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PSA: If Text Gizmo is not updating by typescript, try toggling visibility
I just noticed that there is no audio when recording using iOS system, is there another way to record game play video on Horizon mobile app?
Does NPC NavMesh Locomotion work with the new avatar NPCs or only the old skeleton ones?
Visible to public greyed out?
Best way to report documentation errors?for example PropsDefiniition is now PropsFromDefinitions etc in https://developers.meta.com/horizon-worlds/learn/documentation/desktop-editor/npcs/navigation-mesh-generation and others
guys, this is toasted or wat
Sublevel is extremely buggy... Are there coordinate limits for alignment to the current world?
How to upload a transparent texture and have it display on a plane with transparency?
So I kept trying this.entity.rotation.set(.... fromEuler()..) in OnGrabStart, but for some reason the rotation is never updated?
Invalid interaction choice in set interaction?
Is it possible to build a mobile chess game, where fine raycasts are required (not just the bad aim the examples show - at least so far, i can't seem to properly raycast with any of the gun examples)Can we do a direct raycast from finger position on the screen?
How to have NPCs not collide over overlap each other when all headed to same destination?
Can NPCs be identified with tags?
NPC Audio - do their mouths lipsync or is it just an AudioGizmo????! Kind of disappointed that OVR has had lipsync support for 10+ years and that's not reflected her 😕
Hi!I'm regularly getting an issue that leaves all my assets in Horizon Worlds missing, showing up as exclamation marks. This will happen and be present for a couples days, even after restarting my computer. The same thing will even show up in other worlds on my headset while this is going on, and seems like it's maybe linked to my account.Is there a workaround anyone has found for this issue, perhaps a way to clear the cache or avoid apparently requesting missing assets?The issue from my application logs:2025-04-30 13:45:26Z 46336 I [standaloneassetmanager::fetchassetsutility] Request 1546188227331 for asset versions: 9140429309385770, 93351164798677252025-04-30 13:45:26Z 46346 W [settings] AssetGraphQL: Failed to retrieve assets. Query name xfb_social_vr_asset_by_id. Response body: {"errors":[{"message":"Rate limit exceeded","severity":"CRITICAL","code":1675004}],"extensions":{"is_final":true}}.2025-04-30 13:45:26Z 46346 W [standaloneassetmanager::fetchassetscallbacks] Null asset hand
I've never had a problem publishing my worlds and suddenly the Rating system is not set any more and I cannot publish, even for nonsearchable worlds.The contest deadline is tomorrow. Really concerned about this.
Restarting did not help. 😕 I don't think I am near the rate limits but there have been both bad/useless and failed gen's so not sure if those count
Beste mede bouwers ik heb een brutale vraag Ik ben hard op zoek naar een asset van een koe voor in mijn wereld Ik ben namelijk een wereld aan het bouwen met een hollandse molen Tulpen , kippen enz maar daar hoort ook een koe bij alleen kan ik die nergens vinden Ik probeerde hem via internet te downloaden en om te zetten via blender (tot vervelens toe ) , maar ik kom er niet uitDus mijn vraag, wie kan dit voor mij of heeft er een koe voor mijn wereld ? Ps mijn wereld heet Holland plaza.Alvast hartelijk dank Herman
for mesh export it seems there is no longer a FBXExport folder after the new update? Where are the mesh exports now saved to? https://developers.meta.com/horizon-worlds/learn/documentation/desktop-editor/assets/asset-export-to-fbx-file
Yesterday evening i came out of one of my worlds and came back in and noticed that the top navigation to the desktop editor is continuously failing to load. I'm noticing this across all of my worlds and with the standalone editor and the one attached to the Meta Quest Link app. As you can see below, the rest of the editor loads except the top panel, and yes, I've hit the retry button about 50 million times. I'm still seeing content fail to load on the latest build - I'm pretty sure this desktop editor hates me and this is its revenge for filing so many bugs 😭 Just posting this for awareness and seeking workarounds since I'm unable to edit/publish my world now for the competition.
is there a maximum mesh tri-count per world for mobile? and if so, how do we view this?
What happens to ownership of object by Player after Player crashes or leaves the world? Suppose I have entity objects in the world that when the player grabs, they get assigned ownership by ts Is this permanent or just duration of player being in-world?What happens to ownership after player leaves the world?
So I had thought setting spawn point player gravity to 0 or less would cause flying abilities but instead it's just weird movements?
With the launch of v213, when I try to open my world to edit, I am now met with this errorIs this just a matter of waiting? Or is there something I can do to fix this?
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