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New Participant
February 11, 2026
Solved

Should controllers vibrate when a roomscale boundary is breached?

Hi everyone, new Quest 3 owner here. I was under the impression that when your hands approach the edge of a roomscale, the controllers should begin to vibrate. And as you get closer, the haptic feedback should increase in intensity, especially after you've crossed the threshold (when the on-screen blue grid is punctured by a red circle). But this never occurs. Changing the roomscale sensitivity level, in the system settings, makes no difference.

The controllers certainly vibrate in other scenarios, so it's probably not a hardware issue.  Further, I was able to replicate this issue on both a new Quest 3, and a new Quest 3S, suggesting it's a software issue with Horizon OS (or perhaps user error,  haha!).

Does anyone else also experience this lack of haptic feedback when approaching walls/furniture?

 

    Choleni
    CholeniAnswer
    Honored Contributor
    February 11, 2026

    Hi PenguinNate​ 🙂

    PenguinNate wrote:

    Does anyone else also experience this lack of haptic feedback when approaching walls/furniture?

    There is no haptic feedback.... and I think, it's good it isn't.

    Just imagine people with a small boundary. Their controllers would constantly vibrating if they only stretch their arms🤪

    That would not only be very distracting, it would also shorten the battery life.

     

    5 replies

    New Participant
    February 11, 2026

    I'm on v85.0, build 5176473.12500.520 (Feb 9th)

    Honored Contributor
    February 11, 2026

    You can see the boundary grid appearing to warn you, which is more important than vibrating as the controllers could be vibrating already in a lot of games. A dual function like that will probably be confusing. Imagine playing a space warfare game or other battle game where the controllers are constantly vibrating, how will you know it's a boundary vibration or an in-game vibration? Why do you need vibration alerts for what is right in front of your eyes? My advice, just keep your eyes open when playing and you won't run into a wall. 

    Choleni
    CholeniAnswer
    Honored Contributor
    February 11, 2026

    Hi PenguinNate​ 🙂

    PenguinNate wrote:

    Does anyone else also experience this lack of haptic feedback when approaching walls/furniture?

    There is no haptic feedback.... and I think, it's good it isn't.

    Just imagine people with a small boundary. Their controllers would constantly vibrating if they only stretch their arms🤪

    That would not only be very distracting, it would also shorten the battery life.

     

    New Participant
    February 11, 2026

    Thanks for the replies everyone!