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I feel like you guys should let multiple peoples phones pair to the quest. I have a guest2 and my siblings struggle over who gets to watch the casting off the phone. When the paired phone in not in the house then there’s no way to cast to anything else and I feel like it’s a little silly. So it would be nice to have the account be able to connect to all 3 phones
Thank you, God, I hope all of you kind admins are healthy, cheerful and happy in the future.
To stop copying text and printing in PDF files, you need to stop the ability to select text with the cursor. If a user can’t select your text, then they can’t right-click and copy the content of your PDF Files. This can be done by using a simple application whose name is “PDF PROTECTOR TOOL”. This application allows the user to restrict the use of the permission in PDF files like- Restrict to Print, Restrict to copy text and graphics restrict digitally signed annotations, and restrict to print.Here is a step-by-step guide to Stop Copying Text and Printing PDF Files:-First of all, you have to download this small application from Chrome or any other browser.After that open it and select the file which you want Stop printing and sharing by clicking on the “Browse” Button.And now you see four checkboxes on the left side of your screen and then you have to select only 2 out of 4. Those are:-Restrict user to print pdfRestrict user to Copy text and GraphicsAnd after marking that boxes you hav
I’m wondering if anyone has successfully rendered an entity on quest 2 with hybrid renderer 2 and if so how? Currently everything works in the editor but unfortunately my entities will not render on my quest. Any ideas ?
I uploaded a new updated build of the AppLab Quest (/Quest2/Pro/3) app about a week ago.but it still does not seem to be released. If it is taking a long time to check or there is a problem with the build and it cannot be published, it may be because of that.If there is a problem with the build and it cannot be published, will I be notified?
Hi All, I'm trying to submit an App to App Lab, but there is a problem with the App Metadata. I have filled all the gaps and sections, and I have all green checks but specs. I'm really have filled everything, and I have saved changes, so I don't know why, the specs haven't the green check and the button of submission is block and it says: "Please, complete all App Metadata sections before submitting".Someone have the same problem? Thanks!
What should I do if "Installing latest cli" is always displayed in the App Distribution? It's been three days. I've changed to other versions, and it's the same.
Hi all,We are building an app that uses platform feature (mainly shared spatial anchor), and we want to invite our client who has a business MDM organization to test the app with their MDM devices. How can we do that, without publishing an app to AppLab/ quest store? We do not want the app to be public at the moment.We learned that private app cannot access platform feature, and from our previous testing we're having issue deploy AppLab app to MDM managed devices.
Hi there, was wondering if you could help me as I can't seem to verify and tried all methods! I've read inviting works? Plus creating organisations is greyed out. antmusic83
Hi all, How can I get the number of wishlists for my game on Applab? doing some marketing actions and would love to see if it is working out. Couldn't find in the dashboard neither F.A.Q or forum. Thanks
I made a developer organization and everything but when i go back on the app to enter developer mode it still says I need to join an organization
I have two versions of my game released, a full paid version and a free demo. I've determined that it is not worth it to have a free demo. I would like to take the Applab page for the free demo down (ideally disable it, not completely delete it). Is there a way for me to do this? If not, how can I have support do it for me?
Hi a few questions regarding the boundary system.We are a startup company that wants to create Mixed Reality applications for the Quest 3. These applications are typically used in large open spaces like museums/castles. To make these applications work the boundary system has to be disabled (as the player can see with the camera feed and depth api).Is there anything we can do to disable the boundary for end-users? We managed to use the `CONTEXTUAL_BOUNDARYLESS_APP` feature but even that seems to have it's limits as we are sometimes hit with a "You have travelled too far from your original position" message.Could someone who has fixed this issue, or a mod clarify on how to achieve this and what the required steps are?Best regards,
Got an amazing idea for your game catalogue.JCB/Catapillar digger and back home driver. This would be a fantastic game as it would require both hands to control the buckets and also requires multiple buttons on both controllers.What do you think???
Howdy!I'm trying to figure out how to add images to the Long Description of an Applab/Meta Store listing. I've tried to just embed an image using HTML, but that didn't work. I also tried to look for an area where I can add UPDATES with a nice image and description, but maybe that's not available when you're not on the official Meta Store yet?
