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Up and Coming
November 20, 2013

Elder Scrolls Online closed beta

Any chance Vireio 2.0 may support this? I'm eager.

    26 replies

    Up and Coming
    February 26, 2014
    Please keep us updated, Elder Scrolls is one of the few franchises I still care about, KOTOR being the other and maybe star citizen. (although I would love to play an ultima online with overhead VR view for nostalgia reasons)
    mtbs3d.com/phpBB/viewtopic.php?f=3&t=4123 I am looking into that LEEP VR I lack practical 3d knowledge, I have found some good links, but I am not sure if they are the ones you were talking about. Would you mind direct linking me to them? :oops:
    Up and Coming
    February 26, 2014
    I have one key if someone needed.

    It's a very nice MMO for now. It's like a limited Skyrim with others players.
    New Participant
    February 27, 2014
    "Deimos" wrote:
    Bethesda to work on that themselves for a while, if at all.


    Yeah probably not considering Bethesda isn't the developers for this game, which is the problem to begin with (It's zenimax)
    Up and Coming
    February 27, 2014
    Same here I have a spare beta key if anyone wants to try it out.
    I was going to procrastinate today, but it looks like its going to have to wait for tomorrow.
    Up and Coming
    February 27, 2014
    Well, Bethesda created the game, Zenimax adapted the game to the MMO.
    stereoman
    Up and Coming
    February 28, 2014
    Been in the last 3 betas, so far can't get it to work with oculus, the game itself looks like a modded version of skyrim so don't see why it shouldn't work well.
    Participant
    March 1, 2014
    I've managed to run ESO in rift with tridef on Windows 7.
    DirectX 9 rendering can be forced by changing GraphicsDriver.7 in Documents\Elder Scrolls Online\live\UserSettings.txt to "D3D9".
    I don't know how to run ESO in true fullscreen mode instead of borderless windowed, so I've set desktop resolution to 1280x800. 1920x1200 also works (and gives sharper image) when "Desktop Res" is chosen in tridef's display settings.

    Finally I can play first person mode with wide FOV, though the game uses frustum culling and it would be nice to find a way to set wider FOV in game settings.
    New Participant
    March 7, 2014
    Vexi: This is awesome, thanks so much for figuring that out, i'll try it next beta. How was the existing FOV? I understand they have no immediate plans to change this but is it even playable at the current setting with an oculus? Even at present if you equip a warhammer you can't even see the end of the weapon with current FOV... so i'm kinda concerned about that. Hopefully FOV is something that can be easily changed through an Addon after launch, however they really should put it in.
    New Participant
    March 8, 2014
    I've heard now through a developer comment that are putting an FOV slider into the game. This means that using Vexi's method this game would be oculus ready for launch with some tweaking. Does anyone know exactly what Chris Gallizzi did to get it running in Vireio? Sounds like a lot of the "work" is just forcing the game to run DX9
    New Participant
    March 8, 2014
    Sounds like full screen is also to be added as part of next changes.