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Inspiring
July 21, 2016
Question

We have to stop associating all VR with motion controls...

Things I see Vive-owners saying on social media on a near-daily basis:

"The Vive  is the only real VR because it has motion controls!"

"Without motion controls, VR is just a monitor on your face"

"Why would I play this game if it doesn't have motion controls in it?"

"This game is incredible because motion controls! (no other reason given)"

"You can't get immersion without motion controls."

"I'll buy anything with motion controls in it!"

Things I see my fellow Rifters saying here:

"Oh yeah well the Rift WILL be the best AFTER we get motion controls!"

"These games are fun I guess but they'd be better if they used Touch"

"Every game I want to see in the future involves motion controls."

Things I remember Wii-owners saying:

"I can't wait until the Wii comes out, motion controls are going to revolutionize gaming!"

"Oh wow, Wii Sports is the most incredible game I've ever played! Motion controls, yay!"

"Huh... motion controls sure got old fast. All these developers just shoe-horned them in unnecessarily thinking we'd buy anything involving the wii-mote, instead of actually making the games good."

"All these motion-control games are the same. I'm not buying any more."

"How much store credit can I get for this Wii?  You say you're already overstocked?"


This pattern worries me.  Thanks to the Vive craze, a LOT of people are now looking at VR headsets as just an accessory TO motion control gaming, rather than the other way around.  So what's going to happen to VR after everyone inevitably gets bored of motion controls again?  Will the VR platforms thrive even after people become jaded with motion controls?  Wil people jump ship from the Vive to the Rift, because we have content that doesn't rely entirely on motion controls to be fun?  Or will they just conclude that all VR was a fad?

Or will motion controls actually survive past the "novelty" stage this time around?  Will developers have learned from the Wii's short time in the lime-light (and the utter failure of Kinect) and actually go to the effort of making GOOD games that just happen to involve motion controls,  or will they flood the VR platforms with glorified tech demos and half-assed shovelware that rely entirely on the novelty of motion controls, after seeing how easily impressed consumers are with such content on the Vive?

Believe me, I'm as eager as the rest of you to get my hands on Touch, but much like the people raving about the Vive now, and everyone hyped for the Wii when it first came out, this excitement is based on what could potentially be rather than anything we know for sure.  The future of the entire VR industry shouldn't rely on whether our expectations for motion controls are met, because then if motion controls prove to be a short-lived novelty, VR would die with them. People need to see that VR is amazing with OR without motion controls, so that it will survive even if that proves to be a fad.

168 replies

Up and Coming
July 26, 2016
@tranceology3 I'm really glad @Zenbane was not at the helm of the VR resurgence , we wouldn't even have hmd tracking let alone Touch coming out. I mean, using your neck is just another bodily limitation, who needs it! It's the brain that matters.
July 26, 2016
@Daddoofly78, you made the right choice. But I love @zenbane, we are like a married couple, we fight about everything, because we have to live together under this roof. Though, he really does get fussy when I'm tired, and don't give him what he wants  ;)
Zenbane
Honored Contributor
July 26, 2016


I learned from Zenbane on day one that actual insults get you a warning and it's better to hide behind veiled insults.

Ignore him trance. He practically lives here on the forum. 


You got a warning for insulting a moderator. You aren't too bright.



JED44 said:

@tranceology3 I'm really glad @Zenbane was not at the helm of the VR resurgence , we wouldn't even have hmd tracking let alone Touch coming out. I mean, using your neck is just another bodily limitation, who needs it! It's the brain the matters.


An HMD is a great start, but you and mr. trance monotony over there keep arguing for going backwards.

http://www.getfove.com/

The World’s First Eye Tracking virtual reality headset


Immerse yourself in worlds that react to your eyes and emotions, experience precision control at the speed of thought.



July 26, 2016

Zenbane said:

http://www.getfove.com/

The World’s First Eye Tracking virtual reality headset


Immerse yourself in worlds that react to your eyes and emotions, experience precision control at the speed of thought.





Looks cool, the more the merrier. Will love to hear more about once in consumers hands.  :)
Up and Coming
July 26, 2016



Zenbane said:

http://www.getfove.com/

The World’s First Eye Tracking virtual reality headset


Immerse yourself in worlds that react to your eyes and emotions, experience precision control at the speed of thought.





