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Honored Contributor
November 13, 2025
Question

Valve Announces the Steam Frame VR Headset

  • November 13, 2025
  • 56 replies
  • 1345 views

Competition is good, we've been a bit lacking in VR options lately.
Valve have announced the Steam Frame.

It's a mobile headset running on a Snapdragon SOC (similar to Quests). It's also got wireless streaming (with a few interesting tricks) and uses 4 camera inside out tracking with inbuilt IR LED illuminators for dark rooms.

Here's the specs.

  • Snapdragon 8 Gen 3 CPU (more powerful than the Quest 3 Snapdragon XR2 Gen 2).
  • 16GB ram.
  • Micro sd card slot for up to 1TB storage.
  • Back of the head mounted battery pack.
  • 2160x2160 per eye LCD screens.
  • 72-144Hz refresh.
  • Pancake lenses.
  • 60-70mm IPD
  • 110 degree fov (so similar to Quest 3).
  • Four monochrome IR cameras for inside out tracking and controller tracking.
  • It can do pass through video, but only monochrome.
  • Two eye tracking cameras.
  • IR illuminators to light up dark rooms for tracking.
  • Expansion port (maybe this could do better than USB 2.0? Don't know)
  • Dual wifi 7. One wifi (5GHz) for internet, another separate wifi (6GHz) for streaming video audio from PC. (So internet doesn't affect your stream quality)
  • Comes with a 6GHz wifi 6e dongle.
  • 440g (the Quest 3 is 515g).
  • Runs SteamOS instead of Android.
  • Has a PC emulator, you can run PC Windows games standalone on the headset without a PC (probably very limited performance).
  • Controllers copied from the Quest series, including using AA batteries. Slight different is the left controller has a dpad and the right controller has ABXY buttons and index finger trigger and bumper on each, so it can fully mimic a gamepad.
  • Capacitive finger tracking on the handles.

One interesting feature is Foveated Streaming. It uses eye tracking to prioritise streaming pixels where you are looking. (Foveated Rendering helps with FPS, but not streaming quality)

It probably isn't going to handle USB streaming. The specs say the only USB port on it is only rated at USB 2.0.

So we have a very interesting Quest 3 competitor. Slightly lower pixel count (4.5 vs 4.6 MP of the Quest 3), more powerful CPU/GPU, expandable storage, optimisations like foveated streaming and dual wifi to give the better PCVR, controllers that have feature parity with console controllers, lighter, better weight distribution with rear battery, and pancake lenses.
On the other hand, it can't do colour pass through and the cameras don't match your eye position, so it's going to be like a Quest 2 with monochrome and reprojected distortion (hopefully higher res though).

It's running Linux (SteamOS), so it's going to be far more open than Meta's headsets (look at the stuff Google is trying to lock down in Android to stop side loading). Also no social media account, so you aren't going to get banned from VR because somebody hacked your instagram (this forum has had years of complaints about how the accounts get tied together and Meta still can't fix it).

I hope when they copied the Quest controllers they didn't copy the misalignment Meta did.

No prices announced yet. It will come out early 2026. Best news (I'm sure you were all wondering), Australia is getting them on day 1, no waiting years like for the Index.

Unless I hear something really bad, I'll definitely add one to my VR collection. Although I haven't read any reviews yet (been working), so maybe it sucks. :)

 

Edit: From the Gamers Nexus video on it... turns out the Steam Controller (the new one not the old one) has IR LEDs in it so the Frame can track the gamepad position. That's cool.

Another detail, the Frame has a PCIe Gen 4 expansion port (above the nose gap) that they say can handle dual camera feeds using 8 lanes at 2.5 Gbps. That sounds like there could be an optional colour passthrough addon.

 

    56 replies

    Honored Contributor
    November 14, 2025

    Good to see that this is finally going to be released.  The best YT review I've seen so far is from Adam Savage;

    Hands-On: Valve Steam Frame Virtual Reality Headset!

