General VR & MR Development
Recently active
I recently baught a new Meta Quest 3. Like all Android devices, the Quest includes Free Software[1], some components even under GNU Copyleft[2]. I did not find a written offer for those components, nor an optical disk including the source code of those copylefted Free Software components. GPLv2 includes the following paragraph:3. You may copy and distribute the Program (or a work based on it,under Section 2) in object code or executable form under the terms ofSections 1 and 2 above provided that you also do one of the following:a) Accompany it with the complete corresponding machine-readablesource code, which must be distributed under the terms of Sections1 and 2 above on a medium customarily used for software interchange; or,b) Accompany it with a written offer, valid for at least threeyears, to give any third party, for a charge no more than yourcost of physically performing source distribution, a completemachine-readable copy of the corresponding source code, to bedistributed under
In our app we create and save locally spatial anchors.when we load the anchors sometimes they lose their position and became bind to the point (0,0,0). Even if we restart the app, those spatial anchors never come back to their initial position, and we need to delete them and make new ones.We think the cause for this may be we start loading the anchors before the space recognize as completed, but we aren't sure, and we don't find any function or property to know if the space is already "recognized".Is there such a function? Using scene capture API maybe a good workaround?
Greetings, fellow tech enthusiasts, In our ever-evolving world of laptops, the choice of the right processor can be a game-changer. Today, let's embark on a quest to explore the top i7 processor laptops currently available in the market and examine how they compare in terms of performance and features. We all know that an i7 processor is synonymous with power, but how does it manifest in different laptop models? Let's share our insights on the cream of the crop and the standout features that make these laptops unique. Here are some points to guide our discussion: Performance: Which i7 processor laptops are delivering top-notch performance in 2023? Share your experiences with specific models and how they handle demanding tasks, from gaming and content creation to business applications. Form Factor and Portability: How do the top i7 laptops balance performance with portability? Are there slim and lightweight options that pack a punch in the performance department
I have an issue and I am unable to find anything posted about it in the forums. Me and my wife have the exact same meta quest 3 but when we set them up somehow we have a different UI when it comes to the explorer window. I love how hers is like an extended window with a side menu on both sides. One shows the categories and the other side shows friends. Mine is like a condensed version of the same window. I am trying to get mine to look like hers. Any idea where this setting can be found?
Hi all,I'm very new to the whole VR headset thing. I'm trying to have a workflow where I render in V-ray and present the images on the Meta Quest 3 headset.From V-Ray I can export either VR cube map or VR Spherical Panorama. But in which app can I view them on the MQ 3?Thanks in advance!Maarten
I've looked all over, but haven't had luck. ex link : https://graph.oculus.com/user_nonce_validate
Will there ever be a dashboard created with Facebook Messenger, Instagram DM’s and Whatsapp combined? Since Meta owns all these platforms will they ever combine all messages in a singular dashboard for easy access? Instead of opening all the different platform in different tabs you can simply cross share messages without problem. Could be a really cool idea, but are there any limitations since they haven’t created it yet to my knowledge? kind regards,
Hi there,I cannot access the scene model which I previously captured using Scene Capture. For my test, I have added the table of my PC workstation.Following the documentation I have added an OculusXRScene actor and configured it.This has definitely worked, as I can see the box shape representing the table when I hit "play in VR". Also, I can see the SceneMesh which I recorded with the depth scanner on the Quest3.When I call GetActorsBySemanticLabel and specify "TABLE" as per the semantic label list on the documentation page, I get zero actors.I am wondering if this is because I use link (for fast testing) but it would surprise me since I can access the scene mesh. Thanks for any hint!!
Hello. I am asking about the license regarding Oculus Controller Art. The Oculus Controller Art contains images and 3D models of Meta's VR products. I would like to use the 3D models of the controllers included in it when explaining the controls to users in my own VR game. The purpose of displaying the controller is to enhance the gaming experience for novice users who are not familiar with the use of VR. The license describes how to use the images, but I feel there is not much in the license regarding the 3D models of the controllers. How should this license be interpreted? I have done the following two things to understand this license. Please answer me. 【I have tried】 1. Checked Meta's Q&A and FAQ for questions about the license.2.I checked the license page of Oculus Controller Art.
