Skip to main content
Honored Contributor
November 13, 2025
Question

Valve Announces the Steam Frame VR Headset

  • November 13, 2025
  • 56 replies
  • 1345 views

Competition is good, we've been a bit lacking in VR options lately.
Valve have announced the Steam Frame.

It's a mobile headset running on a Snapdragon SOC (similar to Quests). It's also got wireless streaming (with a few interesting tricks) and uses 4 camera inside out tracking with inbuilt IR LED illuminators for dark rooms.

Here's the specs.

  • Snapdragon 8 Gen 3 CPU (more powerful than the Quest 3 Snapdragon XR2 Gen 2).
  • 16GB ram.
  • Micro sd card slot for up to 1TB storage.
  • Back of the head mounted battery pack.
  • 2160x2160 per eye LCD screens.
  • 72-144Hz refresh.
  • Pancake lenses.
  • 60-70mm IPD
  • 110 degree fov (so similar to Quest 3).
  • Four monochrome IR cameras for inside out tracking and controller tracking.
  • It can do pass through video, but only monochrome.
  • Two eye tracking cameras.
  • IR illuminators to light up dark rooms for tracking.
  • Expansion port (maybe this could do better than USB 2.0? Don't know)
  • Dual wifi 7. One wifi (5GHz) for internet, another separate wifi (6GHz) for streaming video audio from PC. (So internet doesn't affect your stream quality)
  • Comes with a 6GHz wifi 6e dongle.
  • 440g (the Quest 3 is 515g).
  • Runs SteamOS instead of Android.
  • Has a PC emulator, you can run PC Windows games standalone on the headset without a PC (probably very limited performance).
  • Controllers copied from the Quest series, including using AA batteries. Slight different is the left controller has a dpad and the right controller has ABXY buttons and index finger trigger and bumper on each, so it can fully mimic a gamepad.
  • Capacitive finger tracking on the handles.

One interesting feature is Foveated Streaming. It uses eye tracking to prioritise streaming pixels where you are looking. (Foveated Rendering helps with FPS, but not streaming quality)

It probably isn't going to handle USB streaming. The specs say the only USB port on it is only rated at USB 2.0.

So we have a very interesting Quest 3 competitor. Slightly lower pixel count (4.5 vs 4.6 MP of the Quest 3), more powerful CPU/GPU, expandable storage, optimisations like foveated streaming and dual wifi to give the better PCVR, controllers that have feature parity with console controllers, lighter, better weight distribution with rear battery, and pancake lenses.
On the other hand, it can't do colour pass through and the cameras don't match your eye position, so it's going to be like a Quest 2 with monochrome and reprojected distortion (hopefully higher res though).

It's running Linux (SteamOS), so it's going to be far more open than Meta's headsets (look at the stuff Google is trying to lock down in Android to stop side loading). Also no social media account, so you aren't going to get banned from VR because somebody hacked your instagram (this forum has had years of complaints about how the accounts get tied together and Meta still can't fix it).

I hope when they copied the Quest controllers they didn't copy the misalignment Meta did.

No prices announced yet. It will come out early 2026. Best news (I'm sure you were all wondering), Australia is getting them on day 1, no waiting years like for the Index.

Unless I hear something really bad, I'll definitely add one to my VR collection. Although I haven't read any reviews yet (been working), so maybe it sucks. :)

 

Edit: From the Gamers Nexus video on it... turns out the Steam Controller (the new one not the old one) has IR LEDs in it so the Frame can track the gamepad position. That's cool.

Another detail, the Frame has a PCIe Gen 4 expansion port (above the nose gap) that they say can handle dual camera feeds using 8 lanes at 2.5 Gbps. That sounds like there could be an optional colour passthrough addon.

 

    56 replies

    kojackAuthor
    Honored Contributor
    September 26, 2026

    X-Plane 11.

    First pic is my monitor view.

    Second pic is headset screenshot. (It only screenshots at 1920x1080p and cropped)

    The game doesn't have foveated rendering it seems (or its turned off, I still can't find the menu where I turned it off yesterday, but I turned it on somewhere else maybe). But in the headset screenshot you can see that the instruments on the left are blurrier than the further ones in the middle. That's the foveated streaming. It looks better in headset because I was looking at the middle. Obviously in-headset screenshots will be affected by foveated streaming.

