Single undistorted view mirroring
Hi everyone, I've been silently lurking these forums since the beginning but this is my first topic.
I'm developing an OpenGL game engine for a project at university and I have a basic graphics engine with Oculus support with the latest (0.8) SDK. Mirroring works fine but I really want to mirror a single undistorted view to the monitor instead of the standard stereo view, I know I saw either a forum post or an article a few months back demonstrating exactly how to do this but I can't for the life of me find it now. Any help would be appreciated.
I'm developing an OpenGL game engine for a project at university and I have a basic graphics engine with Oculus support with the latest (0.8) SDK. Mirroring works fine but I really want to mirror a single undistorted view to the monitor instead of the standard stereo view, I know I saw either a forum post or an article a few months back demonstrating exactly how to do this but I can't for the life of me find it now. Any help would be appreciated.