    As I'm mainly a PCVR flight/racing sim user with a high-end PC (9800x3d/rtx5090) I don't see this as a significant upgrade to my +3yo QPro using the official Link cable (at 900mbps max dynamic bitrate) with local dimming.  I am keen to see how well SteamVR Link 2.0 DFR works when it comes out of beta.  However, like you, I'll probably pick one up to add to my VR headset collection, lol!

    Overall I think this headset is a good thing for VR.  Hopefully will bring in more VR users and tempt developers to produce more VR content.  Cheers.

    i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 64Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers
    kojackAuthor
    Honored Contributor
    November 14, 2025

    One of my concerns will be how well Valve handles tracking. Until now they've been lighthouse only. This is their first time doing camera based tracking for both headset and controllers.

    Meta's Oculus Constellation tracking system has been refined for 11 years.

    For cable PCVR it's not really an improvement (since it can't do cable PCVR, just wifi). For wireless PCVR it has a lot of potential with the foveated streaming and dual wifi.

    For mobile VR... that's a bit more up in the air. How many native Linux ARM VR games exist? It's running an emulator to play x64 PC games on a mobile CPU. Once developers start targeting it, it should be pretty good.

    Then again the only stand alone game I play these days is Pistol Whip, so as long as that gets ported I'm fine. :)

    I'm mainly interested in how SteamOS works on it. I'd prefer that to the mess of Android development, especially with how Google is behavior these days.

    Author: Oculus Monitor , Auto Oculus Touch , Forum Dark Mode , Phantom Touch Remover , X-Plane Fixer Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2, Quest 3
    kojackAuthor
    Honored Contributor
    November 15, 2025

    I saw in the latest Cas and Chary video on the Steam stuff that the Frame's controllers have TMR thumbsticks.

    I knew the new Steam Controller has them, I didn't think about the VR controllers.

    TMR (Tunneling MagnetoResistance) is a magnetic sensing system based on hard drive head technology. It's a bit like hall effect, but lower power. Thumbsticks that use hall effect or TMR should never get stick drift, since there's no physical conductive contact to wear out or get obstructed. They are also more precise than regular thumbsticks.

    The Quest and Rift Touch controllers use hall effect for the triggers, but old unreliable potentiometer thumbsticks (same as Xbox, Sony and Nintendo gamepads).

    I already have a game pad with TMR sticks (Gamesir Cyclone 2).

     

     

    Author: Oculus Monitor , Auto Oculus Touch , Forum Dark Mode , Phantom Touch Remover , X-Plane Fixer Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2, Quest 3
    kojackAuthor
    Honored Contributor
    September 15, 2026

    So... the Steam Frame is now available for entering the pre-order lottery. (There's a 4 day period to register your interest. Then the list is randomised and some people will get emails to complete the order)

    From the reviews, some things seem really good. Others seem less good.

    Good:

    • No advertising crap.
    • An OS and headset that you have more control over (don't have to worry about Google locking down everything like on Android headsets. We had that happen with Quests blocking modding because of Google security changes).
    • Can do multi link streaming. It can send streaming packets over both the proprietary 6GHz dongle and the wifi 7 at the same time, choosing the fastest on a per packet basis.
    • It's running basically a desktop Linux. You can run browsers, command lines, etc. You can remote into it and use it as a (mobile level) PC when not wearing it.
    • People are finding the FOV is higher than advertised (depending on how you wear it), people are measuring around 118 degrees horizontal. Quest 3 is 110 degrees.
    • Has IR illuminators, so it can be used in entirely dark rooms. (Quest 3 can see IR, but needs external illumination for head tracking)

    Bad:

    • Stand alone gaming battery life at 120Hz is around 47min. Quest 3 in the same game (Moss) at 120Hz gets 118min. The frame does do a lot better if you drop down to 72Hz.
    • Asymmetric controllers. Left controller has a dpad, right has buttons. That's not good for games with symmetric controls like Boneworks. The developer of H3VR hates the controllers.
    • Lower quality monochrome passthrough with reprojection distortion. Looks better than a Quest 2, but no match for a Quest 3. (An addon colour camera is already available for purchase that brings it up to Quest 3 level)
    • Quite expensive. $1059us for 256GB model, $1299us for 1TB.
    • Front faceplate is a fingerprint magnet.
    • Ordering one now doesn't mean you'll get one any time soon. It's a lottery.
    • No hand tracking.
    • Only USB 2 data connection.

