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Inspiring
July 21, 2016
Question

We have to stop associating all VR with motion controls...

Things I see Vive-owners saying on social media on a near-daily basis:

"The Vive  is the only real VR because it has motion controls!"

"Without motion controls, VR is just a monitor on your face"

"Why would I play this game if it doesn't have motion controls in it?"

"This game is incredible because motion controls! (no other reason given)"

"You can't get immersion without motion controls."

"I'll buy anything with motion controls in it!"

Things I see my fellow Rifters saying here:

"Oh yeah well the Rift WILL be the best AFTER we get motion controls!"

"These games are fun I guess but they'd be better if they used Touch"

"Every game I want to see in the future involves motion controls."

Things I remember Wii-owners saying:

"I can't wait until the Wii comes out, motion controls are going to revolutionize gaming!"

"Oh wow, Wii Sports is the most incredible game I've ever played! Motion controls, yay!"

"Huh... motion controls sure got old fast. All these developers just shoe-horned them in unnecessarily thinking we'd buy anything involving the wii-mote, instead of actually making the games good."

"All these motion-control games are the same. I'm not buying any more."

"How much store credit can I get for this Wii?  You say you're already overstocked?"


This pattern worries me.  Thanks to the Vive craze, a LOT of people are now looking at VR headsets as just an accessory TO motion control gaming, rather than the other way around.  So what's going to happen to VR after everyone inevitably gets bored of motion controls again?  Will the VR platforms thrive even after people become jaded with motion controls?  Wil people jump ship from the Vive to the Rift, because we have content that doesn't rely entirely on motion controls to be fun?  Or will they just conclude that all VR was a fad?

Or will motion controls actually survive past the "novelty" stage this time around?  Will developers have learned from the Wii's short time in the lime-light (and the utter failure of Kinect) and actually go to the effort of making GOOD games that just happen to involve motion controls,  or will they flood the VR platforms with glorified tech demos and half-assed shovelware that rely entirely on the novelty of motion controls, after seeing how easily impressed consumers are with such content on the Vive?

Believe me, I'm as eager as the rest of you to get my hands on Touch, but much like the people raving about the Vive now, and everyone hyped for the Wii when it first came out, this excitement is based on what could potentially be rather than anything we know for sure.  The future of the entire VR industry shouldn't rely on whether our expectations for motion controls are met, because then if motion controls prove to be a short-lived novelty, VR would die with them. People need to see that VR is amazing with OR without motion controls, so that it will survive even if that proves to be a fad.

168 replies

Inspiring
July 22, 2016
Ok man.  I am just very thankful there are many VR devs that don't agree with your assessment of tracked controls.  You will find out when you use them they are an integral part of being immersed in VR.  You can not just cut the association between the two.  I agree with what you said regarding the input becoming more important than the HMD itself, because without the great visuals and sound you don't have the most important pieces of the puzzle.  But you definitely can't underestimate the power of hand presence unless you haven't experienced it.
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Zenbane
Honored Contributor
July 22, 2016


Ok man.  I am just very thankful there are many VR devs that don't agree with your assessment of tracked controls. 


Really? Can you list them? Although you should be able to support your own stance without resorting to, "important people agree with me."

I can think a few devs making great experiences that don't involve tracked controllers. There's these games called "Lucky's Tale," "Chronos," and "Elite: Dangerous," that have been well-received without track-controllers.
Inspiring
July 22, 2016
@Zenbane totally disagree until they can jack VR into our brains.  Then I will agree with that.
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Up and Coming
July 22, 2016
you know whats crazy and I just thought about.  Which both excited me and made me sad at the same time?  I used to have some dumbells that just laid around most of the time.  If there was a VR gym app with some kind of trainer.  I would use it...  going to the gym at home
Inspiring
July 22, 2016

Zenbane said:



ugh, do I have to exercise in VR now too? damn it ...


I doubt that VR progression will be the result of some full body motion demand. Some people think that this is the ultimate way to get immersed...






... I definitely do not agree.

VR immersion is all about the "brain," not the body. The moment we are forced to use our bodies to create VR experiences, that is the moment we just limited VR to the barriers created by the human form. VR is supposed to allow us to transcend our bodies.

The brain is limitless, the body is limited.


I know right? So my theory is this .. the brain is where the magic happens ...the body is just a bit of wetware with a lot of sensors, in this early VR stage, we need sensors to tell our wetware sensors to send signals to the brain.

True VR will be when we hook up directly to the brain, anything else is just an abstraction leading to that point.

Think about it ... when you are on a rollercoaster, your sense of motion, g-force ... it only exists because your brain interprets the stimuli from its external sensors .. your inner ear, your skin your ears and eyes... and you feel gravity because of the same thing, you feel temperature because of your skin .. etc etc etc ....

I think it is all going in the right direction, the Touch controllers like other Human - Machine interfaces (think of a mouse, how natural it feels to you now, even though its only an X, Y axis to move an abstracted pointer on  a screen" 

Inputs like Touch or Vives controllers will become second nature eventually and I believe that eventually they will become obsolete, but in the mean time they get us one step closer to that sc-fi novel material.
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Inspiring
July 22, 2016
@Zenbane, considering I have quite a few games that involve tracked controllers, yeah, there are a few.  And are you counting out the devs that are making all the new awesome content for Touch as we speak?
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Zenbane
Honored Contributor
July 22, 2016
Just because a dev is making games that involve track controllers doesn't mean that they agree with the specifics of the debate. You are taking a logical leap based on their development efforts. If the dev's truly believed the ideals you claim they believe... then why would they have ever built software that doesn't support Track Controllers?
Inspiring
July 22, 2016
If tracked controllers weren't compelling, there would be no Touch.  There would be no games that supported it.  Think of all the poor souls waiting for their STEM pre-order.  Extremity tracking was always a goal of consumer VR.  The more, the merrier, until brain jacking of course :) 
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Zenbane
Honored Contributor
July 22, 2016
No one said that tracked controllers aren't compelling. You are changing the premise; remember, this is the original thing you stated that sparked this part of the debate,

But I would argue that true VR enthusiasts are looking for more realistic forms of interaction when playing VR games.

You are trying to label people who agree with your opinion as "true VR enthusiasts" and claiming that many devs also agree with you. But I haven't seen you post a single thing that shows anyone specifically stating that they agree with ThreeDeeVisions stance on what true enthusiasts care about.

I consider myself a true VR enthusiasts, and I'm writing software using WebVR professionally now. What are you doing with VR aside from playing video games and posting on the internet that qualifies you as an enthusiast over myself?
Inspiring
July 22, 2016
@Zenbane, that was obviously a reply to CrashFu's statement "VR will be appreciated by true VR enthusiasts even without motion controls."  

I am not putting any labels on anything, only trying to put a little common sense into this thread.  Obviously hand tracking in some form is a big part of VR immersion, that cannot be argued, it is documented fact.

If you spent more time in VR than you did on these forums, maybe you would realize that.  I am off to eat and then do some VR, like any enthusiast would.
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