I'm at a loss. I've never had this issue before, but doing a search comes up with several people having this issue, but no answers on how to resolve it. I also reported it as a bug directly through the app, so they do have my logs that say "Unknown error", and the cli reference. Here's the message I got after trying MQDH 2.7.2:I had to downgrade from 4.0.0 to 2.7.2 to get the above error. I had to downgrade because 4.0.0 would no longer let me upload, because it was infinitely trying to "install new cli".Here's what I've tried:re-installed MQDH 4.0.0 (kept showing the spinning progress instead of upload button)installed MQDH 2.7.2, shows upload button but displays that error in my screenshot.upgraded my project to the latestreset the manifest using Unity's "generate compatible manifest", recompiled and tried uploadingtried pointing MQDH to one of the other adb.exe files from other Unity versionsI'm not sure where to go from here.Thanks in advance
Hi,I have the Meta App Lab beta channel that I no longer need for the time being. I want to disable the build that's on there such that no one can use it but I don't want to remove the users that have signed up already for it. What's the best way for me to achieve this? Does deleting someone from the invited users also delete the app from their device?
It wont let me edit or its just me being Dum but it will not let me change or do another app submissionhere's a picture and this I can't edit it please help I beg anyone because I don't under stand
In the past there has been guidance on accessory development in the dev center. Is there a way to get specs/guidelines for newer devices, specifically the Quest 3? Thanks!
Hello All, I am using Unity and going through the Unity-SharedSpatialAnchors-main sample on github. I have some questions?1) Can spatial anchors be shared across a local wifi network, rather than sharing via the cloud? Or is there some "trickery" that happens on Meta's online platform services that are required?2) What exactly is the data being shared? Is point cloud data being shared - downloaded from the cloud to another user?Thanks.
Greetings, fellow Atmeta Community members, I've been diving deep into the world of edge servers and content delivery networks (CDNs) recently, and one question has been on my mind: How does the choice of an edge server provider truly affect website performance and, consequently, user experience? From what I've gathered, selecting the right edge server provider seems to be a critical decision for website owners and administrators. But the specifics of how it affects performance and user experience aren't always clear. So, I'm reaching out to our community to shed some light on this. Here are some points to consider and discuss:Latency and Load Times: Have any of you noticed significant differences in website load times based on the choice of an edge server provider? How does latency play into this?Global Accessibility: How does the geographical distribution of edge server locations impact the accessibility of websites for users worldwide?Content Delivery: Does the choice
I'm a new Quest developer and the option is not in my Settings. I have Developer tab, and I turned on the Developer option in my Meta Quest app. Just the one option is missing.-------------------------------Here's another post on this issue. For existing developers, it can be worked around through SideQuest. https://communityforums.atmeta.com/t5/Get-Help/Suddenly-No-USB-Connection-or-Setting-on-Quest-2/td-p/1088374/
Hello everyone! My team and me are working on a VR game.My game goes like:-The experience START when HMD detecting a player wearing it.-The experience STOP when HMD detecting nobody wearing it-then ***screensaver Mirrored on screen*** with the VR still activated (Working in Unreal Preview).We are using the proximity sensor of the Oculus to know when changing the level. (So it is impossible to just Tape the sensor to solve the issue).THE PROBLEM: The Oculus Rift in standalone builds, for performance issues or something, will not render camera when not weared, and then will not mirror any images on screen, making the screensaver full black.Is there any option, or modifiable SDK code to prevent Oculus to stop render? Thank you!
A false dev group is using facebook to steal local and state data and posing as a real google dev env, is creating phished sites to steal HBC and DWP data within phished domains. Reported on twitter: goooseberrypieInc using my staff id and distributing in aosp build being illegally installed on community devices by a fake play store and stealing googlepay acts. How do i report this. Help as the group is now attacking friends, and using my bank ac inc hmrc staff ac for money laundering. They have created a gdpr incident which I am going to court but hijacking hmcts domains inc MOJ Twitter ac. Aosp build Superproject. False devs name and forum. Monorail. All to tag staff and cabinet IDs.
