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54 replies

Up and Coming
August 9, 2016
Yes!!  That's really exciting to hear.  Thanks for the updates @cybereality
Up and Coming
August 9, 2016
Good that there will be a fix.  Hopefully that means it will use the reading from the IPD slider.  That is fine for me (actually my IPD is around 64 anyway, I just reported the bug because I knew it was affecting the scale perception for every user, using any VR program, ever since 1.3 was released).  But there is a problem for the people with wide or narrow IPD outside the range of the slider.  What they need is the ability to override the slider setting, in the Oculus software.  If this feature was enabled, it would also be a great help for DK2 users who currently cannot adjust their IPD in any way.
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Up and Coming
August 10, 2016
That is great news - Thank you for looking into this issue. I look forward to testing the fix and removing the hack from my system!
New Participant
August 15, 2016
When is the fix due?
Inspiring
August 16, 2016
I just tested today that this issue still exists
Inspiring
August 17, 2016
so if this can get exposed to unity, then player height can too right (ie not always 1.675 ?)
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Up and Coming
August 18, 2016
Any updates @cybereality?
Up and Coming
August 23, 2016
Refreshing this update - do we have an ETA? @cybereality
Inspiring
August 23, 2016
This was supposed to be fixed in 1.7. Can you try and let me know?
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Up and Coming
August 24, 2016


This was supposed to be fixed in 1.7. Can you try and let me know?


I'll do some testing tonight and I made a reddit post to see if others can confirm.  Thanks, @cybereality!