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Honored Contributor
June 10, 2019
Question

The Index thread (please keep to subject)

As per the title, please respect the users who post here and keep it on topic, any nonsense and......grrr

2974 replies

RuneSR2
Honored Contributor
June 29, 2019
RoadToVR has published their full Index review - they do seem happy for it ;)

"The Valve Index headset is more expensive and less user-friendly than its nearest competitor, the Oculus Rift S, but the experience it offers is the clear choice for VR enthusiasts who want to maximize immersion."

More here: 
https://www.roadtovr.com/valve-index-review/


Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
RuneSR2
Honored Contributor
June 29, 2019

kevinw729 said:

So the issues from launch we are seeing:

- Washed out colours = need to undertake an adjustment
- missing components = better QA needed
- issues with Index controller = being looked into

Have I missed any?



Maybe the black levels - also some got dead pixels, sound problems. I think black levels could be a real issue - when I use the CV1 I love darkness, because then I can't see where the screen ends and the plastic surrounding the lenses begins - but due to the less black LCDs, it seems you won't get that effect on the Index (like described in the negative review above). 
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
RuneSR2
Honored Contributor
June 29, 2019
Another one - from CV1 to Index:

Index Impressions - From CV1

I've had the chance to use the Index for a few hours, and overall I'm very impressed overall.

Display Quality:

  • Clarity is much much better than the CV1. Text is more readable and edges don't have nearly as much aliasing.


  • FOV is also much better. I think there are some expectations that it will be full field of view. It is not. But, the feeling of looking through scuba goggles is greatly diminished. To the point where I don't consider the FOV while playing. I don't there there's anything at this point I would trade for more FOV by diminishing any other factors.


  • The sweet spot is pretty small and hard to find. Once you're in it you're golden, and if you can get the headset snug enough you never leave. However, it can be really annoying showing the headset to others and redoing settings to find it again. Likely a limitation of the lenses.


  • God rays and SDE were not noticeable to me, especially coming from CV1, which had notoriously bad God Rays. There was some slight rings that I saw, but nothing terrible. Even playing Beat Saber, they were slightly visible, but never terribly distracting. Screen door effect you can notice if you're looking for it, but not when you aren't.


  • Colors are definitely more "muted," but I didn't notice a blue shift or particularly dull colors. It's slightly less vibrant than OLED HMDs. Not much else to say. Black levels were not noticeably bad either.



Build Quality

  • It feels like it could take a beating. Everything from the packaging to the headset itself feels really really well made. CV1 feels like cheap plastic in comparison.


  • Comfort is astoundingly good. However, there is some gap that comes through the nose that allows light in. The nose plastic can also dig in a bit if the headset is off center. Sound


  • Incredibly good and likely one of the first things you'll notice. Very bassy, and in games that have proper sound mixing sound phenomenal.


Verdict

  • Based on other review I was concerned about the headset being very disappointing and not living up to expectations. I think if your expectation is an improvement on existing headsets on most factors, you won't be let down. If you're expecting any particular feature to blow you out of the water, you will be let down. It's much more premium than both the Vive and CV1.

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
RuneSR2
Honored Contributor
June 29, 2019

Index review from an owner of several HMD's

Here's my quick and simple Index reveiw from the perspective of someone who owns or has owned nearly every consumer VR headset on the market and who has spend an unhealthy number of hours in VR

  • Speakers: A+ They sound amazing, have excellent frequency response, and the off ear arrangement augments positional audio making it more immersive than ever. I love this audio solution. I wasn't expecting to like it at all, but it is easily the best part of the index experience for me.


