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Participant
February 4, 2014

Full-Dive Technology Idea

  • February 4, 2014
  • 70 replies
  • 30403 views
Ok. Hey guys i have a rough theory of how full-dive could work.

Take an EEG, used to measure electrical impulses of the brain. If you would use a tech like that to send signals back as well as receive them, while at the same time diverting them into the PC (Player Character) rather than into a persons real body, then there is the full dive system right there. The only problem would be how to calibrate it all, but with the advanced tech we have, I have no doubt that it could be done.

There's my theory. I think it could work but if you have doubts just tell me and i'll try to improve it!
:D

    70 replies

    Participant
    November 7, 2014
    "gonica" wrote:
    The easiest way I see it happening is using a combination of sensors in the neck region and injecting the body with the chemical that is naturally produced while sleeping that paralyzes the body so that nerve signals could be read without actual motion. combine that with the oculus and maybe some kind of suit that stimulates touch, and you have a full body dive function. the only real problem would be mapping the signals from the brain there would have to be a lengthy calibration step for each person.


    that is the also a big problem of a full dive solution.
    this calibration step or lets say the surgical expense must be limited to one needle penetration.
    nanobots need to communicate with each other over EM waves or ultrasound.
    In principle they have to be as autonomous as autonomous cars get nowadays but without having a map of your nervous/vascular system. A multi million wireless networked AI which primary goal is to appropriately distribute in your nervous system in order to read out and put in signals.
    This is the only way Full dive is going to happen. Sooner or later.
    If nanobots communicate over THz band with graphene antennas bandwith wont be a problem because an action potential
    signals resolution is only a few khz. The sheer speed of thz communication solves it all....also if you have thousands of nanobots in one mm³
    http://vrdisplay.blogspot.de/
    Participant
    December 31, 2014
    http://nextbigfuture.com/2014/12/ido-bachelet-announces-2015-human-trial.html

    First human DNA Nanobot trial for patient with leukemia in late stage


    http://vrdisplay.blogspot.de/
    Participant
    January 12, 2015



    Neural Dust starts at 37:sth
    http://vrdisplay.blogspot.de/
    Up and Coming
    January 13, 2015
    Totally sounds like the future. Great theory! ^.^
    Hello Developers! Looking for research participants for an online survey on video gaming and dreams! Check it out! http://bit.ly/1q0fnIA Thanks! ^.^
    Participant
    January 13, 2015
    But the downside of Neural Dust is the low bandwith. Only a few kbits.
    For a peripheral nerve interface that would be not enough.
    We want high resolution. :D
    Neural Dust is super good at trasmitting through water.
    EM waves are 10 million times worse as Marhabiz said.
    But what if you could bring transmitter and receiver close enough together so that absorption wouldnt be a problem at all.
    And what if you do intracellular recording instead of extracellular recording? great explanation on that. http://people.fas.harvard.edu/~parklab/publications/nmeth.1961.pdf

    So lets say you want to record thousand nerve fibers action potential. They fire up to 1 Khz.
    With a syringe you inject a few thousands nanobots into the nerve bundle where each of them penetrate one nerve fiber.
    Each nanobot contains a glucose fuel cell and a graphene nano antenna.
    Also you inject with the same syringe load a micro cable into the middle of the nerve.
    On the one end of the cable is a barb that would come out of your skin on the other end would sit a graphene nano receiver or dozens of them around the circumference of the micro cable.
    Now the receiver sits in close proximity to the nano transmitter of the nanobots. Only a few hundred microns water.
    If the µW signals can get through that distance of water from the transmitters to the receiver we would have a perfect
    nerve interface with super resolution.
    Signals could be temporarily delayed as Ghz is much faster than Khz. SO the receiver receives thousands of different signals delayed. No interferences.
    Semi wireless/wired.
    http://vrdisplay.blogspot.de/
    Participant
    January 21, 2015

    http://vrdisplay.blogspot.de/
    New Participant
    November 18, 2015
    Well no matter what happens i will play it every day for 4 hours each day
    New Participant
    November 24, 2015
    The problem is people today do not know how to access the human brain to divert human consciousness. We must know that the brain is not a router that transmits signals wi-fi. So, if nervegear must access our brain to function, nervegear must have a way to access the neural network. Although it sounds complicated, but the neural network to connect the mechanical equipment is already done. Such as people with a prosthetic arm that can be moved. Well, in order to move the prosthetic arm, nerve tissue in amputated part has been transferred to the prosthetic arm. That process is known as targeted muscle reinnvervation or abbreviated tmr. Although the process sounds revolutionary tmr, tmr is not struggling with the central nervous system, the brain. Tmr process for a while just to divert propulsion nerves, and it was a very difficult process. Imagine the difficulty of having to transfer all neural networks in the brain, or at least not only signal the motor, into a helmet? In order to function, nervegear should be able to access the brain stem. If we think it easier (thought not complicated at all), we just need to plug something into the brain stem that will divert nerve signals into nervegear processing unit for processing and processed into a language understood by the game. But, of course, we do not want a machine doing brain surgery every time you log in, right?(sorry for my bad english) :roll:
    New Participant
    November 25, 2015
    "gonica" wrote:
    The easiest way I see it happening is using a combination of sensors in the neck region and injecting the body with the chemical that is naturally produced while sleeping that paralyzes the body so that nerve signals could be read without actual motion. combine that with the oculus and maybe some kind of suit that stimulates touch, and you have a full body dive function. the only real problem would be mapping the signals from the brain there would have to be a lengthy calibration step for each person.


    The alternative would be to develop smaller version of both EEG and EMG to detect CNS stimulation not as you do the motion but as you visualize yourself doing it. It will become a major problem if we have to introduce any kind of chemical into the body to allow us to full dive. I think the first step is to develop something rather ruff like minecraft style and improve upon that. The best though i've managed to come up with as far as nonintrusive tech is to use a copper alloy blend just below the medulla oblongata for data transfer of the cranial nerves (these are in charge of senses and muscles stimulation directly correlated with them) as well as afferent and efferent (sensory and motor) neurological impulses. The key to that is to find the different amplitude and frequency that the waves in the nerves are sitting at so we can filter out unnecessary noise.
    Participant
    December 21, 2024

    Impressive! Your EEG-based full-dive concept raises interesting questions about brain-computer interfaces. Have you considered neural feedback loops?