Looks cool, the more the merrier. Will love to hear more about once in consumers hands.  :)


Will also work great with haptic feedback and hand tracking tech. I am particularly interested in the simulation of texture and touch, and where that will go in the next few years. I mean, imagine not only being able to see someones expression, but to shake hands or touch them (insert suggestive jokes here)

https://manus-vr.com/

https://www.gloveonevr.com/

https://www.youtube.com/watch?v=RAZidk_mPc8

https://www.youtube.com/watch?v=64QhwcQHjr4

https://www.youtube.com/watch?v=5EqV_-xg5Js
Up and Coming
July 26, 2016
@tranceology3 @Zenbane here is one more. 

http://www.roadtovr.com/teslasuit-kickstarter-is-live-full-body-haptic-suits-start-at-1799/

Not only potential uses for gaming, but for exercise, medical applications, training etc
Honored Contributor
August 24, 2016
I bought the rift after I saw Airmech command.  A perfect example of a fantastic VR game that doesn't use motion controls, the content itself is excellent.  As long as good software is made VR will succeed weather the application uses motion controls or not.  I remember when I got my wii though.  It was pretty fast for me to think to myself "Ugghh, I hate standing up and having to move around, this is too involved, can I play this game with a regular controler..."  I think that's a real thing that I'll have to get used to.  I want those touch controllers, but I know I'll have that same thought at some point.
Honored Contributor
August 24, 2016


Damn it .. I am but a sheeeeeep

On a serious note: anyone seen this article that claimed a research experiment that by just thinking and visualising a work out it improved muscle tone? As a gym rat myself I wonder how something like that would work in VR.



Lol, that must have been written by the same group that wrote "The Secret" where they say to be successful you should start envisioning checks being mailed directly to you and it will start happening.
Up and Coming
August 27, 2016
I liked the motion controllers for the WII, but the games and graphics where bad! With my games now in VR I want to interact with what feels natural, using my hands, but they are simply not there....frustrating some times. Touch will allow me to do this and do fun things like the WII tried but on a much grander scale.  I tried leap motion on my Rift and it was awesome,  just very limited at playing games as there are no buttons.  Touch will add a lot to my experience, though as mentioned here it's limited to the actions of a human body. So not all games will use them and to be honest I don't want all games to use them, that would get tiresome like it did with the WII. I don't see what's wrong with getting a healthy balance. The OP makes it seem I should be ashamed to want motion controllers and I don't appreciate my VR experience by looking forward to having more VR goodies and fun experiences. A lot of VR content and many games put you as a human player, VR makes the world seem real like real life so hell yea I want to interact with it naturally too!!! 

I guess at the end of the day if you don't want motion controllers, don't buy them. I guess with the Rift you get that option. I think VR will fade away if we don't puse it forward.  

What is VR? a virtual experience,  but not being given able to interact with it "appropriately" breaks the emersion.

Anyway, me buying touch and any future VR goodies to add to this amazing tech. Possibilities are endless  IF we push forward in making it so.
Honored Contributor
September 8, 2016
The only form of "pushing forward" that will allow VR to grow is making it affordable.  It is insane how expensive it is and even more insane to expect the general population to accept it at the prices required today.  Sadly, the PSVR will probably help a lot if they get it introduced at a good price since the hardware base is already installed.  A computer at $600 to $800, a $250 video card, a $600 head set and $200 controllers is not enticing at all to the general public no matter what it does.  That cost is EXACTLY why you won't find anyone in most multiplayer games.  The demographic that owns this hardware is almost non existent compared to everything else.  COST is the largest barrier holding progress back.  The headgear needs to be at least half the cost and the controllers need to be cheaper.  Unfortunately that means they either have to wait for tech to catch up making this affordable, or they sell at a loss with the expectation to make up the difference in software sales which means a closed ecosystem.  I think the "want" will grow now with stores like best buy demoing the rift, but as soon as the customer learns that they need about a $2,000 investment the product won't sell and they might remove the demo to get back the valuable floor space that would be required.

Don't believe me?  Find a group of your friends that are not all hot in the biscuit for VR, explain VR to them and then ask them if they'd pay $2,000 to have the same thing.  Dollars to donuts you'll get that "Are you crazy?" look.  They could pay a mortgage payment or two, pay the car note for 4 to 6 months etc.  When that isn't the case, this will catch on.

I love my rift and the experience is awesome, but it was certainly not worth the money I paid for the whole setup, and I already had the computer that had the horsepower for use on other applications so I was fortunate there.  I had the main part of the set up and it still cost me $850!  I needed to upgrade my video card so it cost an additional $250.  A demographic with that kind of disposable income is not going to be easy to find in today's economy.

Once the cost is addressed, then they need a killer app to sell the whole package.  If Oculus has the pull, they already have Facebook money, they should get in contact with Shigeru Miyamoto and negotiate a deal for a Rift only Super Mario game (Provided they can get Nintendo to agree to allow their best game designer to not only do any work for the rift, but also allow the use of their intellectual property)

I love VR but it is still the early adopter stage and the cost to entry is going to keep it there until that price drops significantly.  We will get there, tech as it always has, will get much more affordable, it'll just take some time.