  • Panels: B+ The resolution combined with the subpixel layout severely diminishes the screen door effect. The increased field of view is nice, especially the vertical increase. I was worried about how the canted panels would affect stereo overlap but if it did, I don't notice it. And of course, the high refresh rate is a huge plus, everything feels so smooth and responsive. The only downside here is the weak blacks, and it's a huge downside for me. Would be A++ if not for the weak blacks


  • Comfort: B The Index is only slightly more comfortable than Vive + DAS. The foam material is nice and comfy, but the fabric itself quickly loses its softness, feeling sticky from skin oil rather than absorbing it. Hopefully VR Cover will have a solution soon similar to their machine washable covers for the original Rift and Vive


  • Lenses: D. The lenses are easily the weakest part of the Index and they totally kill the experience for me. The god rays/glare/whatever you want to call it are truly awful. Not as awful as the original Vive, but there is always a constant haze across the picture from whatever the brightest thing in the scene is. Nothing takes me out of the VR experience more than the constant, smeary reminder that there is a piece of glass between me and what I am looking at. It's time for HMD manufacturers to get away from fresnel lenses. These pieces of crap make it feel like a 1st gen experience compared to my Vive Pro with GearVR lenses. A small plus here for the lenses actually being in focus across the entire field of view.


Conclusion: Due to the poor lenses, the Index is only worth it if you are a VR enthusiast who is upgrading from an original Rift or Vive. If you already own an Odyssey+, or a Vive Pro with Gear VR lens mod, then the index is a step down visually. If framerate and field of view are your primary concerns, then the Index might be for you. For me, the Vive Pro with modded lenses is currently the paramount consumer VR experience as far as visuals are concerned. Index definitely wins when it comes to audio though. Please someone come out with a smooth lens that will work with the Index so I can have all the good new Index things without the glaring smear across my lenses.


Oh yeah, the controllers are wonderful.


Source: https://www.reddit.com/r/ValveIndex/comments/c6q75l/index_review_from_an_owner_of_several_hmds/

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
kevinw729
Inspiring
June 29, 2019
It is this statement in the RtVR review that marks the divide in business strategies - "...clear choice for VR enthusiasts..."!

On one side with have OculusVR who are moving away from the VR enthusiast to achieve the goal of the founder and corporation for "mass adoption" - while on the other side we have Valve and their founders goal of "creating a new ecosystem". Those that watched GabeN's video statement yesterday heard how the Index is part of building a player-base. As seen with the Lenovo decision, the PC master-race and enthusiast scene is not really a priority.

The question will have to be; is the enthusiast market enough to encourage continued investment in AAA content for VR, or will this become a niche in consumer for a select few with deep pockets and a hobbyist mentality? 

https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
RuneSR2
Honored Contributor
June 29, 2019
Tom's Hardware tested the Index using:

Intel Core i7-8700K CPU overclocked to a clock speed of 4.8 GHz
16GB of G.Skill SniperX DDR4-3600 RAM
Crucial 500GB MX200 SSD 
Nvidia GeForce RTX 2080 Founders Edition 

MS = Motion Smoothing. Seems like it's best to disable MS:


SPT - avg FPS
144 Hz was very possible and consistent without MS. Remember that 2080 non-Ti is performing nearly the same as 1080 Ti. 

Source: https://www.tomshardware.com/reviews/valve-index-vr-headset-controllers,6205.html
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
RuneSR2
Honored Contributor
June 29, 2019
Review by Venture Beat:

Quote: "The Valve Index is the best head-mounted display that a consumer can buy off the shelf. But it’s probably not the best for you. You need an even more powerful PC to take advantage of the improved resolution and refresh rate. That means you’re still tethered to a computer and to external tracking stations. And let’s not ignore the price.

While the Index is better than any other headset, it’s not $400-to-$600 better than them.

But, be honest, you already knew whether or not you would spend $1,000 on a VR headset before you read this review.

For those of you who want the best and can afford it, however, the Index is the only choice. If you don’t care about price-to-performance ratios, then don’t hesitate. Go get one. The Index is the best VR experience you can have at home."

Source: https://venturebeat.com/2019/06/28/valve-index-review-when-only-the-best-will-do/

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
RuneSR2
Honored Contributor
June 29, 2019
Nearly forgot this one, a very long review - but this user doesn't seem to have used CV1 or Rift-S, so here's just the link:

https://www.reddit.com/r/ValveIndex/comments/c6ogl3/first_impressions_very_mixed_feelings/
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
RuneSR2
Honored Contributor
June 29, 2019
Polygon made a nice review and also summed up some of the issues they experienced:

THE ISSUES (AND THERE ARE ISSUES)

One of the problems with running bleeding-edge VR hardware is that things can go wrong. The Index seems much more finicky than past Vive units, and is definitely less reliable in its current state than Oculus’ offerings.

