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New Participant
December 16, 2025
Question

PC Link Passthrough Masking Issues After Meta Link Update

  • December 16, 2025
  • 15 replies
  • 652 views

First, I noticed that the 'Beta' menu has disappeared from the Meta Link app.

The issue I am encountering involves a masking misalignment between 3D content and the real-world background in Passthrough mode. Specifically, there is an offset where a black silhouette protrudes upwards above the content.

I am aware that PC Link Passthrough is primarily intended for debugging purposes. However, this is a critical issue for us because our main content relies heavily on this feature.

Is there any solution or workaround for this

15 replies

Up and Coming
December 17, 2025

PC Air Link Only Problem...

Up and Coming
December 17, 2025

Beta and other things have been borked since the recent update, truly wish there was a way to roll back for this kind of stuff.

Honored Contributor
December 17, 2025

I wish they would fix it so I don't have to constantly set the OpenXR Runtime Meta Horizon Link to default. It's been like that for maybe a couple years now.

Up and Coming
December 18, 2025

The Quest 3 worked fine for a while after a factory reset, but now the issue has returned. It's quite frustrating. This problem only occurs specifically when using Air Link.

steve40
Honored Contributor
December 18, 2025

Try using the OculusDebugTool and disable Sliced Encoding and see if that fixes it.

Up and Coming
December 18, 2025

It still won't recover, even after I applied the settings

Up and Coming
December 18, 2025

The first Air Link connection after a reset works perfectly. However, the issues start to occur from the second connection onward.

New Participant
February 8, 2026

I'm experiencing the same issue and found this thread while looking for a cause, but I haven't been able to fix it yet. I really hope this bug gets patched soon.

steve40
Honored Contributor
February 9, 2026

That masking problem was solved here.

New Participant
February 9, 2026

I am using UE 5.6.1 and have integrated the v83.0 plugin (downloaded from the Meta website) into the Plugins folder of a fresh VR Template project. I set this up a few days ago, and it doesn't seem to be causing any compatibility issues with the Meta SDK.

 

Since it had been years since I first installed Meta Horizon Link, I decided to perform a clean reinstall as suggested in the linked post. I uninstalled the software, restarted my PC, and then downloaded and ran the latest installer from the Meta site.

 

However, when testing in UE again, the result was the same: a black gap appears between the passthrough and 3D objects (specifically only in the upward direction), preventing the CG from blending properly. Unfortunately, the reinstall didn't change anything.

New Participant
February 28, 2026

Any Solutions?

Same problem here.

Up and Coming
March 5, 2026

Solution was posted you have to add it back in the registry, Quest support has ceased caring this has been down for 3 + months and they auto close any tickets concerning Qpro now, Pretty sure support was laid off.

New Participant
October 9, 2026

I'm running into the exact same issue. Has anyone found a solution yet?

steve40
Honored Contributor
October 9, 2026

Disable Sliced Encoding.