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kevinw729
Inspiring
February 12, 2018
Question

The ugly history of strapping screens to our faces

https://www.engadget.com/2017/10/05/ugly-headsets-vr-hmd-history/

Not a detailed feature but still entertaining enough for those new to the medium.


[Context of Discussion - To discuss the above feature and info and how it pertains to VR in general, will not accept insult, bullying or derailment of the thread [governed by Forum rules]]

    14 replies

    Honored Contributor
    February 12, 2018
    i love all the old VR things...... virtuality brings back fond memories.. powered by an amiga too :)

    Finally VR has stuck however and this time i do not think it will die.

    it is fair to say erganomics have come a long way, comparing some of those hmds to the far more pleasing rift and psvr.
    (and hell even the vive)
    Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR :)
    Inspiring
    February 12, 2018
    :lol:  @ that bubble helmet... hadn't seen that one before!
    Honored Contributor
    February 12, 2018
    All of those are funny, but even still, my rift is still uncomfortable at times.  I have to have the side straps completely undone like I have a head shaped like one of the Aliens from the movie Aliens.  Even with the straps undone, over time the rift makes me fatigued because the damn thing is putting the sleeper hold on my head the entire time.  I do not have a large head by any means.  It's bearable enough to play games.  But because of this, I can not believe how many people want to do desktop work in their HMDs.  I personally think it would SUCK to do production work with these uncomfortable boxes strapped to your face.  When I am doing designs in Solidworks, I'm spending hours in the program, I like to be able to look away from the screen.  I just see it as shoehorning VR into a place it's not needed.  And Comfort is the main problem for me.
    Inspiring
    February 12, 2018
    I bet your head could fit in the bubble helmet!
    Inspiring
    February 12, 2018
    This is an old photo while I was waiting for my CV1 to arrive.




    Core i7-7700k @ 4.9 Ghz | 32 GB DDR4 Corsair Vengeance @ 3000Mhz | 2x 1TB Samsung Evo | 2x 4GB WD Black ASUS MAXIMUS IX HERO | MSI AERO GTX 1080 OC @ 2000Mhz | Corsair Carbide Series 400C White (RGB FTW!) Be kind to one another :)
    Honored Contributor
    February 12, 2018
    I though the guy in the bubble helmet had got stuck in a washing machine..
    Inspiring
    February 12, 2018
    Each headset packed two LCD displays, each with a resolution of 276 x 372, enough to render the sub-Money For Nothing graphics of multiplayer shooter Dactyl Nightmare.

    This quote is the best description of the Virtuality system I've seen. The article also make some odd omissions but still sort of interesting. Thanks for posting, I must have missed it when it was original published.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    nalex66
    Honored Contributor
    February 12, 2018
    I found it a bit odd that, after cataloguing a variety of antiquated HMDs, the article concluded with a Daydream phone holder as the pinnacle of VR headset design. Um, okay, never mind the actual good current-gen commercial VR systems?
    DK2, CV1, Go, Quest, Quest 2, Quest 3. Try my game: Cyclops Island Demo
    kevinw729
    kevinw729Author
    Inspiring
    February 12, 2018

    cybereality said:
    .....
    The article also make some odd omissions but still sort of interesting. Thanks for posting, I must have missed it when it was original published.



    Yeah, many of us noticed this - seem the writer did a bit of "Google Research" and did not fact check. 
    Some of us on another forum have reached out to them to try and get them to fill in the bigger omissions like VPL - but I think the writer may feel embarrassed and just keep his head down.  B)
    https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
    kevinw729
    kevinw729Author
    Inspiring
    February 12, 2018
    https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959