Steam VR crashes fairly often when using Index, and I kept getting errors saying the tether wasn’t seated in the headset correctly, despite it being firmly connected. This could only be fixed by disconnecting the thick cable, which takes a fair amount of work, and reseating it, which caused Steam VR to reset and allowed the headset to work. (Until the next time I opened Steam VR and received the same error.)

Sometimes Steam VR would just ... not work, and no amount of troubleshooting would bring it back. A friend visited to try the new hardware, and our hours of fiddling couldn’t launch Steam VR, despite nearly an entire issue-free day of play. We finally gave up, and the system works fine this morning, despite no additional work on my end. It’s currently a touchy, slightly temperamental kit, although stability in general has improved through system updates since I originally received the unit. I’m hoping it gets even better from here with more stability fixes. Most potential customers will have to be patient anyway; you can currently only sign up to be told when more units will begin shipping, although the headset and controllers package for $749 should begin shipping on Sept. 30, according to the pre-order page.

This situation is even more frustrating because Index makes VR feel more real through all its improvements over past headsets, but those gains disappear the moment I get dumped out of an immersive experience due to a fiddly hardware issue. And then I’m stuck trying to figure out what went wrong with those huge controllers strapped to my hands.

Virtual reality only works when I can get lost inside a game or experience, and that’s incredibly hard when I have to spend so much time trying to figure out how to deal with crashes and error messages.


WHAT DOES THIS MEAN FOR YOU?

Do you have a lot of patience and want the absolute best VR experience money can buy? Is there already a ridiculously powerful GPU in your gaming PC? If the answer to these questions is yes, you should pick up Valve Index.

But it’s an enthusiast product that’s best left to tinkerers and those who don’t mind spending the time to make everything just so, and are willing to place external sensors in the corner of their VR space. I was impressed with Index, but often left frustrated at the time commitment and lack of reliability.

I hope stability improves in the near future, because Index has the potential to be the most comfortable and effective virtual reality platforms on the market. But none of those innovations mean anything if the system doesn’t work consistently. 

Read more here:  https://www.polygon.com/reviews/2019/6/28/18758877/valve-index-review-steam-vr-headset-virtual-reality-pc


BTW, Tom's Hardware also experienced some relatively severe issues:


Technical Difficulties 

In the week leading up to the embargo lift, our Index headset started to malfunction. SteamVR kicked an error that indicated that it couldn’t detect the headset after rebooting the software to initiate a refresh rate change.

After some troubleshooting, I got the headset to work again by reseating  the display cable at the headset end. Following that, SteamVR kept giving me false errors about the tether being disconnected at the headset end even when the display was working just fine. If I would leave the headset idle for a few minutes, I'd get an error about the headset not being detected. Sometimes reseating the cables would work, and sometimes it would require a complete power down of the PC to get it working.

Eventually, the headset stopped responding to my quick fixes, and I had to leave it sit. I believe it may have been overheating as the left side of the Index and the tether cable were warm to the touch. I tried it again the next day, and it turned on at the first try.

But currently, the headset shuts off while in use. The displays go gray, and SteamVR kicks an error about not being able to see the controllers.


I’m Probably an Outlier

I hope that these issues are unique to my unit, and I have reason to believe that they may be. I’m in North America but am running a European version of the Index. Because of that, I’m using an adapter to change the power plug to work with my outlets. I suspect this could be causing a voltage issue or there could be poor wiring in the adapter. Or, I could have pulled the short straw and received a rare dud. It’s hard to tell right now, and I'll update this article when I can determine what the problem is.

Still, I can say I won’t be using HTC’s wands anymore. Valve won me over with the Index controllers.

Source: https://www.tomshardware.com/reviews/valve-index-vr-headset-controllers,6205-2.html


At least we're staring to be prepared for what the Index might be - and what it might not be ;) 

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
kevinw729
Inspiring
June 29, 2019
....Problems working with Steam VR!
Who did not see that coming!
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959