    Unknown (by me):

    • Did they copy the bad alignment of controllers from the Quest 3? The fact that the Z axis in the software is 15 degrees off from the forward direction of the handle. I can't stand playing shooting games on the Quest 3 if they don't have an adjustment (like Pistol Whip does) to bring it back to Rift / Quest 1&2 standard.
    • Tracking quality? As I said in the previous post, this is Valve's first non-lighthouse tracked headset. They don't have as much experience at camera tracking. 

    I'm a little iffy on it. More expensive than I wanted. It's $1609au for the 256GB model, while my Quest 3 was $839au for the 512GB model. (Should have been $1049au but I got a $210au discount due to being an MVP/moderator of this forum). Then another $99au if you want the cloth top strap and controller straps. Then hundreds more for colour pass through.

    But on the other hand, no more Android with Google progressively making it worse. No more Meta "ads and ai are the future", or losing your Quest library because someone hacks your facebook or instagram. It's just a shame the specs aren't better.

    Author: Oculus Monitor , Auto Oculus Touch , Forum Dark Mode , Phantom Touch Remover , X-Plane Fixer Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2, Quest 3
    Honored Contributor
    September 15, 2026

    I'm curious how many Quest 3 owners would go for this.

    Personally nope, not enough positives. For a grand I'd want the Reality Elite chip, locally dimmed LCD as a minimum (or OLED), hand tracking and the better battery life you mentioned.

    It seems that, instead of going for dual mode PCVR and stand-alone, it's going for a market that's half-way between the two, a market that doesn't currently exist.

    From what I understand, some PCVR titles may run on it standalone, some need to be heavily modified, some won't. I think devsl need to do 'made for Steam Frame' titles, otherwise it'll end up being another PCVR only headset. And ports of Quest games won't entice people away from buying a Quest.

    We'll see how it goes. I'm not massively optimistic about Connect VR announcements but if I was considering a Frame I'd definitely wait until next month before making any decision. For anyone who hates Meta, though, this may be their best option.

    13700K, RTX 4070 Ti, Asus ROG Strix Z790-A Gaming, Corsair H150i Capellix, 64GB Corsair Vengence DDR5, Corsair 5000D Airflow, 4TB Samsung 870 , 2TB Samsung 990 Pro x 2, DK2, CV1, Rift-S, Quest, 2, 3, Pro, Windows 11 Pro 24H2 (10.0.26100)
    kojackAuthor
    Honored Contributor
    September 16, 2026

    Yeah, purely from a hardware point of view the headset itself is more of a sidegrade than an upgrade to the Quest 3. Same res, faster SOC, worse battery. The wireless streaming ability seems way better, but the wired streaming is still experimental and hidden behind developer mode (the headset only has a USB 2 port). So like my Quest 3 (before Virtual Desktop got its usb mode) I'd need wireless with a power cable.

    Price of $1059us is high, but the Quest Pro was $1499us at launch.

    Finally we have a VR headset with TMR (or hall effect would have been good) thumbsticks. So stick drift should be a thing of the past. (It's never been an issue for me, none of my VR controllers have ever gotten it. But I do have a PS4 controller with bad drift)

    Speaking of developer mode, on the Steam Frame you just go into the headset's setting and click a toggle. There are no developer accounts you have to verify with phone numbers or credit cards.

    There's also no need for a mobile app (although there is one if you want it). You can set up the headset from within the headset, you just need to log in to a steam account.

    I think the real value here is the software environment. Valve's income is from games (and team fortress 2 hats or whatever, I don't do that stuff). They aren't an ad company. That puts different priorities on the environment. I really want to get away from Android, but still have stand alone ability, so this fits well.

