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New Participant
September 17, 2019

How to do permanently turn off the guardian system in Oculus Rift S

Hi
  There has been a problem that guardian would not permanently turn off the guardian(disable boundary) system in Oculus Rift S. I have been trying to turn off the guardian system in all the time,but guardian will be active again although in the settings its still set at disabled. So I had to reset the protection system  and disable it again. Recently I have found many reasons for his appearance, because we really want to find a solution .For example:
  1)
Change the intensity of the light.
  2)
Change your surroundings (more people is possible).
  3)
Restart the pc,and so on.
  
There are too many uncontrollable factors, I want to achieve a fully automatic system, instead of manually setting it up again and again.
  Because there are security protections in reality, I am not worried about the harm caused by shutting down the protection system. I believe we have done a good job.However, the guardian system is leading to this trouble, which we constantly check whether the protection system is active.Of course ,it is unnecessary labor.
  I have contacted oculus, but there is still no solution.

15 replies

New Participant
September 17, 2019
We have the same problem. We developed three years ago a virtual visit to a cave with rockpaints, and we are using it in a musseum. It was created to be used with oculus rift but with so many visitors we had to buy new glasess as headphones broke. We can´t buy the in-ear headphones because they are not hygienic. 
The visit was programmed with unity and we used a -nomov tag in the shortcut to disable the need of sensors. We had to leave a sensor connected to the PC but both of them can be hidden. We never had a problem with guardian as we disabled it.

As now we can´t buy new headphones, we ´ve bought a new Rift-S. The glasses are in a small zone of the musseum,with low lightand  hanging from the floor with a steel cable. Below them is a big place where people can sit if they feel sick or uncomfortable. I use the same application, with the latestet oculus software.

Now everytime i start the computer, guardian pops up and i have to tell it to dismiss. But my main problem is that if someone finishes the visit or leaves the glasses hanging again, guardian pops up again. I need desperately to disable completely guardian. I don´t need any sensor, or joystick. I only use the gyroscope to move the head in the visit.

Sorry for my bad english. It´s not as accurately as i´d like it to be.
New Participant
September 18, 2019

jjobieta said:

We have the same problem. We developed three years ago a virtual visit to a cave with rockpaints, and we are using it in a musseum. It was created to be used with oculus rift but with so many visitors we had to buy new glasess as headphones broke. We can´t buy the in-ear headphones because they are not hygienic. 
The visit was programmed with unity and we used a -nomov tag in the shortcut to disable the need of sensors. We had to leave a sensor connected to the PC but both of them can be hidden. We never had a problem with guardian as we disabled it.

As now we can´t buy new headphones, we ´ve bought a new Rift-S. The glasses are in a small zone of the musseum,with low lightand  hanging from the floor with a steel cable. Below them is a big place where people can sit if they feel sick or uncomfortable. I use the same application, with the latestet oculus software.

Now everytime i start the computer, guardian pops up and i have to tell it to dismiss. But my main problem is that if someone finishes the visit or leaves the glasses hanging again, guardian pops up again. I need desperately to disable completely guardian. I don´t need any sensor, or joystick. I only use the gyroscope to move the head in the visit.

Sorry for my bad english. It´s not as accurately as i´d like it to be.


Yes.We are meeting this problem.
If you are not demanding performance, you can try to use go and quest. When communicating with oculus, they tell us that the enterprise software platform launches in the next month and the first 12 months comes free with GO and Quest enterprise devices bought now. If you are not demanding performance, you can try to communicate with oculus. Of course, we don't know that go and quest have the same problem, because we only want to use rift s ,but the enterprise software platform does not support rift s, it is only for mobile devices.
New Participant
September 18, 2019
I did not check the Quest or Go as we need a lot of performance to visit the photorealistic cave (it´s based on photogrametry and uses lot of high resolution textures and several million polygons)

I only want to disable the Guardian as i did in the previous rift. I´ve been forced to buy rift S glasses as i can´t buy rift headphones.
January 8, 2020
Any updates? I need this feature badly.
New Participant
January 9, 2020
Hi there,
i am not sure whether this is guardian related:
we also have a setup, where we use the oculus rift s as a plain binocular display without any tracking. Because the oculus rift s installed in a fixed casing, all the sensors are covered. This caused some warnings like "Your device can't track the movement of your headset" or a message that the room is too dark. Any idea to avoid at least popping up those messages?
Thank you in advance,
chrispi_
New Participant
February 28, 2020
Facebook REALLY needs to fix this.  I do NOT want guardian EVER.  I sit at my desk and fly!!! I don't ever want to touch the stupid gimmicky controller.  I have no use for the stupid thing.  But, now, quite a bit, the stupid thing pops up that I need to set up guardian....it is so frustrating.

Hey FACEBOOK!!! I want to be able to use my keyboard and mouse in your stupid interface and I want to be able to disable guardian oh and
I wan to be able to disable that stupid "no audio in your headset" notification....yeah, there is no audio.  I'm using decent headphones not the crap you chose to put in your headset.

Anyway.....please let us disable guardian.
New Participant
May 1, 2020
K
Up and Coming
May 15, 2020
May 15th.  Still can't turn guardian off. 
New Participant
August 26, 2020
Yea, total bullshit. I feel like I don't own my Oculus Rift S, like I only purchased the right to use the hardware with fascist software. Give us control over what we bought from you please. 
New Participant
October 15, 2020
+1, I need this feature too. I don't need guardian as I'm developing a seated experience.