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Up and Coming
November 18, 2014

THE KOR-FX IS LIKE THE GREATEST NEWEST PC INVENTION TO DATE!

I COPY AND POST MY POST IN KOR-FX FORUM HERE




I love this vest!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! listening to music with it is amazing

after forgetting it's on having a flying valkrie be right over near when we were defending sky mesa was cool

It's like having a strong amped up Sub directly in front w/o the massive power requirement

it would be so cool if it would become full body

I'm sure ordering a couple sets and doing some hacking and mounting it would happen

this is the best!!!!!!!!!!!!!!!!!!!! thx

everything I do on the PC has become better sound wise

IT'S SO GOOD

the vibrations are just right and not RANDOM at all

IT WOULD SELL OUT FOR MONTHS IF PPL KNEW ABOUT THIS LOL

I was at clubs directly in front of SUBS and its like the SAME EFFECT w/o going DEAF

this IS EVEN BETTER Than using an EXPENSIVE racing wheel in racing games

U don't even need a monitor just THIS, a good sound card w/ the right settings, and Bose QC20/QC20i's
http://www.bose.com/controller?url=/...p&Variant=qc20

I'm a Creative ZxR for anyone who cares http://www.soundblaster.com/products...aster-zxr.aspx

I didn't even try all my games yet!!

was listening to this https://www.youtube.com/watch?v=ukKfgE6gi8c and flabbergasted



ALL THX TO SOMEONE WHO POSTED THE KICKSTARTER KOR-FX HERE

I was part of the $135 crowd at 499 of 500

it was full when I had the money ready but someone backed out so I took it

then at last day I looked again and it was 499 again..

but the good thing is, it's available to buy now!

the sound effects ARE STEREOO, the music bass actually goes around the vest like it's designed to for left and right

this is awesome

    34 replies

    AntDX3162Author
    Up and Coming
    November 20, 2014
    "cybereality" wrote:
    I got to try the Kor-fx vest last night. It was actually pretty cool. I tested with Left4Dead, Dirt3, and some Ghost in the Shell (anime). At first it was a bit intensive, when I tried at full blast. After turning it down lower I got to a comfortable point. With the anime it was a little strange because it would vibrate when people would talk, not just for gunshots or whatever. But with games it seemed to work better.

    Though they sell it as advanced haptics, it's really not all that different than the rumble motor on an Xbox controller. It is able to provide more nuanced feeling, but it's certainly not as advanced as something like the 3rd Space vest. I think it worked best for me with Dirt3, as there was a subtle vibration while the car was moving, and bug jumps or crashes would really pull you in. Left4Dead also worked decently, and it was cool when lighting struck and you could feel it in your chest. I will test with more games, but so far I am digging it.

    I think a lot of people are expecting too much. It's not a full-dive haptic experience. That won't come for a while. What it basically amounts to is a sub-woofer on your chest, with a good algorithm for converting sound waves into vibration. It's not perfect. But it is certainly better than nothing at all. Especially when combined with an Xbox controller which has native vibration support in the game, I thought it worked very well. The controller will give you the developer authored feedback (when you get shot or whatever) and the vest will give you more general ambient vibration.

    Not saying it's the best thing ever, and maybe you could call it a gimmick, but it does aid immersion.


    but did you try the music?
    facebook.com/AntDX316
    Inspiring
    November 20, 2014
    "AntDX3162" wrote:
    but did you try the music?

    No, I didn't try music on my own unit yet. I did try some music at the meetup, but it was classical and not really the stuff I normally listen to. I will try tonight with some electronic music.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    AntDX3162Author
    Up and Coming
    November 20, 2014
    "cybereality" wrote:
    "AntDX3162" wrote:
    but did you try the music?

    No, I didn't try music on my own unit yet. I did try some music at the meetup, but it was classical and not really the stuff I normally listen to. I will try tonight with some electronic music.


    yes, that's where there is a difference between advanced haptic and just rumble
    facebook.com/AntDX316
    Inspiring
    November 20, 2014
    Yes, I tried with music tonight. It was great actually. I was surprised how well it works.

    I was playing some drum & bass and IDM. The drum & bass was awesome on this thing. It felt like I was at a concert.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    AntDX3162Author
    Up and Coming
    November 20, 2014
    "cybereality" wrote:
    Yes, I tried with music tonight. It was great actually. I was surprised how well it works.

    I was playing some drum & bass and IDM. The drum & bass was awesome on this thing. It felt like I was at a concert.


    yeah, right

    I don't really have indepth experience of haptic vs rumble

    can you explain the difference briefly?

    cause u said it was a rumble like the controller and not advance haptic before
    facebook.com/AntDX316
    Inspiring
    November 20, 2014
    Vibration/rumble is technically haptics, just a cheap/basic form of it. When people talk about advanced haptic force-feedback they typically mean devices that can simulate a range of different feelings, not just a rotating motor.

    For example, the Novint Falcon can produce forces (like weight) or push and pull your hand in different directions. Some high-end racing wheels are able to actually turn the wheel when you collide or provide forces on tight turns. The 3rd Space vest could pinpoint feedback in around 12 different points all along your stomach, chest, and back, and at different strengths.

    That said, I think the Kor-fx strikes a nice balance of being functional and also compatible with a wide variety of content.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Up and Coming
    November 20, 2014
    "cybereality" wrote:
    I got to try the Kor-fx vest last night. It was actually pretty cool. I tested with Left4Dead, Dirt3, and some Ghost in the Shell (anime). ...


    Were these vest tests conducted while using the Rift too? I was kind of excited for it until your review. Other reviews make it sound like it's half way to a motion simulator.
    Inspiring
    November 20, 2014
    I was actually just using it with a 3D monitor, but I did test with the Rift at the meetup and I thought it was cool.

    For the price, I don't think there is much that will have as an impact on immersion. It's certainly not on the level of a motion simulator, that could cost tens of thousands of dollars. But it is closer to that experience than using nothing. In general, I think the Kor-fx is pretty nice. I just don't want to oversell it and give people a false impression.

    It's also sort of like the Rift in the way that you just have to try it yourself. I can't take a picture or a video or anything like that and expect you to understand what the experience is like. Especially for VR junkies, it may be just the thing to add that extra level of immersion.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Up and Coming
    November 20, 2014
    You mean the best newest pc invention besides the rift?? haha
    AntDX3162Author
    Up and Coming
    November 21, 2014
    "cybereality" wrote:
    Vibration/rumble is technically haptics, just a cheap/basic form of it. When people talk about advanced haptic force-feedback they typically mean devices that can simulate a range of different feelings, not just a rotating motor.

    For example, the Novint Falcon can produce forces (like weight) or push and pull your hand in different directions. Some high-end racing wheels are able to actually turn the wheel when you collide or provide forces on tight turns. The 3rd Space vest could pinpoint feedback in around 12 different points all along your stomach, chest, and back, and at different strengths.

    That said, I think the Kor-fx strikes a nice balance of being functional and also compatible with a wide variety of content.


    yeah, I don't think multiple points of haptic would work in games not designed natively to support them

    there are hit boxes as it can tell where someone has been hit but w/o the proper drivers it won't work

    the Kor-fx just pulls the information from left and right and the amplitude volume of each side so it can work with anything w/zero drivers

    the fact oculus cant hack an FPV head in games says a lot about what is possible with driver hacking and porting

    and it would cost so much that the support would be so low there wouldn't be enough man power willing to natively code and port for old and new top of the line games it seems so it wouldn't get made to the masses

    Kor-fx seems like it has the potential to be everywhere
    facebook.com/AntDX316