    Game compatibility will be interesting. Quest has had the biggest game library in the VR industry because it supported all of the Quest store natively and with Link it supported all of the Rift Store, all SteamVR and all OpenXR.
    The Steam Frame will run natively OpenXR android games, Linux Arm VR games, some Windows Intel SteamVR games and some Windows Intel 2D games. Over streaming it will do all SteamVR games, all OpenXR games and maybe some Rift games using Revive. (Revive has been dead for 3 years, but it's been forked as Revived and was updated 3 hours ago)

    As for Meta's VR future, I'm just not getting much reassurance from their actions. Replacing too much of support with AI. Seemingly pivoting to AI and AR. Does Zuckerberg even use VR anymore? I always appreciated that he seemed to be a real VR fan.
    All we really know about is a tiny bit of info on Phoenix. Bosworth said in an interview last year that Meta is prioritising comfort and wearability, taking previous systems and making them lighter rather than adding features. Phoenix is going for the glasses style approach.
    At Meta's GDC 2026 panel their director of games said: "Over the next couple of years, we expect more Mainstream Adults to enter VR through media consumption first, then discover games once they are in-headset. These are folks who don't move the needle today, but we expect to arrive as a large ecosystem player in the next few years. They purchase VR as a TV replacement first, then discover that it can also play video games. They are mid-core, love Meta Horizon+, and probably play seated without controllers."

    So far I've bought 3 non Oculus/Meta VR headsets, all three sucked, wastes of money. So maybe 4th time lucky? :)

    Author: Oculus Monitor , Auto Oculus Touch , Forum Dark Mode , Phantom Touch Remover , X-Plane Fixer Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2, Quest 3
    Honored Contributor
    September 16, 2026

    Just read your summary properly Kojack... very detailed!

    The TMR sticks are a definite plus for me. I've had annoying drift with my Pro controllers and just started to get a little drift with my Quest 3. They've always been cured with a squirt of Deoxit but it's still annoying.

    My Pro controllers have become a bit nasty because of the grippy type rubbery-plastic coating they have has degraded, distorting along the seam lines and not nice to hold, I think it's a sign of the amount of use they got.... ended up getting a halo strap for the Quest 3 and been using that now for both PCVR and standalone. Am looking out for NOS pro controllers on ebay but so far nothing. 

    13700K, RTX 4070 Ti, Asus ROG Strix Z790-A Gaming, Corsair H150i Capellix, 64GB Corsair Vengence DDR5, Corsair 5000D Airflow, 4TB Samsung 870 , 2TB Samsung 990 Pro x 2, DK2, CV1, Rift-S, Quest, 2, 3, Pro, Windows 11 Pro 24H2 (10.0.26100)
    kojackAuthor
    Honored Contributor
    September 16, 2026

    I just saw a video from a developer at Cloudhead Games. They've been working with the Steam Frame since last year and they have a native Frame stand alone version of Pistol Whip ready to go.

    Pretty much 99% of my VR use these days is streamed Elite Dangerous and native Quest 3 Pistol Whip. So I guess I'm covered. :)

     

    Technically I don't even need to buy the colour pass through camera addon. I own a Zed Mini, the colour passthrough stereo camera made for adding to VR headsets. I wonder how the specs compare? I haven't used the Zed Mini for a long time.
    Oh. The Zed Mini is 2208x1242 per eye at 15Hz. It costs $658au. The Arcturus Vision for the Steam Frame is 2464×2464 per eye at 60Hz (or lower res at up to 144Hz) and costs only $235au.
    Plus of course there's no software for the Zed Mini on it (yet).

    Author: Oculus Monitor , Auto Oculus Touch , Forum Dark Mode , Phantom Touch Remover , X-Plane Fixer Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2, Quest 3
    kojackAuthor
    Honored Contributor
    September 16, 2026

    I'm still unsure if I want the 256GB or 1TB model. $360au difference.

    I've never run out of space on my Quests and I'll probably mainly be streaming.

    Some people are pointing out that less people will order the 1TB, so the lottery chance is better for it. But on the other hand there might be less stock of 1TB so less spots in the lottery.

    I can add a 1TB microsd card to the 256GB model for only $231au from my local store. Not as fast as internal.

    Then again, future proofing would mean getting the best model.

    How much space does SteamOS take up? What's the default free space on the 256GB model?

    Of course, I did a full new PC build recently and I went with 96GB of ram just for the hell of it. So a few hundred more for 4 times the storage in a headset isn't that bad. But I already have multiple 512GB microsd cards and can get 1TB ones.