"I feel like I'm in this place, not just looking at this place" Not sure how many of you watched the recent Lex Fridman interview with Mark Zuckerberg, showcasing the Meta CODEC avatars? https://www.youtube.com/watch?v=MVYrJJNdrEg It got me thinking about the sense of presence in VR. It's a topic I posted about on a private discord server recently and thought it might be worth sharing here too. I work in a psychology VR lab where we use the fact that immersion triggers real physiological responses to help patients with mental health problems. When you get it right, you really can trigger involuntary fight or flight responses in a participant, or something like a palpable sense of vertigo (think Richie's Plank Experience). All the while, part of your conscious brain knows that you're still in a simulation and that duality - feeling true to life emotions in a safe virtual environment - can be used to help people try things they might not be able to do in
Hello,I am working with a developer who is creating their first VR App/game. When reviewing the VRCs, in particular the VRC.Quest.Performance.1 test case. The expected results readsThe application should not experience extended periods of framerate below the requested refresh rate of the display. Exceptions include when there’s a black screen or loading scenes, or when system menu overlays are present.We were interested in, what Meta considers an Extended Period? 5 seconds? 10 seconds?Any information would be helpfulThank you in advance,Lee-Roy
Hi guys,I mostly develop in sketchup and cinema 4d and am looking to get a Meta headset to display my work and possibly start modelling directly on the headset. Would you recommend a Meta Quest 3 or a Meta Quest Pro for this?Thanks in advance,Maarten
Hello! As the title says, I have been having issues profiling compute shaders. I am doing and investigation on VR volume rendering on the Meta Quest 2; and the performance counters on the Renderdoc Meta Fork have been fundamental on my work.But, right now, the only information that is provided on the counter are the millisencos for each pass, only when taking about compute shaders (the render passes present all the data as expected).At first I thought that it is as expected for some fields to present missing values, since we are not using the raster pipeline, but the texture pipelines are also reporting 0 fetch stall & 0 bytes readed; wich is not true since this shaders perform a surface nets algortihm.Am I missing something? Has anyone encoountered this issue?Also, it is not a dead-or-live situation, but the shaders run very fast; and would love to look a bit closer.
Hi, I've noticed that my posts on the FIFA Mod forum don't seem to include a link to my website, even though I've mentioned it in my discussions. Is there a specific guideline or process I need to follow to have my website link included in my forum posts? Thank you for your assistance!
Hi Support, For IAP S2S requests in this doc: https://developer.oculus.com/documentation/native/ps-iap-s2s/ 1. Verify Item OwnerShip: there is no user id in the request, is this intended? if yes, how will oculus identify the user?curl -d "access_token=OC|$APP_ID|$APP_SECRET" -d "sku=$SKU" https://graph.oculus.com/$APP_ID/verify_entitlement 2. Consume an IAP Item: the same quest as no.1curl -d "access_token=OC|$APP_ID|$APP_SECRET" -d "sku=$SKU" https://graph.oculus.com/$APP_ID/consume_entitlement 3. Retrieve Items Owned: what is the user id? app scoped id or org scoped id?curl -G -d "access_token=OC|$APP_ID|$APP_SECRET" -d "user_id=$USER_ID" -d "fields=id,grant_time,expiration_time,item{sku}" https://graph.oculus.com/$APP_ID/viewer_purchases Thanks
Hello there 🙂I'm implementing social notifications for our app, so we send a notification when users share in-app creations with their oculus friends. Problem: the oculus API is returning success responses, but users are not receiving anything.Dashboard setup:we've created an Event-Based notification in the dashboard, using the category "Social"it's been reviewed and approved, and has the id "123123123123"App setup:authenticate in-app using the SDK with Users.GetLoggedInUser()retrieve Friends with Users.GetLoggedInUserFriends()get the current user access token with Users.GetAccessToken()send a request to https://graph.oculus.com/123123123123/triggered_notifs_with_text_map?recipient_ids=[987654897465]&access_token=FRLA...FkNsQT0aCbxoymIoZDon our logs, we can see the response from the api is { success: true }...but nothing is ever received by usersThe only way I managed to receive a notification was to curl the graph.oculus.com endpoint directly with my own OculusId as the recipient
Already have an account? Login
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.