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Hello, I'm experiencing some issues with the Data Forwarding feature on the Meta XR Simulator. I've followed the documentation provided, but I'm unable to establish a connection with my Quest 3. I've ensured that my device is connected via USB as instructed. Any suggestions on how to proceed would be greatly appreciated.
I'm trying to find the official oculus and oculus store logo asset files (complying with https://developer.oculus.com/distribute/publish-brand-guidelines/) but it looks like the zip folder with all logos that oculus used to have available on their documentation is no longer there. Does anyone know where I can find those files and does anyone at Oculus know that this is no longer available?
Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn from each other and grow as developers. To ensure that this forum remains a positive and productive space, we kindly ask that you follow these guidelines: Be respectful: Treat others as you would like to be treated. No personal attacks, insults, or harassment will be tolerated. Stay on topic: Keep discussions relevant to the forum's purpose and avoid spamming or self-promotion. Share knowledge: Feel free to share your experiences, insights, and solutions to help others. Ask questions: If you have a question or need help, don't hesitate to ask. Provide feedback: Your feedback is valuable to us. Share your thoughts on how we can improve the forum or our products. We're excited to have you here and look forward to seeing the conversations and
My 10+ year old instagram got hacked and then it got suspended. This was my account for my woodworking business and I've never violated community guidelines. This is very disheartening. I've lost years of content, followers and my point of contact with potential clients. I want my account back
Hi,I am trying to test my subscriptions but keep receiving this error.MessageGraphQL server responded with error 1891828: We are unable to complete your purchase at this moment. Please try again later or contact our customer support team for assistance.Error Code1891828Trace IDCDgYZlWUyXc I have tried purchasing with the test user on the Horizon app, and also through developer.oculus.com.I have tried to purchase the subscription on 2 separate testing accounts and with 2 different testing credit cards. One from the documentation ending in 2927, and the other testing card from developer.oculus.com that ends in 1111.It's been 4 business days since I moved the subscription from unpublished to published.Thank you.
Hi
Hey Devs, Most of my time on the headset I like to play poker and do research on the internet browser between hands, but I noticed a few changes since the last update that don't make this as easy. For one while in a game app I can't adjust the size of the internet browser window anymore and am stuck with a smaller popup screen, and when I go back and forth between the game back to browser, it now shows the games popup window first in front of me every time instead of going back to what I was looking at when I hit the meta button on my controller. Not sure the reason behind the changes, but having full control of size and placement of the internet screens was one of my favorite features, please bring it back! Thank you
Why was my page of almost 20 years recently suspended? They say it’s because it was linked to an instagram account that I do not own. This is very disheartening. I’ve lost years of memories and can’t log in to appeal. I want my page back.
Meta Quest Developer Hub doesn't open at all on macOS developer 15 beta.Partial crash log below: ------------------------------------- Translated Report (Full Report Below) ------------------------------------- Process: Meta Quest Developer Hub [10774] Path: /Applications/Meta Quest Developer Hub.app/Contents/MacOS/Meta Quest Developer Hub Identifier: com.oculus.odh Version: 4.7.0 (4.7.0) Code Type: ARM-64 (Native) Parent Process: launchd [1] User ID: 501 Date/Time: 2024-07-01 10:24:32.2044 -0500 OS Version: macOS 15.0 (24A5279h) Report Version: 12 Anonymous UUID: 8E7E9543-01DD-CD0F-100D-6D2952E5F6AB Time Awake Since Boot: 240000 seconds System Integrity Protection: enabled Crashed Thread: 0 CrBrowserMain Dispatch queue: com.apple.main-thread Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x0000000000000001, 0x0000000
Hello!, i have a new password for My wifi but i can't find anything that can forget My password i need help
Developing XR apps on macOS is currently hindered by the lack of Quest Link compatibility.The XR simulator now offers 2 eyes display and controller data forwarding. How about streaming the 2 eyes content from xr simulator to a Quest headset via type-c cable?This might improve development experience for macOS users, bringing it closer to parity with Windows development.
Can't hear well Tamata 3 Oculus can you help
Are there any games close to the game Portal? It would be a really cool concept of using portals in a game of tag. It was just a thought because I would love to play something like that. Sorry if this isn't where I'm supposed to ask here.
Hello I love the feature to report bugs of an APK directly in the headset instead of taking it off and forgetting what the hell you where on about. However I would love it even more if there was a way to export the list of bugs in the Dev Hud and connect it to a board in a planning tool like Monday or JIRA. I know this feature was probably initially designed for external playtesting feedback and for that it works fine but if we could get it to work with our internal QA bug tracking in Monday I would worship you. Best regards Pelle
Hi, I'm having an issue with leaderboards.I am currently creating a game, in this game i have : multiple game modes, multiple difficulties and multiple themes. The thing is I would like to have a leaderboard for all these combinaisons.... But I can't create a bunch of leaderboards at the same time neither having a leaderboard with multiple columns...One way could be to have a leaderboard type working like a SQL database where the first column is the User, then a bunch of column for each "dimension" (game mode, difficulty, theme) and the score. The only thing is we need to have the same score's data type for all combinaison, like for each game mode we can't have a game mode's score as a number and another game mode as a time.
