and bumping this thread, so either we get many visitors from outside, or we have a great crowd of silent forum members. Nice to see this thread getting so much attention - and of course the Index does deserve just that. 

 

(Actually we're over 80,000 views when adding the first part of The Index Thread - the first part was closed and then this thread took over. The original Index thread was this one and seems to have been reopened, now with about 32k views: https://forums.oculusvr.com/t5/General/Valve-Index-Specifications-released/td-p/688669 )

 


 

Yeah that is to be expected, as it is mostly due to the allure of the whole Product A vs Product B debate. Similar to how debates over Windows vs Linux or PC vs Console have historic debates across the history of the Internet.

 

When I first joined this forum in 2016, 90% of all threads were about the HTC Vive; as it got way more attention and views on this Oculus Forum due to all the controversy surrounding Oculus and the FB acquisition at that time.

 

I have often referred to this as the "Reality TV aspect." People are attracted to the allure of heated debate and controversy. Both this thread and the older thread have a healthy dose of debate over Index vs Rift/Quest and Valve vs Facebook/Oculus.

 

Anytime a situation like that exists, then yeah, there's going to be way more views than the more routine non-controversial threads. Controversy gets attention! 😁

August 26, 2021

RuneSR2 

Slightly OT - regarding your newer 3090 GPU, are you using any type of support bracket for that thing in your case?

I got one of these early this year to give a level of support for mine.

https://www.amazon.com/gp/product/B07S7ZBB51/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1

 

I mean it seemed fine the way it was, but it is a heavy card with a lot hanging out there unsupported. I figured couldn't hurt to be safe.

I do have the EVGA 3090 FTW3 Ultra which is a three fan card so may be a little longer than standard.

RuneSR2
Honored Contributor
August 26, 2021

No support bracket, but my extremely heavy Asus Strix 3090 weighs nearly 2kg and is held firmly by two screws in the case, and maybe more importantly my Asus Z590 mainboard has a strengthened PCIe slot made to carry much more weight than usually:

 

Asus SafeSlot - to encounter very heavy video cards

 

"SafeSlot is the PCIe slot reinvented by ASUS and engineered to provide superior retention and shearing resistance. Manufactured via a new insert-molding process, SafeSlot integrates fortifying metal for an inherently stronger slot, which is then firmly anchored to the PCB through additional solder points."

 

I think I'm good 🍀🤞

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"