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Inspiring
July 21, 2016
Question

We have to stop associating all VR with motion controls...

Things I see Vive-owners saying on social media on a near-daily basis:

"The Vive  is the only real VR because it has motion controls!"

"Without motion controls, VR is just a monitor on your face"

"Why would I play this game if it doesn't have motion controls in it?"

"This game is incredible because motion controls! (no other reason given)"

"You can't get immersion without motion controls."

"I'll buy anything with motion controls in it!"

Things I see my fellow Rifters saying here:

"Oh yeah well the Rift WILL be the best AFTER we get motion controls!"

"These games are fun I guess but they'd be better if they used Touch"

"Every game I want to see in the future involves motion controls."

Things I remember Wii-owners saying:

"I can't wait until the Wii comes out, motion controls are going to revolutionize gaming!"

"Oh wow, Wii Sports is the most incredible game I've ever played! Motion controls, yay!"

"Huh... motion controls sure got old fast. All these developers just shoe-horned them in unnecessarily thinking we'd buy anything involving the wii-mote, instead of actually making the games good."

"All these motion-control games are the same. I'm not buying any more."

"How much store credit can I get for this Wii?  You say you're already overstocked?"


This pattern worries me.  Thanks to the Vive craze, a LOT of people are now looking at VR headsets as just an accessory TO motion control gaming, rather than the other way around.  So what's going to happen to VR after everyone inevitably gets bored of motion controls again?  Will the VR platforms thrive even after people become jaded with motion controls?  Wil people jump ship from the Vive to the Rift, because we have content that doesn't rely entirely on motion controls to be fun?  Or will they just conclude that all VR was a fad?

Or will motion controls actually survive past the "novelty" stage this time around?  Will developers have learned from the Wii's short time in the lime-light (and the utter failure of Kinect) and actually go to the effort of making GOOD games that just happen to involve motion controls,  or will they flood the VR platforms with glorified tech demos and half-assed shovelware that rely entirely on the novelty of motion controls, after seeing how easily impressed consumers are with such content on the Vive?

Believe me, I'm as eager as the rest of you to get my hands on Touch, but much like the people raving about the Vive now, and everyone hyped for the Wii when it first came out, this excitement is based on what could potentially be rather than anything we know for sure.  The future of the entire VR industry shouldn't rely on whether our expectations for motion controls are met, because then if motion controls prove to be a short-lived novelty, VR would die with them. People need to see that VR is amazing with OR without motion controls, so that it will survive even if that proves to be a fad.

168 replies

Zenbane
Honored Contributor
July 22, 2016
Who says I'm not posting this in VR? B)

I don't see much common sense being provided by what you said, just a whole lot of opinion backed by fake statistics (e.g., most dev's agree with you).

What are you spending all your time doing in VR exactly? You are so general, "I'm gonna be in VR," that I can't help but wonder if it's just something you said as a witty "one-up" attempt. har har
Inspiring
July 22, 2016
Motion controllers, like Touch, are extremely compelling and do take VR to the next level. While there can still be cool VR games using a gamepad, it's not the same level of immersion.

I mean, there are some games where the gamepad makes sense, even after Touch launches. For example, two of my favorite games on Rift are Chronos and Lucky's Tale. Both of which work perfect with an Xbox controller. You also have games like Dead Secret, which is best with the Remote. Or Apollo 11 which doesn't need any controller for the cinema mode.

There is a place for everything. But the games I've tried with Touch are a new experience altogether. I bet many people in the VR community are looking for immersion, and hand presence is a big part of that. But some people will continue to prefer gamepads, or steering wheels, or whatever. That's fine too.
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
Inspiring
July 22, 2016


Motion controllers. like Touch, are extremely compelling and do take VR to the next level. While there can still be cool VR games using a gamepad, it's not the same level of immersion.

I mean, there are some games where the gamepad makes sense, even after Touch launches. For example, two of my favorite games on Rift are Chronos and Lucky's Tale. Both of which work perfect with an Xbox controller. You also have games like Dead Secret, which is best with the Remote. Or Apollo 11 which doesn't need any controller for the cinema mode.

