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New Participant
December 10, 2023
Solved

Quest 3 stuck in Battery Saver Mode

So I toggled the battery saver mode 3 days ago and ofc it lowered resolution. I wanted to test the feature. So I toggled it on, saw the change, and then toggled it off. When I turned it off, the resolution stayed the same, the fovetated size stayed the same. Everything was the same as if I was still on battery saver mode (with full charge on the headset).

 

I ignored this issue until today as I cannot deal with it anymore. I restarted the device, resolution is still low, text is pixelated, FOV is terrible, everything warped. The headset thinks I'm in battery saver mode still. Tried toggling it on and off and there is literally no change when turning it on, and of course no change when going back to off.

 

 

Please help. 

 

I'm on v60

AliceinVRworld
Honored Contributor
January 29, 2024

**NOT A SOLUTION** MARKING FOR VISIBILITY**

Hey everyone! Engineers are currently looking into this and in the meantime, will need you to get connected with support using this link here. They will need to provide a few steps and possibly collect logs. As well as getting this escalated to our internal specialist through email. Our support will have the tools to get a better look into this for you! As well as submitting a bug report! 

In addition, please get connected with our support through a PM by clicking their name MetaStoreHelp and making sure you're signed in. 

We are all mad here.

332 replies

Participant
September 27, 2024

That's good to know. Its been a long while since I developed in Android kitchens on mobile devices.
I really think you're on to something. Meta risks losing too much money by opening those doors. So they are willing to keep them closed and let the minority suffer. I dont understand why they wont patch it out, unless it is for the same concern, a client side patch could open a door to those partitions.

I'll probably end up selling my headset in the near future, been waiting too long for a fix and all Meta efforts and commentary just strike me as insincere.

Participant
September 27, 2024

Well, I may have done something good, but I need to do some more testing.

Basically, I used the PC desktop version of Sidequest, connected my Quest 3 to my PC, and enabled USB ADB mode. I then sent a couple of ADB commands to the Quest 3.

adb shell settings put global low_power 0

And finally

adb shell settings list global low_power

The final command lists the power mode that the Quest 3 is currently in, and it returned low_power = 0 - which means it's not in low power mode. If it returns low_power = 1 - then you are stuck in low power mode. I rebooted the Quest 3 with the command adb reboot, and it did a reboot, and the low_power mode = 0 - stuck, it didn't go back to 1.

Will do some more testing later, and see if there are any real changes.

Participant
September 27, 2024

Mr. Kirk doing god's work while Dev's are asleep at the wheel.

New Participant
September 27, 2024

Same issue even on the new one, I went to currys to buy one and I tried one the display and it was really sharp and I came home with new box packed and out of the box it was showing low resolution and when i turn on low power mode it made no difference just lowered the brightness. I hope we get a fix soon. Spent a lot of money and just cant enjoy it.

Pieromix
Participant
October 5, 2024

Glad/not glad to hear that you tried other headset and you saw that there are no differences at all between the two.

 

The thing I'm honestly thinking is this:  they way his "issue/situation" got stigmatized is for me kinda wrong. It's not related at all with the battery saver button and probably not eventually with low power mode that get stuck somehow.

Ok weird that toggling the battery saver is not visibly lowering the graphic, but as I always stated, that is a description and you should check the code behind it to be sure about the effect of activating that function, so that can't be taken for granted. 

Guys we also have to take in consideration that the headset received so many updates now and it's not strange to admit that the headset after one year can look and work differently compared to whenever it cames out... different interfaces, functions, different energy consumption and way of working and not everything is written in the New Version change logs of course. 

I would personally explain this situation like this... the Quest 3 changed, they actually changed it and it's not a "bug". 

I did many tests at this point and I can say that only certain dynamic objects (mosty texts and flat surfaces) are affected by the saw effect... increasing the resolution from Sidequest is solving the issue, also using QGO is solving this bad graphic. 

Changing the framerate from Sidequest is also working, no one is really "stucked" at 72hz since the change can be done manually. Even if before we could change natively the setting of Refresh rate from Quest settings and now it's staying at 72hz standard... did u notice that the option disappeared from the settings? They just removed it, you are not stucked at 72Hz, that's just how it works now, if you force the headset to work with higher value, it will... it's not stucked. 

 

Another huge difference that I'm now noticing and I don't think with previous updates was like this, is that now is visible how the Quest 3 is "reserving" GPU and CPU power when running an app. In other words when you are running a demanding app or the system is just using some of his capability on something, when you try to open or trigger some other app or certain  dynamic objects, they will be runned at an embarrassing resolution, very pixeled, it happens also with guardian lines, but it's only temporary since the system is focusing graphic power in something else.

And that's all guys. I really think you should accept the fact that things are constantly changing, more functionality means more power needs, and this also mean that the entire working logic of the device has to be revised and things CAN'T remain the same in a system like this. I agree that might looks like a downgrade for some reason but you should be positive regarding next updates and just accepting your little headset and setting it up the way you prefer, because thanks to Sidequest and QGO you can totally fix even that small things you are complaining about so it's really up to you.

To the one that are still saying "it should be perfect with stock settings" I would say man, it is what it is at the moment... In a way yes, I agree with seeing that the Quest 3 is running in a sort of power saving mode, just lowering the resolution when it could definitely works 10000 times better than it looks, but for me is not the case of calling this a bug or an unresolved issue...I really think is the actual choice of the developers and we should see it as it is.

Peace out ❤️

Participant
October 5, 2024

All of this stems from tying resolution to power saver in the first place. Resolution should be an option in settings like it is on nearly every other OS so the owner of the device can pick low res for lower cpu/gpu/battery consumption or high res for better graphics/lower battery life. Everything has tradeoffs. It is just silly to not give the owner of the device the choice to chose for themselves. Shouldn't need a silly "battery saver" option or sidequest to hack it to do something it should already let you do out of the box. 

Participant
October 10, 2024

IDK folks, truly perplexed. Understand everyone has their own views on the matter and I dont know how to explain it myself. For me, compared to same games and experiences I had prior to the issue, the graphics in many places just now look ultra **bleep**ty compared to what they did in my first month or two of ownership.

Jagged edges in the home screen, artifacts on angles, and in games that are both optimized and not optimized for Q3, the best "native" resolution I feel like I am now seeing is something around 720p where as before it looked closer to 2K occasionally dropping down to 1080.

I have to believe if there wasn't credible evidence in all the returned headsets and logs Meta has received over this issue they would simply state that. Instead, they have acknowledged the issue, replaced headsets, and continue to ask for more examples.

I just don't know, but I know I'm installing QGO and am done waiting for Meta to come clean one way or the other. Either their is an issue and no fix (what Meta has currently said) OR there is no issue, no evidence of an issue, and the user base is suffering a shared hallucination.

New Participant
August 28, 2025

I'm having this issue and my left screen is noticeably dimmer then the right on my Quest 3 I've tried all solutions and none work I've done multiple resets tried all the posted solutions three times with no success I've even disassembled the device to check all connectors and clean out the fan and still no different at all, it's completely useless with the left screen being half as bright as the right hopefully there is a fix for this as it happened to me 1 day out of warranty 

steve40
Honored Contributor
August 28, 2025

it happened to me 1 day out of warranty

Shhh 🙉. What you meant to say was that it happened a couple of weeks ago just before your warranty expired wink wink 😉.

July 23, 2026

Is there a solution? I have the same issue! The image is very low-resolution, and everything is blurry.

steve40
Honored Contributor
July 24, 2026

There's always a solution 😉.