General VR & MR Development
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We really need to have Arabic in Meta quest 2 .
HI Guys,How can i get the Transforms or Size of the Walls, Imean just the Ancholr Walls which are spawned in . I need to know for example how wide a Wall is.
I am creating a VR experience with Unity 6, meta sdk 72 and quest3Most of my meshes and spaces they have a bit of jitter, they move a bit up and down, creating a motion sickness feeling and disconfort.After 3 years developing I feel powerless to face this issue.I have OVR metrics and it kicks Spacewarp staying in 70 fps.What should I try?? What is the main thing I should try?I have a realtime light creating real time shadows. But it's part of my experience, and I have tried other VR apps with realtime shadows and they don't have the laggy jittery shakeThanks in advance
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Hi.Fairly new to development and I am stuck with a project.I am trying to develop a program that displays Network information to the user (ping, jitter, packet loss etc.) . I would like this to be able to run over any 3d application in real time Similar to how OVRMetric displays headset information. Any documentation or assistance would greatly be helpful.
Hello,We are blind developers, which unfortunately makes audio development quite challenging, since almost all engines and spatialisers are based on visual design, e.g. Fmod Studio, Unreal, Unity, etc, which we are unable to use.we have been using the oculus audio spatializer via the low-level Fmod API for a while now, written a lowlevel class around it that handles reflections, reverb and oclusion based on object materials, size, custom ray tracing to handle impact points, etc. This is housed in a custom game engine that we created specifically for audio-based, immersive games.Since the Oculus Audio SDK is not supported anymore, we have just started looking into xr audio. From what we can see, the capabilities of the unity plugin makes it possible to handle pretty much everything that we would need, at least according to the documentation. Unfortunately, we discovered that when accessing the vst version via the low level Fmod API, there are a few crucial parameters missing from the av
It won't stop saying trying to find tracking in room.
I would like help please
When you press the record button in MQDH 4.9, 5.0.0, 5.0.1 it does nothing. I've also had a soft lock (was unable to save or get out of the window) when attempting to change the record settings in 5.0.1 though this has only happened once. When I revert back to MQDH 4.8 the record feature works fine.Device I'm running has OS 71 installed. Cheers
I am learning the desktop editor.I am trying to make some more intuitive driving/flying controls then is currently being shown in "Driving Simulator", and trying to see if there is better support with the Desktop Editor.I have added a Seat AvatarPose to get the character to sit, however any inputs from the left axis control moves the player out of that pose.Is it possible to disable or better yet reassign the controls to move the asset while the character is sitting? Without having to grab an item or override? I am using a trigger gizmo at the moment on the AvatarPose.The only hints online show that I have to grab an item to override buttons, but that doesnt override the Left Axis and also grabbing something to control it is very unintuitive for the user as evidenced by interacting with a number of Worlds.
Hey there!Just as the title says, I have a very noticable audio delay when using any of the mentioned casting methods.I already tried installing new drivers and a factory reset.The delay is immediately noticable when playing Beat Saber on the quest and casting.Reducing the resolution / bitrate / frame rate did nothing. I am running a Quest 3 connected via Wifi 6 5ghz 2400mbit connection to my pc, connected via 2.5gbit LAN to the router. On the PC the Meta Quest Developer Hub is running in Beta Cast 2.0 ADB over Wi-Fi.The audio delay is also there when having the Quest connected via cable and normal ADB.Any tips appreciated!Kind regardsDustin
Hi,I've been trying to create a developer account for several weeks now, and I always get stuck at the second step, "Review your email address." Every time I click the "Confirm email" button, I get the error: "Unexpected error, please try again later."Please, I've been waiting for a long time and I urgently need this. I would really appreciate any information or help that could help me solve this issue.
Hi there, I am very new to VR and have limited programming experience so I am hoping to get pointed in the correct direction!I desire to take a google chrome webpage that has a video feed (of a stitched panoramic video) and open this in a meta quest 3 headset. I am unsure what the best language or software to pursue for this task would be. I have seen forums on WebXR, Unity, and UnReal capabilities that all seem like they could accomplish this task but I am wondering if there are existing documentation or examples that could point me in the right direction.The added goal would be to take the panoramic video and make it so that it wraps around the user in the VR headset so they could look around instead of just seeing a 2D video. Thanks for the help!
