General VR & MR Development
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Hi I'm currently trying to port a VR project built in Unity 2018.04.16f for HTC Vive for Oculus Quest 2. I'm currently running into issues regarding Oculus SDK version being incompatible with my Unity version and replicating the VR interactions in HTC Vive build for Oculus Quest 2. Can I please get some guidance or tips on this issue? Thanks
How to download my own app/game into AppLab?
hello, I'm faced with a problem I can't install a program for my computer, writes there is no disk space, although there is one, help who knows please.
Good Afternoon Oculus Developers, We are in the process of launching Sankofa African American 3D Museum in late February 2022, Black History Month. We are looking for an Oculus Developerto create games in our 3D Museum. We are looking to collaborate and partner with theright person. See the links below about our soft launch that happened last Friday to 6 schools across the country. Once again our upcoming launch will happen at theend of February, you can reach me at the contact information below, thank you. Lawrence WalkerSankofa African American 3D MuseumPompano Beach, Florida 33064saa3dm.orgpurehistory8@gmail.com(404) 536-0088
I was wondering if there is a way to clean up the quest library to where I dont have 100 icons showing of apps not installed and yes I know theres a way to only show installed but I do not want to do that every time. I wish there was a way to ither keep the installed games showing or get rid of the uninstalled ones for good.
please let us disable the restore app popup, it's super annoying when you're trying to make/play a mod that's supposed to make the game more fun, but then the restore app pop-up
Hi! I am working on an application, and I am trying to boost the user experience. My users mainly use the PC to work, but at some point in the workflow they need to use the OCULUS to see some content in an immersive way. I would love to show a QR code on my app and directly open a link to my immersive content in the visor, without asking the user to do some complicated stuff, just by looking at the QR code from the visor in the same way we are used by scanning QR codes with our smartphones. Do you think you can do that? It would b a game-changer!
I have an oculus quest 2 and I am not able to pair to my laptop. My laptop has all of the requirements necessary and I have followed all of the other steps to try and pair but with no success. Is there any other way to pair my laptop and oculus quest 2 with air link?
Does anyone know if there is currently a way to create your own custom textures for objects in Horizon Worlds? For example, I have access to high-quality scans of wood planks and I would like to use those to create custom flooring and other objects in the worlds I create. Can this be done currently? Is it on the road map?
Soooooo my oculus used to be and hour behind my time but right now its 5:00pm and my oculus now says that its 3:00am and I have no idea how that happened but oculus had all the time to make the headset but they could not make time to put diffrent time zones...
Good morning! Context: The application my company was trying to release for App Labs was rejected because the performance was not 60 fps on the target devices. In my tests on the Quest 2 the application had around 70 fps, yet I don't know how this application would run on a Quest 1, because we do not have that device and we did not plan for releasing for that device. Is it possible to only release the App Lab Application only for Oculus Quest 2 or is it mandatory to also release it for Quest 1? If it is possible, where can I request this change? Thank you!
In VR games and programs like the VR animation player, is there some way to find the world coordinates of the player and/or other objects? Perhaps in the game files stored on the computer? I know that game engines do have coordinates, and most programs on the VR headset use unity or unreal engine. I want to work on a project which simulates wind using player and object movement in the virtual world. Basically, I was thinking of using the coordinates and calculating the speed and direction of a player's virtual movement and using that to determine the speed of a fan blowing into my face in real life. It might be different for each application/game so perhaps I was thinking about starting with the VR animation player. Thanks!
I want to leverage Horizon world platform, but need to introduce business specific functionality. For example, we'd like to allow businesses to integrate additional assets intot he world, Private external Data, Customised evnrionment models, external 3D assets, that could be viewed, manipulated, video streams, image content etc,This would allow for worlds to be created that wouldn't necessarily be visible to the everyone. and facilitate interactivity not currently supported by the existing building blocks. I can understand the limitation from an open world point of view, but for business use cases, i would like to be able to add a level of customisation that would otherwise not be possible. Is this on the roadmap? Is there a business focussed platform akin to Horizon World?
