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April 13, 2013

Oculus Rift integrations into CryENGINE 3 FreeSDK.

Hi Community.

Just wondering about any chances of getting integrated Oculus Rift support for this engine. Is anybody working with fitting this into the CryENGINE 3 FreeSDK? I am unsure if this can be achieved as the sourcecode provided for indie developers are restricted to GameDLL.

The demand is increasing each day and there is a thread on Crytek's developer forum CryDev located here : http://www.crydev.net/viewtopic.php?f=355&t=94231

    35 replies

    Up and Coming
    December 8, 2014
    So Cryengine is exposing everything to indies...

    http://www.cryengine.com/news/an-open-letter-from-cevat-yerli

    Dear CRYENGINEERS,

    2014 has been an exciting year for Crytek and CRYENGINE. On May 28th, we officially launched the CRYENGINE Engine-As-A-Service (“EaaS”) program on Steam for as little as $9.90 per month. We’re very happy with the success of this launch and we continue to see our numbers grow every day which encourages us to keep moving forward and striving to build the best game development platform for you to achieve your vision on. In this short time since, we’ve already seen several indie projects go commercial, such as The Memory of Eldurim, Miscreated and Ultraworld. Throughout 2015 we hope to see this continued growth in the CRYENGINE community and we are going to be doubling-down on our efforts to help make this happen.

    We’re almost at the end of the 3.6.x versions of the engine and we’re currently in the process of making some major structural changes for the 3.7.x line. As many of you may already be aware, the CRYENGINE SDK always had a unique place within Crytek, in that a separate team has maintained, integrated, shared and collaborated with the internal game teams to create the “SDK branch”. We saw a major Crysis 2 integration for CRYENGINE 3.4.0, a complete Crysis 3 codebase for CRYENGINE 3.5.0 and a major update to the renderer and other features from Ryse for 3.6.0.

    For CRYENGINE 3.7.0 we’re integrating everything. We want you to know that the success of CRYENGINE is at the top of our priorities and to achieve our vision for the engine we’re not only merging codebases, but also teams. Our new project “Hunt: Horrors of the Gilded Age”, the CRYENGINE EaaS and licensee builds and future projects are all being built out of the one “main” branch. This is a major step forward in unifying our goals, our teams, our talent and strength in order to push the engine forward harder than we ever have before. This means more developers on-hand, working to improve on or create new features from your feedback and squashing bugs which you’ve helped us isolate. We look forward to working with you throughout 2015 and beyond to align more with your goals, your requests and ideas to create a truly unique and powerful platform to develop your games on.

    For now, we wish you happy holidays and a joyful new year and we’ll see you in 2015!

    Cevat Yerli

    Founder, CEO & President of Crytek
    Up and Coming
    January 7, 2015
    lavizhAuthor
    New Participant
    January 30, 2015
    "johanpruys" wrote:
    quote:
    We already know CRYENGINE has a specific build that handles the Oculus Rift DK2 perfectly well. So it's just a matter of time before they release the implementation for CRYENGINE EaaS. They'll release support for the Oculus Rift when they are ready to do so.

    Show me!

    Dont give people false hope! When there is none! (you do this now for more than 2 years now)

    http://www.crydev.net/viewtopic.php?f=355&t=114108&hilit=oculus+rift+support

    More than 2 years now and not ONE official word on oculus support! (not ONE).

    Thats what I call antisocial!


    Im not giving people false hope. There is hope. Crytek showcased a map using the DK2 at last years GDC, according to the people watching, it ran perfectly smooth. This is public knowledge.

    The build i referred to in that old post had initial HMD implementation using the Oculus Rift SDK v0.1.5 back in the days. As you can see from the CVars that Crytek implemented, this was the first build to get initial support. However it wasn't a proper implementation.
    Up and Coming
    February 19, 2015
    Edit:

    First of all The Cryengine is a very powerfull tool!!
    It is also a very difficult tool.
    With blood sweat and tears It is possible to make a game on your own (I did it).
    You pay10 bugs a monts for a multy-million dollar piece of software (which is a bargain).
    Other engines are free but you pay for extra contend (frogs, birds, squirels, vehicles, fireworks etc etc).

    The Cryengine has VR support now!!

    So....
    that being said.

    What are you waiting for :)

    Greetings and love

    J.

    https://www.youtube.com/watch?v=484UhrMq6UU
    https://www.youtube.com/watch?v=41Ee676EMoA


    https://www.youtube.com/watch?v=484UhrMq6UU


    Up and Coming
    May 15, 2015
    No VR support.......