There is a place for everything. But the games I've tried with Touch are a new experience altogether. I bet many people in the VR community are looking for immersion, and hand presence is a big part of that. But some people will continue to prefer gamepads, or steering wheels, or whatever. That's fine too.


I would like to help Oculus with um .. testing ... yes ... testing ... please send me a pair for .... um ... science .... you can charge my credit card on your file :P God I can not wait for it to be here already :) .... already cleared the expense with my partner (aka CFO) heh
Core i7-7700k @ 4.9 Ghz | 32 GB DDR4 Corsair Vengeance @ 3000Mhz | 2x 1TB Samsung Evo | 2x 4GB WD Black ASUS MAXIMUS IX HERO | MSI AERO GTX 1080 OC @ 2000Mhz | Corsair Carbide Series 400C White (RGB FTW!) Be kind to one another :)
Zenbane
Honored Contributor
July 22, 2016
I can agree with that, cyber. I wonder, if there are any sequels to Luckys Tale or Chronos, will they implement the tracked controllers exclusively, or will they be fully supported by standard Xbox controllers?

I plan to invest heavily in Touch technology; only I'm doing it from the perspective of a "next level" type of experience (as you stated), but not so much as a, "finally real VR immersion has arrived."
Inspiring
July 22, 2016
@Zenbane, real immersion for me will be when I can reach out and slap you with a wet fish for being naughty :) 
Core i7-7700k @ 4.9 Ghz | 32 GB DDR4 Corsair Vengeance @ 3000Mhz | 2x 1TB Samsung Evo | 2x 4GB WD Black ASUS MAXIMUS IX HERO | MSI AERO GTX 1080 OC @ 2000Mhz | Corsair Carbide Series 400C White (RGB FTW!) Be kind to one another :)
Zenbane
Honored Contributor
July 22, 2016
lol - be honest, didn't really mean to type, "fish" ??
Inspiring
July 22, 2016

Zenbane said:

lol - be honest, didn't really mean to type, "fish" ??


Heh no .. THIS TIME .. i was quite literal, you will have to excuse my Monty Python upbringing

https://www.youtube.com/watch?v=IhJQp-q1Y1s


Core i7-7700k @ 4.9 Ghz | 32 GB DDR4 Corsair Vengeance @ 3000Mhz | 2x 1TB Samsung Evo | 2x 4GB WD Black ASUS MAXIMUS IX HERO | MSI AERO GTX 1080 OC @ 2000Mhz | Corsair Carbide Series 400C White (RGB FTW!) Be kind to one another :)
Zenbane
Honored Contributor
July 22, 2016
hah! I had all but given up on Monty Python references in life, cause it seemed I was all alone with those memories. Well played, sir.
Inspiring
July 22, 2016
@Zenbane Wow, funny how quickly you changed your tune when Cyber came in here saying the exact same thing I was saying.  Tracked controllers and hand tracking should never be unassociated with VR because they help each other in the end game of finding good immersion.  

Take off your blinders and realize tracked controllers are not a Vive vs Rift thing.
i7 5960X @ 3.8 GHz | Corsair Vengeance LPX 16GB DDR4 PC2800 | GTX Titan X Pascal | Win 10 64 bit | Asus ROG PG348Q | EVGA X99 Classified
July 22, 2016
Um, you do know that the HMD is a tracked/motion controller right? It's just that its on your head and not in your hands, but works basically the same way.

So you think having objects (controllers) tracked in real life, inputting functions in the virtual world are bad? To me, this is what makes VR so believeable! I never get bored of tracked controllers in VR because the functions it can perform in VR are essentially limitless - only limited to the imagination.

Sure the novelty of seeing my Vive wands in VR have worn off, but the content that allows me to interact in the virtual world is what keeps me interested. I mean, I just got done playing Veer Pong (a beer pong simulator) in the Vive, and because of motion controls the expereince felt 90% identicle to real beer pong... minus the beer of course, but holy crap, the physics are very realistic!

Oh, and the game Pong Waves (ping pong) is quite accurate to real ping pong. Never could a game like this exist without motion controls. I feel 100% presence in the game, and am always imprssed how accurate the motion controls react.