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New Participant
November 9, 2023
Question

Can we please tune controller direction?

The virtual axis has been changed between the original Touch controllers and the Quest 3 controllers.
Holding the controller in a natural, pistol-grip position no longer aligns the pointer/pistol/whatever you are holding straight forward. Instead it is offset by around 10 degrees right on the right controller, left on the left controller.
This can be compensated for by the user, but this is unnatural. Rifle stocks designed for previous generations of controller are now completely useless.

I don't understand why this had to change. We the users need to be able to change it back please.

12 replies

Participant
November 9, 2023

I agree, very annoying. I build my own gun stocks for ONWARD. I have had to adjust gunstock grip slot to accommodate Q3 controller direction (Q3 left controller points more left, right more right then Q2). However, the pistol aim is now so unnatural, and you need to twist your wrist inwards to accommodate the Q3 controller incorrectly alignment.

NOTE, I did log an issue shortly after Q3 release with Meta support asking, if they will be adding an adjustment feature under Controller settings, where you can adjust the pointer direction. No reply yet.

New Participant
February 1, 2024

Absolutely agree, and HOPING you receive a response.  I'm having this issue in every game, and also in the menus.  Coming from the original Rift, I'm really enjoying the Q3... but this alignment issue is detracting from every game.

MetaStoreHelp
Community Manager
February 1, 2024

Hey there, stringfellow42. We can definitely understand your concerns with the controllers not pointing straight ahead in game, even if they're being aimed straight ahead outside of the game. Having a setting to tune/calibrate them would be a great addition in our Ideas Forums! While we can't guarantee anything, other ideas that gained traction with the community were implemented in later updates to improve the VR experience for everyone. It's definitely worth a shot! 

If you're the author of a thread, remember to mark a reply as the Accepted Solution to help others find answers!
Participant
February 1, 2024

Thanks for replying to stringfellow42. In my opinion, it’s not an idea, but a major fault in the design of the Q3.

There’s another thread out there called ‘Quest 3 Controllers are not aligned in game?’ that has been submitted days after the Q3 was released (first submission 10/23/23), and has grown to 9 pages now. People obviously have issues, and not ideas. I am reluctant to start another thread (aswell as Quest 3 Controllers are not aligned in game?), but when I have a moment, I will attempt to.

Thanks again,

Mike

Up and Coming
July 6, 2024

This is still a problem. Pistol whip when running natively on the quest 3 I have to add a 15 degree yaw offset for a correct grip. Unfortunate other games like half life Alyx don't have any grip yaw adjustment options. It's extremely uncomfortable to have to force your wrist 15 degrees round just to shoot straight! 

New Participant
January 16, 2026

Got my Quest 3, and had the exact same issue. My old Q2 fit's my hand rather well (not perfect, but...good enough). Q3 is angled outwards.

So, seems like this has been an issue for years now. So this is my +1 on the fact that we need a setting for this.

This seems like such a small issue on a technical level. Fix GUI so we can set an offset angle. In the code, we take the controller angle and add the offset and pass that along. Yes, it's an operation for every tracking "tick", but I don't think that'll be a huge bottle neck. Right?

So, please please please, fix this!

Participant
June 6, 2026

Yeah its a big issue for me too.... Controllers shouldn't have been offsted first place, but iff needed, at least provide a tweak value for user preferences, that's a very important setting, just like player height. That's also part of a accessibility feature.