    Oh well, still got time before the lottery closes.

    Author: Oculus Monitor , Auto Oculus Touch , Forum Dark Mode , Phantom Touch Remover , X-Plane Fixer Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2, Quest 3
    kojackAuthor
    Honored Contributor
    September 16, 2026

    Apparently Japan didn't have the lottery, they had day 1 orders because they have to buy through some site called komodo Station instead of through Valve. The 256GB sold out fast, the 1TB took longer.

    Author: Oculus Monitor , Auto Oculus Touch , Forum Dark Mode , Phantom Touch Remover , X-Plane Fixer Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2, Quest 3
    kojackAuthor
    Honored Contributor
    September 17, 2026

    Screw it, I joined the 1TB queue.

    I own the 512GB Quest 3, I can't exactly buy a new headset at double the price with half the storage.

    Now for the next issue. Age verification.

    Australia added (about 2 weeks ago) age verification for 18+ games. Steam, Epic, etc all have to verify our age before buying 18+ things (no, not porn, I'm talking about Alan Wake 2, The Witcher 3, Cyberpunk 2077, Robocop Rogue City, etc). Steam only offers one method: credit card check. The problem is credit cards aren't as common in Australia, many of us use debit cards instead. Valve is rejecting all Visa debit cards as valid proof, and only about 5 mastercard debit cards work. My bank only uses Visa. So I can't prove I'm 18 or over. (I can buy regular games with the card, just not 18+ games)

    The eligibility page for buying the Steam Frame in Australia says you must be 18+. People are concerned that they may use the same system to check that as for games. We won't know until the lottery is drawn.

    So there's a chance I can't buy one unless I open an account at a new bank. 

    At least with Meta the only issue I have with buying headsets is my bank disabling my account for my safety because they consider Meta to be a suspicious transaction. It's happened multiple times, I have to call them and approve it.

    Author: Oculus Monitor , Auto Oculus Touch , Forum Dark Mode , Phantom Touch Remover , X-Plane Fixer Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2, Quest 3
    steve40
    Honored Contributor
    September 17, 2026

    The problem is credit cards aren't as common in Australia, many of us use debit cards instead.

    In Steam, I use a PayPal account linked to a savings account. Never had any issues with ID 🤷‍♂️🇦🇺.

    kojackAuthor
    Honored Contributor
    September 17, 2026

    Yep, I was using Paypal with Steam. Been buying things on Steam for 21 years with debit card or paypal (tied to the same debit card).

    But Steam doesn't count Paypal as age verification for the new 18+ law that came in 2 weeks ago. And it rejects Visa debit cards for verification. What we don't know yet is if they are going to use the 18+ game age check for hardware now too. The new law doesn't cover that, so its up to Valve.

    Epic Game Store is also rejecting my Visa debit card, but it at least also allows face scan or id scan.

    (Apparently the issue is debit cards can be legally owned by under 18s, so they can't be used as 18+ verification. But credit cards can't be issued to under 18s)

    Author: Oculus Monitor , Auto Oculus Touch , Forum Dark Mode , Phantom Touch Remover , X-Plane Fixer Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2, Quest 3
    Honored Contributor
    September 17, 2026

    Good news, I got on the Reservation List for a 1Tb Steam Frame.  So I should hear back pretty soon (24-48hrs?).  Good new for me, bad news for my wife and our bank account, lol!  Cheers.

    i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 64Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers
    kojackAuthor
    Honored Contributor
    September 18, 2026

    Nice. I got in too.

    Apparently they will start sending payment emails starting tomorrow, as units are ready to ship.

    Author: Oculus Monitor , Auto Oculus Touch , Forum Dark Mode , Phantom Touch Remover , X-Plane Fixer Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2, Quest 3
    Honored Contributor
    September 18, 2026

    kojack​  I got this 'Results of Lottery' off reditt.  Interesting, but I don't know how accurate it is, lol!  These result get updated, based on users inputs, from the 'steamframeout dot com' website so you need to go there to see the latest.

     

    Cheers, TomC

    i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 64Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers