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Up and Coming
July 23, 2014

Ryzom Core - open source MMO game engine and Toolset



What is Ryzom Core?

Ryzom Core is a full featured open source MMORPG platform. This means that we provide you with all of the tools and technology to begin making a sandbox MMORPG on day one. We provide all of the essential services to create a shard including all of the essential services, a client and a myriad of tools and an exporter for artistic assets. In addition to the technology provided we also provide a massive wealth of artistic assets ready to use with Ryzom Core - every single texture and 3D object created for the Ryzom game.

Features


  • Adaptive 3D engine

  • Supports large open terrains and detailed interiors

  • Fully skinnable user interface

  • Highly optimized and proven cloud-based networking architecture

  • Efficient client/server communication based on UDP

  • Cross-platform (Windows, OSX and Linux)

  • Multi-language support with Unicode

  • Adaptive sound engine

  • Full suite of tools to create a complete commercial MMORPG


License

Ryzom Core is open source and is released under two different licenses. All of the source code is released under the terms of the GNU Affero General Public License 3.0 (GNU/AGPLv3). The vast repository of media is released under the terms of the Creative Commons Attributions-ShareAlike 3.0 (CC-BY-SA).

Website: Link
Documentation: Link
Source Code: Link
Google+ Group: Link

    17 replies

    Inspiring
    July 23, 2014
    Looks great and open source. Wow!
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Up and Coming
    July 23, 2014
    So it seems there is support for the Oculus Rift :
    https://bitbucket.org/ryzom/ryzomcore/src/a922c7dbd32ff23dc53a78650de1a093435037ef/code/nel/include/nel/3d/stereo_ovr.h?at=multipass-stereo

    Is it complete yet ? Do you intend to support the DK2 ?
    HeadClotAuthor
    Up and Coming
    July 23, 2014
    "Fredz" wrote:
    So it seems there is support for the Oculus Rift :
    https://bitbucket.org/ryzom/ryzomcore/src/a922c7dbd32ff23dc53a78650de1a093435037ef/code/nel/include/nel/3d/stereo_ovr.h?at=multipass-stereo

    Is it complete yet ? Do you intend to support the DK2 ?


    One of the developers working on Ryzom Core has ordered a DK2. So I Am pretty sure that DK2 will be integrated.

    Is it complete yet? I am not sure. Feel free to hop on the discussions group or the IRC (IRC.Freenode.net #ryzom) and talk to the other devs.

    We are a pretty open group of people :)
    Inspiring
    July 23, 2014
    Hey, it looks good !
    CV1+Touch; Running on GTX980 - 4770K - 32GB DDR3 Developer at LIV
    Up and Coming
    July 27, 2014
    We're currently working through some higher priority issues with the engine and game, but there is initial support for the Rift in the default branch already. To use it, compile with the old SDK, go fullscreen at native Rift resolution, switch to Software cursor in ingame config, and switch VR on in the ingame configration panel.
    Our roadmap is at https://ryzomcore.atlassian.net/wiki/display/RC/Roadmap+Proposal, we'd be very interested if there were some people with any good proposals or ideas for Game Controller control schemes and HMD friendly GUI for the game.
    Kaetemi | Ryzom Core MMORPG Engine
    Up and Coming
    July 30, 2014
    I got my DK2.
    I accept bribes for working faster.
    Kaetemi | Ryzom Core MMORPG Engine
    HeadClotAuthor
    Up and Coming
    July 30, 2014
    "kaetemi" wrote:
    I got my DK2.
    I accept bribes for working faster.


    Awesome!

    I will "bribe" you when I have the money :)
    Up and Coming
    August 1, 2014
    Hmm.. I'd like for the SDK to provide me with values for distance from eye center to ear center, so sound can be easily and correctly configured for the user. :)
    Kaetemi | Ryzom Core MMORPG Engine
    Up and Coming
    August 1, 2014
    Some screenshots for DK1 integration. Still need to extend the scene render target size, tweak the UI a bit, and fix cursor/scene interaction.



    Kaetemi | Ryzom Core MMORPG Engine
    Up and Coming
    August 2, 2014
    Cylindrical GUI seems a lot more practical.

    Off-centered it a bit too, less head-turning.

    Immersion is so much better when sitting in front of an open window, too.
    Kaetemi | Ryzom Core MMORPG Engine