General VR & MR Development
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Hello there!I am very new to this so please bear with my if I am asking sonething silly.I am currently studing a 2 years programming course, and I am in the process of designing a final project for the course. I want this project to be a desktop app that can launch 360 video on the oculus googles. I have asked some of my teachers but they could not help me. I am planning to develope the desktop app in c#. My question is, does anyone know if I can somehow program a button in my desktop app, that launches a video in oculus?? Could someone at least point me in the right direction? Thank you very much!!
I wish to submit an app for my company though when I click on 'create an organisation' it tells me that 'that organisation is already in existence'. Someone else from my organisation has already created a developer account with it which is presumably connected to their Facebook account. Is there anyway I access it and develop for that organisation without logging into their Facebook account? Thanks
Search privacy which i mean to searching privancy, i want to know can we built a software which shows us who searching apps and who making think about apps.For example, a person A is searching about meta now by search privacy we can see what the person is searching for us, which thing he want to know about us.
I am having a problem uploading the latest build for my game to the Alpha channel. I've found several similar posts, but in each of those there's at least some sort of error information. Here's what I get...Not a lot to go on there. In case it's something to do with the version numbering, I am attempting to update from build version "0.3asw.153" to "0.3b.160" --I tried rebuilding as version "0.4.160" but that fails exactly the same way. I'm reduced to shots in the dark with no error information at all.I'd be grateful for any suggestions how to resolve this issue.
Hi,I'm just curious if you have player data like database internally so that I can store in-game player info like player progress, player in-game avatar, player in-game currency/rewards (not actual currency but a reward for continuously playing the game), etc. I would like to keep those info inside Oculus/Meta instead of having my own database server. Thanks in advance
We have a Meta Quest Pro and we have multiple developers who want to develop for it. What practical way can this be achieved? It seems that only the owner account can side load apps for testing to the headset and all subsequent accounts are unable to be developer accounts as they can't pair the headset to the Meta Quest mobile app.Considering developer accounts need 2FA activated it's not really practical to share one account so what is the solution here for multiple developers using the same headset?
Hi, i recently started to work with VR. I've read, that the Oculus Quest is capable of position tracking in a room of max 10qm. As far as i know the device automatically captures the room and sets some anchor points. I was wondering if it was possible to increase this size of the room and still use the automatic tracking system of the device. For instance prebuilding the room you are going to use (via unreal engine) and then use the oculus just to track your position within this prebuild room. Is this possible? thanks for your answers.
I tried out meta horizon worlds mobile beta with royal rumble and it is difficult to aim,jump,run and shoot at the same time. I think controller support is a must
I need Access to Camera feed in meta quest pro for Eye movement & pupil dilation research purpose, can someone assist me to get raw eye data & video, Eye data like : eye movement angle, pupil dilation, video of user's eye during the user streaming on VR
External camera/sensors to see legs/full body on the Meta Quest Pro or better(future)?I'm in VR Chat but Legs don't get shown.. I assume that's alright but some games it would be better if legs get seen? Might need like 4 sensors for the best tracking? At least give the ability for that to happen with ease. It can also make hand tracking more accurate. Once tracking goes behind the head on VRChat, the tracking is gone. It should never be gone in the future. Stop downgrading the tech to please the masses. We need to have full 360° tracking with ease for both development and user.
Hey guys We are looking to boost image quality and performance of our DeoVR player and we are not sure where to start. Would be really appreciated if you can help us out realising the most efficient rendering engine in our case. Mail ivan@deovr.com We use AVPro that is integrated with ExoPlayer and other media engines. We are primarily looking into 8K 60FPS playback with videos like https://deovr.com/tevrud on Oculus Quest 2, Pro and Windows headsets.We are thinking of pixel based rendering to get a better performance.Our immediate plan is to proceed with:- Oculus new SDK integration with new sharpening feature- A/B test different image settings - new sharpness shader, saturation, etc.- Play with eye texture scale - but this could degrade performance (HS has it optional)- Pure native implementation on Oculus SDK for testing 180 video, to see if Unity is the bottleneck- Playing with shaders and other image adjustment settings- Custom render pipeline in C++ for UnityWe are look
Hi,I tried uploading an dlc file via add-ons and the CLI ovr-platform-util (newly downloaded today)./ovr-platform-util upload-add-on --app-id 123123123--app-secret 123123123123--sku test_sku_001--file the_file_pathBut I'm getting this error message in the command prompt. Retrieving app info... Platform: ANDROID Uploading... ERROR: This platform has been discontinued. Contact Oculus support. (translated so might not be 100% accurate to the english version) What could be the reason here?Is the platform really discontinued=?If so, how do I upload add-ons and manage things for the app?I'm using this: https://developer.oculus.com/manage/applications/{id}/platform-services/add-ons/
Hi, is there any documentation on how to use Joint Distance Active State in Oculus/Interaction/Runtime/Scripts/PoseDetectionLooks like I can use it to create two hand poses. Looking for more details on how this works. Also would like to know if there are any documentations/guides on how all the other scripts under pose detection works. I have opened all the samples, not all of them are covered in the sample. Thank you.
