Adobe AIR- Stage3D Integration - Away3D?
Wondering what would be involved to support the rift in Adobe AIR. AIR allows for "Native Extensions" essentially native C/C++ code that can be packaged and used inside an AIR application. I don't have any real experience developing my own though.
There are a lot of 3D engines for AIR already in the market (Flare 3D, Minko, etc..) but Away3D is endorsed by Adobe and is open source so it seems like a good fit. There's already a discussion on the forums about Rift here: http://away3d.com/forum/viewthread/3286/
Wondering if anyone has any thoughts on this / experience with AIR native extensions that could help implement
There are a lot of 3D engines for AIR already in the market (Flare 3D, Minko, etc..) but Away3D is endorsed by Adobe and is open source so it seems like a good fit. There's already a discussion on the forums about Rift here: http://away3d.com/forum/viewthread/3286/
Wondering if anyone has any thoughts on this / experience with AIR native extensions that could help implement
