General VR & MR Development
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I'm developing corporate VR experiences and am attempting to manage my applications and deployments through the Admin Center, which is recommended by Meta for device management. I cannot find a simplified way to add apps to devices without going through the entire vetting and review process. My apps do not and should not be deployed on the app store. I simply want to upload the APK files like I can on my private account and manage these apps for the companies I'm developing them for. The entire process is very confusing. I don't understand how a company like ArborXR can develop a much more simplified deployment process than Meta. I would go back and change it to a personal account but have already configured it for a business device and the factory reset won't revert back and give me an option to signup with a personal account. Now I'm stuck trying to figure out how to use this Admin Center to upload the apps.
Hi,i saw an interesting video here on how to create a 360° panorama image for VR using Photoshop. You have a kind of panorama template for orientation, on which you can draw. But how do you now create a 3D effect so that it looks like the cube is tangible in space and "sticks out" in VR headset? I have placed this image side by side and moved it slightly, but it doesn't work. That's how it's done in the VR videos, isn't it?Best regards,René
I faced a problem about Keyboard Overlay. I tried using the system virtual keyboard but it doesn't stable.The below step reproduces a fatal bug.1. Set Require System Keyboard2. Build app3. Quickly pull a trigger two times.It can not return to the app like the video. Was there a mistake in my usage? Version info- Unity 2021.3.32f1- Meta XR Core SDK 59.0.0
Hi!I am currently developing for unreal and I find the hand tracking will be perfect for my use. The issue is that of all the gestures we can use, the thumb and index pinch is by far the most accessible and easy gesture to use and for the headset to recognize accurately, and that is a gesture that is system reserved. Even if I try to close my fist and then pinch it still sometimes recognizes the pinch as a system gesture instead. It would be unreasonable to request access to system gesture behavior for obvious reasons as apps and programs shouldn't have that access to begin with. I'm not sure what would be the best solution here, as I'm probably not alone in feeling a bit hamstrung trying to use such an awesome feature as hand tracking but being constantly thrown to the menu while using it. Some proposed solutions:-Make it possible to change the behavior in the headset menu so you would have to hold the palm up pinch for X amount of time before triggering the system menu. 1 s
Please permit us developers access to the cameras/pass through texture/mesh. We can make cool mixed reality apps with that. Privacy is not an issue because you can implement a permission that asks the user if he allows it. Many big companies do it like this. Like Apple/Google lets developers access the camera of a smartphone. What is the real reason why you don't let us access the camera?
ProblemTrying to upload and distribute (alpha) of our pretty stable App built. APK totally runs on Meta Quest, just tested it. But when trying to Distribute getting the error:can not be launched on Windows platformChecked the APK, it looks like many others:./aapt2 dump badging debug.apkpackage: name='com.voccent.voccent' versionCode='1' versionName='0.0.117' platformBuildVersionName='' platformBuildVersionCode='' compileSdkVersion='34' compileSdkVersionCodename='14'sdkVersion:'24'targetSdkVersion:'34' Any ideas? Really can't find a solution.
I've been experimenting with Tracked Keyboard (Logitech MX Keys Mini) and Workrooms recently and have noticed a few UX/usability issues. The tracked keyboard communicates directly with the Quest, which makes perfect sense if you plan to use it as a direct input while using the Quest. However in Workrooms, when you bring your PC (or Mac in my case) in to the workroom, the keyboard does not control the PC. This is a major source of friction from a usability/UX perspective.A possible solution, and hence the feature request, would be to integrate the tracked keyboard with Meta's Remote Desktop app as the intention in this scenario is to control and directly input in to the PC. This way the user sees the keyboard (passthrough), the keystrokes are inputted directly to the PC, and Remote Desktop can pass keyboard events, positioning, etc. to the Quest.It does throw up the issue of two modes of Tracked Keyboard (one directly to Quest, the other to Remote Desktop), however cognitively thi
Hi everyone,Hope this is the right place to post. I'm looking for some 3D fighting BOT, to import on a project. Is there a marketplace to look for this kind of things? I'm looking for something "trained" maybe with different level of difficulties, and that I can eventually improve and fine tune. Thanks!