Hey,So I was just developing an Application where people can buy land ..Build their Castles and attack on other's castles as well..!!but to purhcase land and sell and allias they need to buy materials from my shop inside quest using crypto coins and selling land also in crypto ..!!Can I upload this game to oculus store for available to my coins purchasers
patch V37 set the date on the quest 2 to june 11, 2017how do i reset it to the proper date/time?
Hi,I apologize in advance if this is not the correct forum to ask, so if somebody can point me in the right direction, that would be awesome. My company works with several hardware vendors to do product launch events. A couple of days back, I used Oculus Quest 2 to access Horizon Venue and wondering if we could do a live stream whenever there's a new product launch. So two questions if I may:How to register or create a live event on the horizon venue?Is it possible to stream/cast in from Oculus Quest 2 in VR so the audience can also use their phone to get a similar experience? Thank you for your time, any suggestion is much appreciated.
Great news everyone! We made a Unity3D plugin that can quickly export your already developed VR app to tablets and phones. Why? 1) You can easily share your app with others who do not have VR devices, 2) In multiplayer games, users with tablets and phones can finally play along 3) You can enter an entirely new market without the hassle.The plugin is based on the XR Toolkit and automatically translates the VR inputs to touch controls. In just a few simple steps an export is generated. See it yourself in the Asset store video.Now available in the Unity Asset Store: https://assetstore.unity.com/packages/add-ons/vr-to-tablet-197026
When will they add support for RX6600 and 6600XT? It was released nearly 4 month ago but oculus just forgot about it. It has same architecture as all RX6000 series and have performance more than reccomended so that shouldnt be a problem
Hi All, I am new to oculus development, I want to implement Facebook messaging in my app, but I am unable to find some useful tutorials for implementing chat/messaging functionality.Appreciate it if you could help me with some tutorials or suggested links to implement chat functionality.Thanks
Hello, For my work I have a Apk file that I loaded through sidequest. The file worked fine this past fall, but when I went to use it this past week it wasn’t even loaded on the oculus? I reloaded the file and I can see it on unknown sources like before, but when I go to load it it acts like it wants to open and then it returns me to the main screen. I have other coworkers that have tried it on their quest and it works fine. I have a quest 2. I have performed a factory reset on the device with no luck. Thank you in advance for any help!
The company I work for has set up new standard PCs with Nvidia RTX A5000 graphics cards. We need to add this graphics card to the Oculus graphics card database, so we can use our programs in Oculus. Who can help us with this? How long can it take?
I tried to upload to the Oculus store on November 24 2021. On January 13 2022 i don´t have any kind of information from Oculus, i would like to know how the process is going,the state of the app is "Your app has been submitted for review." Any suggestion?
I have a problem in the development of quest2. I wonder if I can get the point cloud data of quest2 (used to locate quest2) through the SDK,Thank you!
Hello, I teach chemistry in high school and university settings. I would like to freely offer my expertise for anyone who wants to make an edtech app for chemistry labs. Please feel free to email me at iseo@chem.ubc.ca Have you been introduced to a pandemic pet for the first time? How does a dog that has only ever known one household react to meeting strangers for the first time? From personal experience, I can tell you that the canine response elicited can be very different. If we can already see such vastly different socio-emotional responses from pets, how can we expect students (who have had limited experimental experiences in high school due to Covid-19) to enroll in university chemistry labs developed for a previous generation of students?** This gap in training needs to be addressed. Technology can be used to empower learners to have realistic lab experiences, but many developers and engineers do not possess expertise in laboratory learning needs. There is an imminent
After a quick search for this suggestion, I have not found anything about it so if this is a repeat idea, let me know.For more effective in game hand control on the Oculus, you could outfit the VR headset with a front facing camera using a fish-eye lens. The sole purpose for this camera would be to search and track mo-cap gloves (printed with the checker/triangle/dot patterns, similar to those used in the film industry) worn by the user. The camera could also be used to help with any AR applications, or also as a proximity warning device. You may have to mount the camera in a way that it could view the users hands in a natural, resting position, or as another option use an array of cameras/sensors around the entire device. If style is an issue with the gloves, different fabrics of the same color could be used which, would allow for a unique IR signature and the camera could be replaced by IR sensors.This innovation would allow for the reduction in overall power consumpti
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