Greetings from Türkiye. We have a request from VR game developers. We want Turkish language for games. As Turkish gamers, we want Turkish language from developers for Quest and PCVR games. Thanks to everyone in advance.
I'm trying to create a web application (for PC) that will display the screencasting from Oculus Quest. I don't want to create any native application for oculus to catch the stream, so I tried 2 approaches:Create a webpage for Oculus with screencasting option and then using webrtc stream it to the browser on PC - but this doesn't work I cannot get the screen stream - Oculus browser (based on Android Browser) doesn't support Screen Capture API - Use Oculus Casting (this which works with oculus.com/casting or mobile Oculus application). Still, I cannot find any API documentation for that. I've tried to check how the oculus page works - it uses the webrtc under the hood, but when I tried to use the webrtc offer taken from graph.oculus.com/graphql - I get the following error:ERROR Error: Uncaught (in promise): InvalidAccessError: Failed to execute 'setRemoteDescription' on 'RTCPeerConnection': Failed to set remote offer sdp: Called with SDP without DTLS fingerprint.
When trying to upload a game to Applab i get an error saying "Android Target SDK version is 34, but should be 32 or lower (targetSdkVersion in AndroidManifest.xml)." im not sure what that means. Does anyone have a solution or can anyone help me?
Hello, Meta team!We would like to suggest the creation of a dedicated server for Brazil on your virtual reality platform. As you know, Brazil has a growing community of VR enthusiasts, with many people investing in high-end equipment like the Oculus Quest, Rift, and other state-of-the-art virtual reality headsets. However, despite the immense potential of the Brazilian market, we are facing some challenges due to the lack of a local server.Easier Purchases and Transactions:By creating a Brazilian server, the shopping experience would be much more accessible. Many people in Brazil face difficulties purchasing products due to currency conversion fees and payment methods that are not always in line with local realities. Payments in Brazilian Real, along with popular payment systems like boleto bancário, national credit cards, or digital wallets, would make buying equipment and games much easier and faster for Brazilians.Additionally, product delivery could be streamlined with distribution
Please Please !!!!!!!!!!! add the Chile to be supported country under Meta....
Is it possible to deactivate the ability to Post reviews for an app? My client has concerns about possible content that they could be liable for or could harm their reputation, I haven’t found anything about this topic, only that you can contest specific reviews but that would also force my client to have someone monitor them 🤷🏻:male_sign:
I have noticed significant improvements since I started using this https://www.youtube.com/watch?v=t10TN7silzk
Hey, 2025 has started already and we also got v72 update, can anyone please tell me when camera access is coming around?Meta pls let us know something.......
I would like to build a feature that would let you use your vr headset in "partial" pass thru. In other words, I would like the option to be able to see my real feet and a little of the surrounding area when in vr. The app Fluid has this feature where you can toggle pass thru, vr or a partial pass thru and see your feet. It is similar to some that let you see your real keyboard in vr. Anyone have any thoughts of this?
Hello! My organization creates a VR product where you access the experiences by connected to a hotspot from the server where the data lives. This hotspot doesn't have access to the internet, only to the files required to access our experiences. When saving the SSID, I get "Saved / Won't automatically connect". Is this due to that SSID not having direct internet access? The automatic connecting does work when using my office wifi.Any advice would be great!
I'm developing a virtual reality interface (UI) for Meta Quest using OVRCameraRigInteraction and OVR Canvas Mesh Renderer in OVR/Overlay mode to render my curved UI canvas with high-quality visuals. However, because OVR/Overlay mode renders on top of everything else, the laser pointer and controller hands appear behind the UI, making interactions difficult. I want the laser pointer, hands, and controller images to render on top of the UI overlay, maintaining the high rendering quality of OVROverlay. How do I do this? I've searched several forums and tried to implement solutions, but none have worked for me.
Definitely sofware running FB made mistake and repeated it after my appeal , without any valid evidence of accusation of braking community standards. "Facebook help" page does not have any contact to whom can i write or speak to regarding this issue. Can you please point me to whom can i write or call in order to clarify issue. best regardsPavle Ppopić
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