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New Participant
October 12, 2023
Solved

Quest 3 Controllers are not aligned in game?

  • October 12, 2023
  • 202 replies
  • 56392 views
  • I’ve noticed that in a lot of games, (banter, bigscreen, pavlov, breachers) the hands don’t line up with where my controllers are pointing, instead they point outwards. This is not an issue with the quests menu ui, they line up fine when im navigating quest menus. It is in game where this appears.
Best answer by The1stDarkLordMorgoth

NOT A SOLUTION - MARKING FOR VISABILITY

 

Hey guys! I wanted to let you know that I've been talking with our engineers for a while about this issue. They recommend that you reach out to support so you can see what replacement options might be available for you. I know this is not the ideal solution you were hoping for, but this may be able to help with re-aligning the controllers for your Quest 3's. If you follow this link, then follow the steps that best describe this issue, and you'll be able to send an email, chat, or WhatsApp message to support. 

202 replies

Participant
April 11, 2024

I just bought a brand new Q3 512GB yesterday to test.

 

As expected, it is exactly the same as the original one, the controllers are completely misaligned. This is a design issue that is somehow being overlooked. 

 

Please fix this. 

 

v64 its still not fixed by the way.

 

New Participant
May 15, 2024

Seems like Meta has no intention of fixing this problem.

I'm assuming that until a tech influencer creates a bad review, we will have to resort to 3rd party fixes. If anyone owns a 3d printer, you can create your own grip for a quest controller that orients the device ~15 degrees clockwise or counterclockwise.

Otherwise, I'm assuming this problem will not be fixed anytime soon.

Participant
May 29, 2024

Same issue here, In Half Life Alyx when playing with  openxr runtime to be oculus I get left hand upside down. when playing via openxr set to be Steam VR no issue. It must be software issue. FIX IT!

Participant
July 25, 2024

That isn’t the problem we are discussing here

 

 upside down controller is something else you should either make a new post or look for other solutions

New Participant
August 17, 2024

How is this still a problem Meta hasn't solved yet? I'm unable to play just about any shooter (e.g. Contractors) because of this. 

New Participant
August 25, 2024

3 дня назад купил quest 3 и линк кабель Калибровка меню нормальная. Но в играх (в частности superhot vr и ragnarok vr) степень отображения линий на 15-20 выше. Разочарован

Participant
August 26, 2024
  • PLEASE NOTE, there is STILL a pointer/15 degrees problem when playing directly through Quest 3 with other purchased games. ONWARD is one example.
Honored Contributor
September 9, 2024

A little example of Quest 2 vs Quest 3 just for the pointers in the OS.

 

 

I tried for Rift-S, but the screenshots don't clearly show it. But it's the same as Quest 2, the pointers align with the handles.

 

The Quest 3 meshes align with the passthrough, so they are tracking as intended. It's just the orientation returned by the SDK that's wrong.

Author: Oculus Monitor , Auto Oculus Touch , Forum Dark Mode , Phantom Touch Remover , X-Plane Fixer Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2, Quest 3
Honored Contributor
September 10, 2024

To make it a bit clearer, I made a Unity mixed reality demo and attached a long box to each controller, pointing along the local Z axis of each controller (which most games would use as forwards if they don't have per controller model settings).

 

Looking at the back photos, you can see how the Z axis points along the natural forward of the Quest 2 controller, but way down and to the side on the Quest 3.

 

Author: Oculus Monitor , Auto Oculus Touch , Forum Dark Mode , Phantom Touch Remover , X-Plane Fixer Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2, Quest 3
New Participant
September 20, 2024

 

So I've made the side-grade from my Quest 1 to a Quest 3 very recently since I got terrible stick drift on the Quest 1. It's insane to me that nobody at Meta gives this even the most basic attention. Reading the most recent patch notes for v69 with all its asinine changes, and a most basic design issue like listed in this thread, which should have never, ever made it through QA before launch, remains unaddressed for almost a year, truly speaks tomes about Meta as a company. I thankfully enjoy the EU customer protections so I'll be sending my Quest 3 back since this is clearly a manufacturing defect Meta is unwilling to fix.

