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Up and Coming
June 26, 2013

a little disappointed

I just got Oculus Rift yesterday after waiting 5 months :)
But it made me disappointed about quality.
Another the problem is, when I go around using keyboard, I feel dizzy like carsick.
Is there anyway to fix it like make movement smoothly.. .?

    33 replies

    Participant
    June 28, 2013
    What type of development do you do? Games, Architecture etc? Like they were saying above, the v.0 Dev kit is really made for developers. More as a way to work and check the work but games can still be played with it. If the customers of yours were expecting off the wall, a-is-if-they-were-really-there graphics and realism then it'll be a bit of a wait. This is still only getting started. I'd say the 90s was more of a pre-test run then anything.
    Up and Coming
    June 28, 2013
    "Tagera" wrote:
    What type of development do you do? Games, Architecture etc?

    You question was answered earlier in this thread.
    "batigol" wrote:
    We are working on architectural visualization, we expect so much on resolution
    We understand about the low resolution but our customer don't care about it, they need quality acceptable to go
    This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
    Up and Coming
    June 28, 2013
    "batigol" wrote:


    I'm developer and also Oculus's customer :)
    Just raise some ideas for better service :mrgreen:


    I think there's a language barrier here. All I'm saying is that if the resolution is a problem, you should wait to show your architectural visualizations until you have the 'consumer' version of the Rift. Which will probably be out next year. As a developer, the resolution of the devkit should hardly matter.
    Participant
    June 28, 2013
    "geekmaster" wrote:
    "Tagera" wrote:
    What type of development do you do? Games, Architecture etc?

    You question was answered earlier in this thread.
    "batigol" wrote:
    We are working on architectural visualization, we expect so much on resolution
    We understand about the low resolution but our customer don't care about it, they need quality acceptable to go



    My apologies, long day.
    Up and Coming
    July 27, 2013
    I'm not worried about low res nor screen door effect. Low res will be good where gpu grunt is
    not enough for HD res. Screen is just an environmental shade that you get used to. More crispy textures
    will be nice sure, but close up to surfaces you get an appreciation of such.

    What disappoints a Bit is the FOV. I really need to get the lens right up against the eyeball, practically a
    contact lens. So contact lens hygen will be important. You cannot extend the lens out with spacers.
    Tried that, you get out of focus (that's the reason why we are at the limit of the adjust mechanism).
    Up and Coming
    July 31, 2013
    "batigol" wrote:
    I just got Oculus Rift yesterday after waiting 5 months :)
    But it made me disappointed about quality.
    Another the problem is, when I go around using keyboard, I feel dizzy like carsick.
    Is there anyway to fix it like make movement smoothly.. .?


    According to research, Asians feel carsick more easily than other people. Especially Vietnamese people who normally ride motorbikes. But everyone feels carsick moving around with the keyboard in the Oculus Rift.

    Some solutions are:
    * Don't move around with the keyboard. Use a gamepad with analog sticks and only push gently on the stick to walk slowly.
    * Start with games that don't have movement controls (eg. Titans of Space).
    * Change the default walking speed to make it much slower (Oculus SHOULD have done that in their demos, but didn't).
    * Use acceleration and deceleration (like in the original Doom) when walking in the game instead of instantly changing speed.
    * Only walk forwards in the game, and NEVER sidestep or crouch.
    * Only play for a few minutes the first few times, with breaks in between. With practice you will get less motion sick and you will be able to play for longer later.
    * Eat ginger.
    * Never (until the consumer version with position tracking) move your real head from side to side, or forwards and backwards, or up and down. Only rotate your head, don't move it without rotating.
    * Cymatic Bruce tilts his real head from side to side (like head-bob) when he walks in the game. He feels less sick that way. I haven't tried it yet.
    * Close your eyes during all loading screens, or keep your head completely still during them.
    * Make sure your IPD and FOV are set correctly.
    * Make sure your frame rate is high enough.
    * Turn down the brightness using the control box.
    * I have an idea about activating a tunnel vision low-FOV mode where the peripheral vision is blacked out, during all fast movements. I haven't tried it yet, but it should help. My theory is that it's the wide FOV that makes the difference between your brain thinking your head is moving or your brain thinking an object in front of it is moving.

    The reason why we feel carsick is because our head has sensors inside near the ears that measure rotation speed and sensors that measure linear acceleration. Our brain also gets information about head rotation and acceleration from what our eyes see. When they don't match, our brain thinks we have eaten some sort of hallucinogenic mushrooms and makes us want to vomit them up.

    Hieu khong?
    Currently working on Dolphin VR Follow along: https://github.com/CarlKenner/dolphin/commits/VR-Hydra Latest Version: viewtopic.php?f=42&t=11241&start=1020#p249426
    batigolAuthor
    Up and Coming
    August 1, 2013
    Thanks 2EyeGuy, I understand your advice.
    Last month we already tried to use xbox game pad, kinect and reduce moving speed. It's almost remove the carsick :)
    As you told, Vietnamese easy to get carsick. I need money to buy a car :D
    Up and Coming
    August 1, 2013
    if you shake a little your head while your move your keyboard.
    Like making yourself a head bob volontarly.

    Any chance that cancel the motion sickness ?

    It would cause your internal ears to be shaken, accordingly to your vision.
    So it shouldn't have a paradox anymore in your brain
    Inspiring
    August 1, 2013
    "Tgaud" wrote:
    if you shake a little your head while your move your keyboard.
    Like making yourself a head bob volontarly.

    Any chance that cancel the motion sickness ?

    It would cause your internal ears to be shaken, accordingly to your vision.
    So it shouldn't have a paradox anymore in your brain


    The human inner ear and sense of balance is remarkably sensitive, and perhaps more importantly, fast. Consider that if you're standing on a cruise ship, which might be rolling so slightly as to not be visible to the naked eye, you're still perfectly capable of discerning that the ship is rolling slightly.

    There's virtually no chance that as an act of will, you'd have the speed or precision required to move in such a way as to fool your brain into accepting rendered motion as real motion.
    Brad Davis - Developer for High Fidelity Co-author of Oculus Rift in Action
    Up and Coming
    August 2, 2013
    I think that it can effectively detect even little balance movement..

    But my point here is to Shake it, like when you move the water in a bottle.
    I dont think it'll keep his precision when going in everydirection, bouncing, spamming the sensors with information.

    The paradox is when there is a difference of perception beetween moving, and not moving.

    Not so much paradox beetween moving energicly, and moving, a little less energicly.
    Cuz even on every day life, it would have to take into account so much parameters.

    When you walk, you have less movement of your head, when you walk on a soft road, than on a hard road.
    For your eyes, its the same, but your internal ear can accept both signal, without being see sick.

    All your brain says is "ok we're moving now, in some direction, according to the eyes, and there is movment inside internal ear, so its ok".