I am working on a Quest build, using Unity and Wwise.A two specific points in the Quest build, all audio disappears. The first time it comes back (again at a more or less certain point) the second time it newer comes back.When profiling in Wwise, the Output peak is hitting 774 dB, when the audio dissappears (see picture). None of the sounds playing at the given time, has unregular volume output. The CPU is not doing anything unusual, there is no voice starvations or anything else that would "justify" the behavior. This is ONLY a problem on the Quest. When build for Rift this never happens.I am using Resonance Audio as spatializer, i tried removing it. It didn't help.If I'm removing all ambience, then the problem doesn't happen. Even though the ambience is not doing anything out of the usual in the instances.Does anyone have experience with something similar to this? or maybe a solution?I appricated anything you can throw at me. Questions, tips or solutions.Thank you in advance.
I tried creating a custom home in Blender and applying it to Oculus, but I found that I can only move around using the default teleport points in Oculus Home.I went through the trouble of creating a large house, only to find out that I can only move to nearby locations... Is it possible to delete or adjust teleport points in Blender? Thank you in advance.
Trying to get myself Admin verified since I am a sole developer without a 'business'I keep getting errors saying they cannot use my drivers license photo to verify my identity.I tried maybe 10 times with different landscape vs portrait photos.Even tried my marriage license.Now it is just stuck in request under review and I cannot do anything else with it?Is there a support email for this? Or has anyone else had this issue?
I am working on an app where I want to show the same what we are seeing on another screen (GameObject inside the VR Scene). How Can I do it? Is this even possible?In the worst case, Even If I am able to access the camera feed it will work. I can just show the camera feed on another screen (GameObject inside the VR Scene).I am using Quest Pro.Thanks In advance!!
Hi everyone, I am a market researcher from Unity and we are looking to conduct a study for those who use Oculus Dev Hub professionally (where one makes an income, for a company etc.. rather than as a hobby). Our research study aims to use feedback to get insights from customers who use this software. We’ll use your input to inform product decisions for upcoming development. If eligible, you would partake in a 30 minute informal conversation, where Unity will compensate you with a $50 USD gift card from Amazon. As a first step, we’d like to ask you to complete the short questionnaire linked below to help us get a better understanding of your background with these products. If your experience meets our criteria, we’ll reach out to schedule time for a discussion with our team. Here is the survey: https://unitysoftware.co1.qualtrics.com/jfe/form/SV_bBCsIDBQ735biXY Thank you so much!
From a PC perspective, DisplayPort 1.4 seems to have the best transfer rates, would the connection not fit in the headset, or too much code to load to utilise the PC power (CPU/GFX etc)? I feel there is quite a big market there for average PCs like mine to use headsets, for instance Half Life Alyx is pretty awesome graphically, even on the headset, or project cars - loads of PC games, also with the displayport I could turn off my monitor to save it being calculated on both screens and can run the line straight out my gfx card. Dunno if anyone knows a workaround for this? USB3 maxes out about 1.2ish yet DP is 35ish gbps. Seems a logical thing to utilise if meta wishes to increase global markets. 3D gaming is the way forward.Apologies if this isn't strictly a developer topic. I will get coding soon x
Hello, i need help. Wondering if we can "remote" start a video on the meta quest 2? Can anybody help? Thx
Hello everyone, Thank you all for your reports and your patience on this issue! In regards to developers being unable to enable Developer Mode in the Oculus app, a new update has been pushed to fix the issue. Please update your Oculus app to the latest version (as of the date of this post) and try enabling Developer Mode once more. Update 11/8: The fix pushed to the latest App Update does not seem to have fixed the issue for all developers. At this time we are re-opening the issue and will update this post as well as this forum thread with any relevant details. In the meantime, many of our awesome developers have shared that verifying using a Credit Card allowed the Developer Mode option to appear. Update 11/15: We have received reports that this issue has been fixed for most developers experiencing this issue. Please log out and log back into your Oculus app and try enabling Developer Mode once more. If you still experience the same issue, please
Im trying to upload my first game on the app lab and I get this message API_ERROR without any explanation. If you have a solution please help me.
Hi,After upgrading to v56, my app no longer worked. We found the issue was due to single pass rendering. We switched back to multi-pass and the app works again. However, we give up performance. Any suggestions on how I can get single pass working with v56?Thanks!
would love to see a future interest in developing backwards compatibility between headsets i owned a rift and rift s before and upgraded to a quest 2 but none of the rift games are compatible with the quest. in order to play those same games i would have to re purchase them, which would be way easier with a exchange program or a way to convert old purchases into the newer version as technology evolves almost everything gets out dated
Hello!I'm developing an app that is built for Pico and Oculus. Is there anyway to use the Meta Avatars on Pico?
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