I don't know why Meta is making it so dam hard to upload a simple app for review, the app is running fine on the Quest 2, but uploading for review is something from the stone age, and very frustrating. A simple % percentage bar or counter that tells if you are uploading or not , and how much was uploaded until now is not difficult to make to help developers keep track of the already difficult upload process, you are left with many errors with no solution on how to resolve them, and a long log file that need an AI to determent where is the problem exactly, not to mention that random server upload errors that keep happening, so you don't know it are still uploading or it stopped for some reason, and the android permission errors that I can't find any solution for it, I can locate many developers on the forums that have the same problem, so why not make the process more simple to upload an app for review, or make a plugin that check your application and fix any an
I am totally new to Meta Development and just trying to investigate some things at this point. I've tried the latest version and the oldest available version (and several in-between) on a MacBook Pro running macOS Sonoma 14.5. Unfortunately, I can't get the Meta Quest Developer Hub to display any content or offer a login screen. Upon opening, the application window is all white, briefly flashes all black, and then returns to all white.The only items logged in odh.log are as follows:info][OculusDeveloperHub][2024-07-10T03:53:03.789Z] {"type":"odh_read_config","key":"sandbox","found":false,"path":"/Users/.../Library/Application Support/odh/odh-config.json"}[info][OculusDeveloperHub][2024-07-10T03:53:03.791Z] "GraphQL response cache is enabled"My odh-config.json file exists but is empty. Am I missing something basic? I've searched through the forums and have found others with similar issues in the past who usually installed an older version and then updated.
Good morning, i am looking into getting into Meta quest 3 development. However i am having issues with the developer hub application. I have my developer account set up, and everything seems to be good. However what happens is, the app will redirect me to a browser to login, when i login it then redirects me back to the app, however when it refreshes it simply refreshes the "Continue in browser page" Not logging in. It was suspected that this may be caused by my facebook acount being linked to my meta account. I have disconnected and reinstalled the hub, however this issue persists. Anyone have any issue with this and can advise?
Hi,I'm stuck on my Quest 3, I can't switch the DEV mode on via my mobile app.So impossible to install apks and work...I have already been invited to join my organization so no need to create one, but I have to verify my account.For that, I need to enable a double authenticator by phone message (adding a credit card isn't an option).The problem is that I never receive the 6-digit code by phone message, I tried hard on it yesterday but without success and got my account temporarilly disabled.I have a google double auth on, it works well.Any idea how to resolve this issue and enable the dev mode ??My phone number is French (+33)
We have been using Meta Haptics Studio with success, however, when manually editing the .haptic files there seems no way to shorten or lengthen the total haptic sound, I can see in the SDK that the length used is the total length (not selected length), is there a hidden feature, or is this not possible?As this is a tool feedback forum, these are the feature requests we would love in Meta Haptic Studio:Trim the length of the hapticAdd length to the haptic (even just a length thing)Assign relative paths from a project source to each folder to export (we use folders that contain feature sets, not lots of function based folders, so a footstep haptic would be in the character/haptics folder not all under 1 haptics folder)Removal of source files (no need for them once design is good)Sub Groups of Haptics (We have a-lot)Export as Wav (for other systems, but allows us to focus on Quest first)
Hello, I installed OVR Metrics Tool via App Lab, but after I tried to remove it, it does not want to do that and if you look at the reviews of the page, there are many people with the same problem.
At current it seems to only go up to 2560 x 1440 for my Quest 3. Would be great if it would allow 4K (3840 x 2160).
I have had my Quest 3 for around 3 weeks. During that time I've had some really engaging experiences. However, that engagement has been obliterated by the utterly frustrating experience I've had trying to resolve issues with the Steam drivers and the basic instructions for the Quest for such things as the height of the your character in the Quest menus.I wanted to play with the Rift Link option to maximise the gaming experience. I have had so many hours of frustrating problems with the Steam VR app and the Rift Link. I cannot believe that there has been what seems to be zero effort on behalf of the Meta team to troubleshoot and resolve the integration problems with what is always going to be your largest immediate potential market. I am on the verge of returning the device it's been so problematic. I've spent about 4 hours gaming and about 30 hours trying to assist your team in trying to resolve why my device is not working. I hate this device now. Please spend more time testing and re
Hey! I have succesfully enabled ADB over WiFi on my Quest 2 headsets via ODH (v2.4.0). I'd like to change their respective nicknames so I know which is which without relying on the serial number. The setting in question however is greyed out; it says the headset should be connected to ODH, which it clearly is — I can push builds with no issue and much more. I've tried plugging the headset directly using USB-C, but it doesn't help. Any idea what might be going on? Asssistance would be greatly appreciated. Cheers!
Could you make Beta Cast 2.0 recording possible to be activated via an adb command. It looks like it isn't using any adb commands to initiate the recording, although it does use adb for other things like setting the parameters, bitrate, resolution, framerate, etc.. Would be super useful to be able to use an adb command to start and stop this recording feature. It's extremely useful. Otherwise if there is an adb command to start and stop this, please let me know what it is, if you would be so kind. Thank you.
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