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Up and Coming
November 14, 2013

Promising Concept - To show or not to show ??? (Link inside)

EDIT : More Informations about our project here : viewtopic.php?f=29&t=6669

Hi guys !

So I am confronted to a very hard decision.

A dev friend and I have been working on a concept that we think could be a huge revolution in the VR and telepresence fields.

Since we are only students we only had few days to work on it during the last two months, but we already have a promising prototype and some contacts with a lab that might help us in bringing it a step further. We also have some people ready to invest a bit of money on the project, probably enough for a nice start.

Now the problem is that our concept is great because it's simple and pretty damn efficient. Anyone with some skills and money could steal it and do it. We like the idea of open sources projects but we would also like to open a business thanks to this new "technology".

We didn't want to talk about it at all before having a more advanced prototype and some work from the lab, but we are also really scared that someone out there might have the same idea and might show it to you before we do.

So what should we do ? Should we keep it for ourselves until it is advanced enough or should we decide to keep you informed at every step of the project even if it means showing it to people with more means than us ?

    40 replies

    Up and Coming
    December 11, 2013
    please do.
    get your game on ....
    Up and Coming
    December 18, 2013
    While I will say that keeping it secret until you have something worthy of hype is a good idea it burns me up inside that I won't know what the heck it is now.
    Up and Coming
    December 18, 2013
    can you give us hints? like is it Input-related or visual/sensory-related? I've been really interested lately in VR tech development lately.
    Up and Coming
    December 19, 2013
    While I will say that keeping it secret until you have something worthy of hype is a good idea it burns me up inside that I won't know what the heck it is now.
    can you give us hints? like is it Input-related or visual/sensory-related? I've been really interested lately in VR tech development lately.


    I'm really sorry I can't give you guys more informations. We don't want to take the risk to give you hints that would make you have the same idea ;) !

    We will be able to start working full time on the concept in January and we are getting in touch with a lab, so I guess you will have some news from us a month or two after that.

    All I can say is that the idea itself is brilliant and quite obvious once you have it (at least we think so). I wouldn't be surprised if big companies are already secretly working on it.
    But of course I hope it's not the case ^^ !
    Rift 3d models available here : viewtopic.php?t=1514
    Up and Coming
    December 19, 2013
    "MannyLectro" wrote:
    ... All I can say is that the idea itself is brilliant and quite obvious once you have it (at least we think so). ...

    Gee, that sounds familiar. There have been many discussions here and at MTBS3D about the value of ideas versus actual implementation of ideas. When the time for an idea has come, many people will have that idea, but only a few will act on it, and even less will stick with it all the way to completion. Such is the nature of creativity and invention.

    Regarding your extreme secrecy, if you post ANY hints, somebody might show you prior art, or bring up complications that you may not have yet considered. Better to learn such stuff on your own, perhaps after much time and money has been invested in your idea...

    Please read this:
    viewtopic.php?f=26&t=3424&p=42546#p42546
    Really. And especially, read the embedded quotes near the end of that post. And the posts that follow it. But do not let that stop you, however much your idea may need to see the light of day. Being "real" and having realistic expectations is a good start, followed by a ton of perseverence and hard work. A "million dollar idea" is only worth its weight in gold AFTER you have invested a million dollars worth of blood, sweat, and tears into its actual functional implementation...

    Or you could help enrich an IP lawyer, or a patent attorney. But I would try to avoid that route...
    This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
    Participant
    December 19, 2013
    I've had many great ideas about VR and AR in general for well over a decade. The truth of the matter is that VR could have taken off a decade ago (though, admittedly, it wouldn't have been as good back then and would have cost more) but any company with the resources to pull it off was too afraid due to past failures (here's looking at the Nintendo Power Glove and their hideous Virtual Boy).

    There are many good ideas floating around out there. A lot of them are obvious enough that many have likely already thought of them. The problem is that not everyone has the resources, know-how, dedication or some combination thereof to actually pull it off. As it stands, I'm currently working on a project that pretty much anyone should be capable of thinking of. The problem is actually pulling it off. I have a general idea of what needs to be done and how to do it but it could still take me years since I'm working on it solo.

    Furthermore, it's not just making a good idea real, it's how you implement it. Touch screens were old tech even when the first iPhone came out. However, the iPhone made them easy to use and more practical. A good idea implemented poorly is going to fail no matter how great the idea is. Also, it's easy to overlook barriers to implementing an idea during the early stages of development because some problems just aren't obvious until you try it.

    I've actually spoken openly about some of my ideas in the past. Great ideas that could easily be very profitable. You know what, none of them have been implemented yet. You know how many were snatched up and mass produced? Exactly, none. What's an obviously great idea to you, may seem like a risky investment to others. Others still may not even understand the concept.

    While I wouldn't promote giving away your best ideas, I definitely think the likelihood of a truly great idea being snatched up by someone else is fairly low unless it's something that anyone can do with almost no resources.
    Up and Coming
    December 20, 2013
    Thanks for the replies.

    I am fully aware that the idea alone is far from being enough, and that only a lot of work can actually make it be relevant.
    This is exactly why I don't want to show anything until we have worked enough on it.

    This is not my first time trying to realise a crazy idea, and last time teached me a lot of lessons, including the fact that when you think you have a genius ideas, you can sometimes be the only one to think so. At least we are two this time ^^ !

    Anyway I'm glad my project is that popular even when people have no idea what it is ! What will it be when you'll know :D !?
    Rift 3d models available here : viewtopic.php?t=1514
    Up and Coming
    December 20, 2013
    Some books on creativity recommend NOT talking about your ideas, because that can dissipate your driving desire to actually implement them (i.e. "getting it out of your system").

    However, sharing can also be a good thing to help prevent ideas from falling into neglect, and to make the world a better place. Having an audience during development can stimulate you (with positive feedback). However, it can also derail your progress if feedback becomes harsh, such as when people get tired of waiting.

    It would be great to find a good balance, I think...

    Is there really NOTHING here that you feel safe to share with us?
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    Up and Coming
    December 20, 2013
    Well, I'd really love to tell you about what we are doing. But right now we have nothing to show. Our prototype is very primitive, only serves as a proof of concept, and uses a mix of softwares that aren't ours (but free to use), and we plan to make a new one from scratch in january.

    For the moment we are using a specific official hardware from a famous brand for something it's not really meant to do (at least not the way we use it) and we would like to have our own version before showing it, for many obvious reasons (first because the actual hardware is great but has bad specifications for what we want to do), this is why we are getting in touch with a lab working on that field, hoping they can help us build working prototypes in exchange for a part of the project and some money from our actual investor.

    Anyone with the same hardware and some programming skill could do the same as we do, so we are really scared of talking about it.

    I promess you than as soon as we will have a demo to show, you'll be the first informed.
    Rift 3d models available here : viewtopic.php?t=1514
    Up and Coming
    December 20, 2013
    Thanks for the info. What little you shared does add some interesting "flavor" (as a "teaser") to this thread.

    Even movies in production often release little teasers long before any real details are given, to stimulate audience anticipation.
    :D
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