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Up and Coming
September 17, 2014

Is anyone enjoing Rift without sickness? How long?

I would like to ask the community your experiences with the Rift (DK2) because I'm beginning to think that there is nobody out there enjoying the Rift for more than 15 minutes.

The only demos that work for me are the ones that doesn't involve camera motion inside the game.
Some other demos give me sickness in just 15 or 30 seconds

Please answer here with your opinion and your tech specs and time using the Rift without sickness.

    25 replies

    Up and Coming
    September 18, 2014
    Nothing i've tried has gotten me sick except for Half Life 2 but that was only because it moved way too fast. Still, I played it for an hour before I started getting a weird clammy feeling. I stopped and was sick feeling for the rest of the night. Other than that I can play anything for a long time and no ill effects with the DK2. I even get judder problems as there is no way in hell my 660Ti can hit 75fps in stereo 3-D. I can't even hit 60fps with everything maxed out in a regular TV screen. I usually hit between 50-60 on the TV so on the rift it's got to be lower. I'm fine though. I will say however that I never really get that feeling of "actually being there" except for a few occasions. Some demos seem to really pull that off but most don't for me and I think it's because I can't hit a high solid frame rate and the POV isn't big enough either. No peripheral vision is an immersion killer for me I think. Still, the roller coasters and CyberSpace made me giddy. Those were pretty believable. Also Uncharted Territory was another one that made me feel like I was actually there. Nothing has ever gotten me sick though except for Half Life 2. I think I'm pretty immune to motion sickness though as I play roller coasters and CyberSpace standing up. It's more fun.
    i5 3570K GeForce 980 GTX 16 GB RAM Windows 7 64bit
    Participant
    September 18, 2014
    HL2 ~30..40 min
    Helix ~3 circles
    Unity demo ~30..40 min
    WarThunder - never, idk why

    My friend also tried - HL2 ~15..20 min, Helix - 1 circle, WT - never.
    Up and Coming
    September 18, 2014
    I stopped feeling sick on my rift the day I stopped playing bad demos/games that don't adhere to best practices. I'm quite hardy in VR anyway so can only be made to feel sick if the software is doing something stupid. I'm not really playing anything now other than my own work in progress stuff which absolutely does not make me sick. Some other good games/demos I played also didn't make me feel sick so yes I can go for hours just fine IF the software is done well.

    Far too many demos are using old paradigms (ie they stuck 'VR' onto generic FPS code or something) and that stuff will make you queasy esp with fast movement. I hope as time goes on and people stop equating VR to just anything that the rift works with, we'll see sickness reduced across the board. A new wave of made for VR *ONLY* games will arrive in time and if the developer has done their job you should have little problem with sickness.

    For now it's early days and devs are finding their feet so there will be problems still. And of course CV1 should go some way further to improve sickness for those generally prone to it.
    EX DK2/VIVE/PSVR/CV1/Q2/PSVR2 | Currently Quest Pro (PCVR) | VR developer RTX 3080 FE / 12900k / Windows 11 Pro
    Inspiring
    September 20, 2014
    "navarrot" wrote:
    Iccanui, bdiepeveen, nn23, thank you for your information.
    Do you guys have a powerful computer? Y would like to know if all the people that is getting sickness is because poor computer and not reaching a minimum of 75 fps



    I have a terrible computer.

    Dual Core Athlon 215
    4gb ddr3
    ati radeon hd 4850.
    September 20, 2014
    I did feel very sick after 15 mins in the dk2 playing technolust but please understand this game is still in development so it won't be fully optimised yet. I also have a beasty laptop with two gtx680m's. The rift max theatre was fine at max settings 76fps higher. I'm trying other games see what the fps is like but once it goes below 75fps I feel very sick and have to lay down. Iv'e been rifting now maybe couple weeks on and off, need to take my time and rest then go for more time so my body gets use to it. Still blows me away by how immersive the rift really is.
    Inspiring
    September 21, 2014
    Yea, im confident that this is all coming down to optimization. It really lets you know where we are in the stage of development for so many things to be so wonky. Its not just oculus that has to be on their game, its all the developers, which for this level device can still be 2 years out before we start seeing the awesome stuff. But it also lets you know that this is for real and its coming. For me, just running the test demo in the config tool and seeing how sharp the movement can be, how immersive it can feel, that was worth the kit alone. I now have a taste of whats to come and thats not only cool, but very valuable $$.
    Up and Coming
    September 21, 2014
    At this point, I'm not really sure how to define what I experience. I appear to be very sensitive to movement, especially acceleration, pitch/yaw, etc (the stuff they talk about in the documentation). The UE4 roller coaster, for example, sends my senses spinning on the big drops and such, like you'd expect from that kind of experience. Acceleration, especially at odd angles, sometimes happens in Euro Truck Simulator. My head spins worse in Tuscany just because I'm moving around with a controller, especially when I turn. For such a "simple" demo, it's one of the ones that affects me the most.

    But when I look back on it, none of it actually makes my physically ill. It's disorienting to an unpleasant degree, but I haven't yet actually gotten nauseous in the Rift, and the symptoms go away the instant I stop moving. I suppose the closest I've come is having some moments of disorientation after I get out of the Rift, especially after something as jarring as the UE4 coaster (I haven't even tried Helix or Cyberspace yet). Not sure if that really qualifies as "sim sickness" or not.
    Up and Coming
    September 21, 2014
    I thought I would be very susceptible to motion sickness but even when i try to make myself sick I don't get sick. strange
    Inspiring
    September 21, 2014
    "Jedi2016" wrote:
    At this point...



    You should try the mouse and KB. Would be interesting to see if it makes a difference. I hear you on coast type stuff though. I have been finding though that when i get a little weird feeling, i go lay down then come back a little later and as time goes on im getting less and less of a bad experience from them.

    One thing that is kind of weird is that once in a while i get a flashback. I was eating lunch the other day and i just had a weird moment where a section of my view looked digital, like i was looking through a rift. Anyone else get that ?
    New Participant
    September 21, 2014
    I hooked up my rig last night for the very first time and fired up the Tuscany demo. All three of us were motion sick within the first few minutes. I should point out that I have not read through any of the documentation on best practices yet. My computer is a 12 core Mac Pro with a flashed GTX 570 (2.5GB). I'm so new at this that I need to learn how to turn on the fps and turn off v-sync if necessary. It also appears that running two GPUs (a basic one for the monitor and a hot gaming card for the OC) is preferable to running the OC and monitor off one card. Much to learn!