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Up and Coming
July 25, 2014

Lets make a SDK 0.4 Linux nagging thread!

Since there is no official response as to the status of Linux & OSX I am creating a thread.

I think that cross platform developers shouldn't be treated as second-class citizen. Perhaps this is of no concern and the SDK is on it's way as we are posting, but I'd like to make sure we aren't over looked! ;)
The new way of treating the rift as a specialized device using the windows runtime & driver might complicate things, or not. But before there is further speculation it would be really, really nice if some oculus rep gives us a short heads up. :)


update: thanks for the OSX release, how long until we've got Linux?

    243 replies

    Up and Coming
    September 21, 2014
    :-o linux made it to a slide

    if we intensify nagging maybe we even get a time schedule :D
    New Participant
    September 22, 2014
    This is another post to show an extreme discomfort towards the huge delay of the v0.4 SDK for Linux!
    New Participant
    September 22, 2014
    Joining in with the public discontent. We have two DK2s now, waiting to be developed for, and expecting two more. So I get four votes, right?

    Please, please make SDK 0.4 for Linux / OpenGL available as soon as possible. We are, after all, the dev community, and a lot of people here use Linux, I would imagine.

    P.S. I so wish I was done with my Ph.D. at this point. I would very likely apply to Oculus. Who knows -- perhaps I would even be able to help them roll things out sooner.
    Up and Coming
    September 22, 2014
    I left Oculus Connect feeling really inspired, but sadly, once I got back to the office, was reminded that my DK2 is still a brick.

    Algomorph, this was a recent tweet from Brian Hook https://twitter.com/HookTM/status/510498420415795200


    Hey, if you love VR and you're a Linux and/or OS X driver developer and you're interested in a job...let me know!


    Maybe drop him a line?
    Up and Coming
    September 27, 2014
    NAG NAG NAG.

    (martian for: I, too, want a 0.4 SDK so I can finally get to work.)
    New Participant
    September 28, 2014
    nag nag nag.
    Up and Coming
    September 28, 2014
    Are we there yet?
    Kaetemi | Ryzom Core MMORPG Engine
    Participant
    September 30, 2014
    nag! :)
    Participant
    September 30, 2014
    I'm getting a little anxious sitting on a $350 brick. I think it's not unfair to say that Linux users have been persuaded to part with their money under false pretences. It's unacceptable to me that the DK2 is still being sold with the claim of Linux compatibility. Certainly, here in the UK they would be guilty of false advertising. Perhaps somebody living in the US might know if there's similar legislation there which could be brought to bear?

    I'm somewhat torn as to whether I'll return it. Certainly, I have diminishing faith that I'll be able to develop anything research-worthy with it, as the field is moving forward while I'm unable to work. Sadly even if the Linux SDK were to arrive tomorrow, I would be reluctant to deal with Oculus again.
    Inspiring
    September 30, 2014
    "creepytennis" wrote:
    I'm getting a little anxious sitting on a $350 brick.


    I understand your sentiment, although I think it's a little unfair to characterize the device as a brick. You can use it with SDK 0.3.x, just without positional tracking.

    That said, I think Oculus is doing itself a disservice by failing to either release the Linux SDK or release the positional tracking code so that someone else can port it to Linux. They've as much as said that they're focused on Windows and Mac because they are bigger potential markets, but I think this ignores the nature of potentially disruptive technologies.

    Right now, I don't think anyone has created the 'killer app' for VR, the app that will make people go out and buy a VR headset specifically for that one experience. I also think that when this app eventually does arise, it's probably not going to come from someone playing around with Unity or Unreal. It's going to come from someone creating something that they're passionate about from the ground up, who can't accomplish what they want within the confines of existing systems that weren't built with VR in mind. And I think the pool of Linux developers are a fertile ground for this kind of application.
    Brad Davis - Developer for High Fidelity Co-author of Oculus Rift in Action