I am a rancher and I would like help developing a way to use vr products to more efficient handle my fields and planting. I’m wanting to do something to help myself and other farmers and ranchers with mapping their fields. In certain fields on my property I cannot see where I have been while planting in the tractor. We have gps systems but they just don’t provide us with efficient and effective ways of doing our work
As per title.
Can’t activate 2FA with phone number for developer mode. I’m signed in and put a valid phone number, but never receive a code.
Hello is it possible to obtain a CAD file of the Meta Quest Touch Pro Controller, maybe even as a STEP file?
So I uploaded a new build to my game but it's getting stuck on the Malware Review Test. Since it's stuck on the test It's not being published so my users can't access the new update. It has been stuck on the test for about an hour and I don't know what to do. I already tried uploading another build but it just also gets stuck. Any ideas on why this happening and how to fix it? Thanks
Bonjour, j'ai entré sur l'application meta quest une carte de crédit prépayée Mastercard Joker et lorsque j'achète un jeux il y a un message qui s'affiche me disant que la carte a été refusé pourtant, la carte est belle et bien activer et elle comporte assez d'argent pour acheter le jeux.
Man super disappointed that the glasses can’t connect to my PC. My old razor did but the sound wasn’t great. I work from home and thought it’s perfect for meetings. Prob going to return it now. So stupid to limit it. Is it capable for over the air update? Wonder if it can batch an update to allow PC use. Then I def would buy it again or keep this one.
Hello, I'm a developer working on a quest game. I applied for the game's release through AppLab and have completed the review process. However, I've discovered a few bugs and issues related to pricing in the released app. I would like to temporarily disable downloads from the Meta Store until the app update is ready. I'm curious about how to do this.
Noticed two scenarios where hand tracking does not work well When hands are crossedHitchhiker's thumb ( 24–36% of the U.S. population can bend their thumbs backwards by 90 degrees)Add more training data to track them better?
Hello, im a solo game developer working on a VR game and im trying to publish it with APPLAB but im running into an issue with it every time i submit a legal document for the Admin Verification it gets declined ive followed all the ininstructios all black background there able to see all 4 corners its straight it's got all my information in a readable quality but when i submit the document they decline it and tell me to make sure ive got all of those im unsure what to do in this situation sinse i cant verify my game cant go anywhere.
Hello, following feedback from an assistant who brought me here to talk about it. On my store I don't have access to the all filter And I don't have access to the try before you buy category. How can I unblock this situation? Sincerely
I can't find a way to contact the developersupport.I wanted to upload my game to Applab, but first I have toperform the Organization verification.When uploading the ID card, I always get an email that my photo does not meet the requirements.(Name, photo, date of birth)I have already uploaded a photo 3 times and within 2 minutes the email is always rejected.And I can't find a way to contact support.NiergensWho can help me?
Can I play two 360° stereo videos, one for the right eye and one for the left eye, on MetaQuest 3?I don't know much about this fieldIn the attached photo, which type of video is played, either 1 or 2?All about 360° stereo videos! In the picture below, VR360 3D is in form 1 in the picture above, and "3d side by side" in the picture below is in form 2 in the picture above?
We have found an open source called pd-for-android, written in JAVA, that allows to transform analog and MIDI signals into music. Do you know if it is possible to incorporate it into a Quest VR software and be able to play musical notes with an iRig2 or USB-C connected to the glasses? If it is not possible, is there any other way to send the sound of instruments to the glasses other than through the Quest's microphone?
Hi community!I am making an application with Meta Quest Pro with Unity that takes advantage of spatial anchors in a large environment that has repetitive elements such as chairs and benches. In addition, some details in this environment can slightly change their position in space. In such a situation, the device cannot always immediately recognize the environment. Could we adopt some strategy to help the device recognize the environment? Has anyone experienced similar problems?Thanks for the help!Giuseppe
Hello! I have made a game a while ago and I recently reset my pc with the keystore so I basically lost my whole game unless there is a way to get the keystore my apk because apparently the apk allows backup of private data and is the keystore part of it? Anything Helps!
No matter what I do it won't let me enable developer mode. I've done every step and when I click on the app or in the developer hub to enable it all it does is load for a second and won't enable. I have 10 headsets I've been unable to use for weeks because nothing will work.
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