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Up and Coming
November 20, 2013

Elder Scrolls Online closed beta

Any chance Vireio 2.0 may support this? I'm eager.

    26 replies

    Up and Coming
    March 13, 2014
    There is another beta this weekend. I have not tried tridef before but think I may try Vixe's work around. Family will be in town so I have very limited time to try it.
    I was going to procrastinate today, but it looks like its going to have to wait for tomorrow.
    Up and Coming
    April 19, 2014
    I can confirm that ESO works with the vorpx driver.

    In order to get it to work with vorpx and with tridef, you will need to edit the UserSettings.txt file:

    SET GraphicsDriver.7 "D3D11"

    to

    SET GraphicsDriver.7 "D3D9"

    ---------------

    Now, if anyone knows LUA and XML, please make a VR UI :)
    Current WIPs using Unreal Engine 4: Agrona - Tales of an Era : Medieval Fantasy MORPG
    Up and Coming
    April 24, 2014
    Out of curiosity, why use the DX9 drivers? Or is this because of the resolution of the DK1? Will that still apply when the DK2 comes out?
    Up and Coming
    April 24, 2014
    For some reason, when you use the DX11 drivers, both TriDef and Vorpx (I have heard about tridef, i have not tested it myself).. will fail to hook onto the graphics dll to enable rift mode.

    I can't tell you why it fails to put the game into rift-mode, that is for people way better in programming than I to explain :oops:

    I'm looking for a way to force the game into 110 FOV, no luck so far with my googling.

    * It would behoove Bethesda to put in native Rift support and native controller support, or they will loose all of their "VR customers" to Sony when EQ Next comes out since EQ will have native support (no 3rd party drivers / software / addons needed). ESO isn't that good of an mmorpg tbh. It's decent, yes, but it's the exact same as DAOC, EQ2, etc.. etc.. it's just the lore, environment, models, and fighting styles that are different.
    Current WIPs using Unreal Engine 4: Agrona - Tales of an Era : Medieval Fantasy MORPG
    Participant
    May 2, 2014
    Changing "D3D11" to "D3D9" did not work for me :(
    It just errors when I hit play and tries to submit a bug report.
    Does the game need to be set to 1280x800 ahead of time?
    I'm using Vorpx.
    Up and Coming
    May 4, 2014
    So with ESO, is the Rift's head movement the same as looking around with movement still controlled by the mouse?