    I turned on a performance graph, but I don't know what it means (nowhere near as good as the Virtual Desktop performance overlay).
    2.45 318 18.83W?

    I'd guess the last part is power draw. But 2.45? I don't think it's milliseconds, that would be 408fps. I'm definitely not playing X-Plane with 3k x 3k per eye at that rate on a Radeon. 318? No clue on that either.

     

    Something strange though, every time I turned my head far enough the game dropped to the SteamVR void for a second or two. I don't think it was the Frame, the game itself was freezing on my monitor too. I think it was struggling to stream in world data. Very odd, I'm running on a Gen 5 NVME and have 96GB ram and 16GB vram. Plus it wasn't doing it last night. I did bump up the texture res in game by 1 notch, but it said it was only using around 1GB of vram for it.

    I'll have to switch to my Quest 3 and see if the freezes are still there.

    Author: Oculus Monitor , Auto Oculus Touch , Forum Dark Mode , Phantom Touch Remover , X-Plane Fixer Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2, Quest 3
    kojackAuthor
    Honored Contributor
    September 26, 2026

    I found a developer page about the performance numbers.

    2.45 318 18.83W means the VR compositor is taking 2.45ms (that's just the bit that does the lens distortion, reprojection, etc), the GPU is at 318MHz and it's drawing 18.83W.

    Apparently there's more info available, but the menu option to turn it on is only available while a VR game is running. That's why I couldn't find it, I was trying to enable it before running the game. (You can enable the overlay itself before, but not change what it shows)

    The green pixels on the graph are times where it meets the desired framerate (I have it set to 90Hz). Yellow would mean missing 1 or 2 vsyncs so at 45Hz or 30Hz. Red is more than 2 vsyncs. So X-Plane was at a stable 90Hz according to that.

     

    I haven't done much else today. Control Resonant came out, so I'm fighting Hiss on my monitor. :)

     

    Author: Oculus Monitor , Auto Oculus Touch , Forum Dark Mode , Phantom Touch Remover , X-Plane Fixer Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2, Quest 3
    steve40
    Honored Contributor
    October 1, 2026

    Control Resonant came out, so I'm fighting Hiss on my monitor. :)

    Forget that, Witcher 3 Remastered is out 😁.

    Honored Contributor
    October 2, 2026

    I mainly bought the Steam Frame to play PCVR flight sims, like msfs2020/2024 wirelessly. I have a strong gaming PC (9800x3d/rtx5090/64Gb 6000ram).  After 5 long days of testing, I've returned my 1Tb Steam Frame (SF) back to Valve for a refund.

    While the wireless performance and comfort (with or without the top strap) of the SF were very good, I never could get as good clarity/blacks/colors/contrast as my 4yo Quest Pro (Qled screens with local dimming) using the official link cable with meta-link or Virtual Desktop with their latest USB3 beta (which also includes eye-tracked dynamic foveated streaming btw).

    While the SF didn't work out for me, I'm sure others will love it.  In any case, I'm very glad I gave it a go.  I'm not sure which headset I'll try next?  Probably the upcoming Meta VR Glasses (same price as the 1Tb SF btw).  The 70 degree FOV worry's me, but it's hard to say for sure until I actually put it on my face.  Cheers.

    i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 64Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers
    kojackAuthor
    Honored Contributor
    October 3, 2026

    Fair enough.

    I tend to never return things, if it was a bad choice I keep it as a reminder to choose better in the future. :)

    I really haven't had time to test the Frame enough. I haven't even tried a true stand alone native VR game (closest was emulated PCVR Audica).

    I've never used a Quest Pro, so can't compare to that.

    I just installed Blender on the Frame. The PC Windows version. It's running fine stand alone. For productivity stuff, the Frame is pretty cool.

    The new Meta VR Glasses are going in the wrong direction for me. The FOV is too small, I don't want open sides and my experience with glasses form factor displays (even lighter than the VR Glasses) is they are too uncomfortable. Plus turn your head too fast and they could go flying. :) Having a cable go to your pocket seems annoying too.

     

    Author: Oculus Monitor , Auto Oculus Touch , Forum Dark Mode , Phantom Touch Remover , X-Plane Fixer Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2, Quest 3