MetaStoreHelp
Community Manager
September 20, 2024

Hello Havoc1337, your case has caught our attention. Why not come chat to us in private message? Please select our name to get to our profile page, or click here.  click "Send a Message" to privately message us! Please remember, you must be signed into the community first to send us a private message.

If you're the author of a thread, remember to mark a reply as the Accepted Solution to help others find answers!
Participant
September 20, 2024

Nope, he doesnt need to chat to you in private, or provide you with any more details. Everything you need is in every single quest 3 headset you sell. Literally just pick one up and put it on and you will immediately see.

You can look at the many many photos and videos describing the issue before you start if you think it will be easier.

Once you see it, go find the guys that do the programming and describe it to them, and get them to fix it.

New Participant
October 20, 2024

Just adding my complaint.  I'm having the exact same issue with mine.  It was perfectly fine for the first two weeks of ownership, even after an update.  I started having a lot of issues with Quest Link and when I finally got it to work, my pointer orientation is about 15 degrees off to the outside of each hand.  It is 100% consistent across any game/app with shooting/pointing mechanics and the system UI as well as any PCVR game from the Meta Store or Steam -- except for browser-based games, where it is normal.

I have un-paired and re-paired the controllers, reset their firmware, factory reset the headset, calibrated the sticks, everything.  My Quest 3 is basically unusable as it is, now.  Twisting my wrist that extra 15 degrees is very uncomfortable and strained.

MetaStoreHelp
Community Manager
October 20, 2024

Hi there carrot.crisis,

 

Thank you for reaching out to Meta Quest Support! We understand you and other users in this thread are having issues with the controller pointers. We appreciate you sharing the troubleshooting steps you have tried, as well as the detailled description of the issue.

 

We would be very grateful if you could submit a bug report regarding this issue, so that our engineers are aware of it and have more information to deal with it in future updates. To submit a bug report from the Meta Horizon mobile app, please follow these instructions:

  • Open the Meta Horizon mobile app on your phone.
  • Tap your avatar picture at the bottom, then tap the three-line icon in the top right.
  • Scroll down to Support, then tap Report an issue
  • Tap Report a problem, then type an explanation where prompted.
  • Tap Send in the top right.

For more information about bug reports, please click here. 

 

Thanks in advance for your cooperation!
 

If you're the author of a thread, remember to mark a reply as the Accepted Solution to help others find answers!
Participant
October 20, 2024

Lol don't be ridiculous. It's been a year. If your "engineers" aren't aware of this by now then you need some real engineers. 
You don't need a bug report. Just fix it mate

New Participant
October 20, 2024
Participant
October 20, 2024

They have moved on to create a new headset. Almost bet it is plagued with the same issue. I haven't touched my headset since it was released due to this. It teaches bad form and makes you hold your wrist for prolonged periods in a unnatural state. They don't care. I will be looking for that class action lawsuit and an alternative headset for the future. This company does not care about its supporters. 

New Participant
October 20, 2024

I've figured it out and you're right.  They programmed the pointer as if it's a TV remove with a PS5 controller handle on it.  It's acting as intended.  I understand that guns are probably scary to a lot of people and their programmers possibly have never held one, but the truth is that they are the epitome of a pointing device and are, by necessity, as ergonomic as a pointing device can be.  Not only that, but many good VR experiences are shooting experiences and it's a great outlet for people who enjoy it and don't have access to a range.

If you held a pistol like the Quest controller thinks you're supposed to, you'd rip your thumb off.

The primary solution is so obvious that it's stupid this is even perceived as a problem:

Let us calibrate the orientation of the controllers, ourselves!

Why is this not a thing in any VR system besides some games? 

You want it to feel like a TV remote? No problem.  You want it to feel like a pistol?  no problem.  You want it to feel like a marker? no problem.  Motorcycle handlebar?