Hello everyone,I'm reaching out to the community for some assistance regarding an issue we're experiencing with our latest VR application release on a Live channel through the Meta Quest Developer Hub. We recently launched our app for the first time on a Live channel and have received positive feedback, including features on UploadVR and coverage by numerous YouTubers about our demo. Despite this success and seeing over 7000 conversions in a couple of days in our Marketing Attribution data, both the Meta Quest Developer Hub and our web page are showing zero users, which seems to be a significant discrepancy.This issue is particularly puzzling as we have previously released other apps in RC (Release Candidate) and have always been able to see user data up to the 200-user limit per app without any issues. The current situation with our Live channel release suggests a potential bug or some discrepancy in user data reporting.I am seeking advice on how to address this problem. Has anyone el
When I call the function OvrInput.GetControllerBatteryPercentRemaining(), it always returns a value of 0.Does the GetControllerBatteryPercentRemaining() function work after OvrPlugin 1.78?We have not been able to import the controller battery since we recently upgraded to oculus integration v50.Also, The Test Project that integration v50 was installed also did not work.public static extern Result ovrp_GetControllerState5(uint controllerMask, ref ControllerState5 controllerState);function appeared to have a problem, but the OvrPlugin.DLL was encrypted and could not be verified.Thanks for your Help!
I want to publish a Minigames collection and make the different Minigames accessible individually using DLCs. However I also want to publish a Bundle, where users can buy the entire collection (Party Edition) for a fixed price (~20$). As the game will be in Early Access for some time, the price as well as the content of the Party Edition Bundle will increase over time.How much can you modify an already published Bundle?Like for example in the beginning, when there are only 4 Minigames, the Bundle should be around 10$ and after some time I want to add 4 more Minigames and increase the Price to 20$. Probably gonna add even more and increase the price to 25$.Will players who have already bought the Bundle in the beginning (with only 4 Minigames back then) also have access to newly added Minigames?Also on the Steam Shop you have this bundle option called "complete the set", where players, who have already bought DLCs from the Bundle individually, will pay a lower price for the complete set
Trying to find a way to put up ads on every meta platform simultaneously for my website https://enhanceai.art , any way to do it easily?
When I make a new version of the metadata, it asks me to include a build that was uploaded to the production channel. However, I want to release that build at the same time as the metadata, but it is asking me to release the build before I can request a review.
Hey! We've been working with App Lab for a long while now deploying VR products, and we're running into some problems with user access to our release channels. When we add a new user to any channel, the App Manager will say that they are invited; they will appear on the invited users list, however we will not receive any emails.Was wondering if anyone has been having similar problems, if so some advice would be much appreciated! Thank you!
I uploaded a new build to Oculus Quest App Lab (alpha release channel). Usually, automated testing runs immediately and finishes within a few minutes. Then, the app updates for everyone. However, I am experiencing an issue where no tests are initiated at all. Under "Test Results" it says "No test runs were found to be associated with this build." And under "Build History", it is just blank under "Test Results". This fully prevents the app from pushing to everyone. Because no tests were run, it is stuck on the previous version and the app does not update.
Hi All,We are currently encountering an error: "GraphQL server responded with error 1675030: Error performing query" (Error Code: 1675030) when attempting to upload images (Cover Art, screenshots, etc.) for any of our new app submissions through the Developer Portal. Any ideas on how to fix this?
I built an Ios App of Oculus LipSync through Unity,but it won't be available in the IOS App Store.Why does the Oculus Lipsync for Unity Plugin not support the Ios App Store?Now is there a version that supports Ios App Store?
I've made a developer organization but I can't enable developer mode because I cannot get my quest 2 connected to the mobile meta quest app. I've followed the troubleshoot steps on the meta website and in the following video youtube by meta:https://www.youtube.com/watch?v=gjl294ua8iM&ab_channel=MetaQuestthese didn't help all I want is to enable developer mode, is it possible to enable developer mode through any other ways? or perhaps could you enable it for me?
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