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Up and Coming
January 7, 2026
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v.85 PTC Release Thread

Hey Everyone,

The Public Test Channel (PTC) for Quest v85 started to roll out today for Meta Quest 2, Meta Quest Pro, Meta Quest 3 and Meta Quest 3S.

Release Notes: https://www.meta.com/help/quest/172903867975451/

If you're seeing an issue or bug after updating to PTC v85:

1) For issues: Go to our Quest Forums and search for any existing thread on the issue, if you don't find one, make a new thread. Please add the tag "PTC v85" to the thread and in the title. This way everyone can look for just PTC v85 issues too.

2) For bugs: If you come across a bug, please post each one you spot in its own thread, to keep track of individual issues separately. Please make sure to also send in bug reports along with posting on the forums if you notice anything going wrong.

Share your impressions in the comments below and let us know if you see any issues.

We know it's tough when you run into a problem on a PTC build and want to thank you all again for testing out PTC and sharing your feedback! This feedback is extremely helpful to our engineering teams. We appreciate your interest and persistence in testing out the core functionality of software as we develop!

Choleni
CholeniAnswer
Honored Contributor
February 12, 2026

This time they did their job..... you can relax😂

v2.1 PTC Release Thread | Meta Community Forums - 1365941

55 replies

steve40
Honored Contributor
January 7, 2026

👀🍿🍿🍿

New Participant
January 7, 2026

Hello,
I am a long-time Meta Quest 3 user. I am a professional software developer as well as a UX/UI designer, and I am enrolled in your PTC program.

Yesterday my headset updated to version v85, and after the update the original “strip-style” navigation UI returned. Honestly, this was very disappointing, because I have considered this navigation approach problematic since the early days of Quest 3. It also surprised many people in our fairly large Czech community, and based on what I found on Reddit and other discussions, we are clearly not the only ones who are frustrated by this direction.

A similar situation happened last year (I believe around October, though I do not remember the exact date). At that time, the newer menu could still be enabled via the Experimental settings, so users at least had a way to switch back. This time, that option appears to be gone entirely, and the navigation is back to “how it was in the beginning.” I see this as a significant step backwards, and it has already upset a lot of users — myself included.

I fully understand that within PTC things are tested, changed, and sometimes temporarily broken. The newer navigation was not perfect and it certainly had room for improvement, but from a usability perspective it was clearly more user-friendly than the old strip UI. It was becoming genuinely pleasant to use, and many of my friends and I were getting used to it and expecting it to evolve further. That is why it is frustrating to see such a reversal without any clear explanation or communication about why this is happening and what the plan is.

I also understand that you are developing Horizon Worlds and that different elements come and go in the system UI. However, from the perspective of many users (including myself), Horizon Worlds currently does not provide enough value to justify being pushed into the interface “from all directions.” Personally, I would much rather see Meta focus on a smaller number of truly high-quality worlds with a clear standard (e.g., higher visual quality), and on a meaningful separation of environments for children and for adults. In practice, many worlds feel unfinished and it is often difficult to find other people there because the active population is low. I am mentioning this only as context — the main reason I am writing is the system navigation.

Back to the navigation UI: I would understand if you wanted to remove, reduce, or better “hide” elements like Horizon Worlds within navigation. What I do not understand is bringing back the old navigation UI, which from a modern UX/UI standpoint is, for many users, simply not usable. In our community, some people are already considering selling their headsets and switching to another manufacturer. We trusted that the system UI would steadily move forward — lately, however, it unfortunately feels like it is getting worse in some areas.

To be fair: my main complaint is not that there are fewer truly high-end titles targeting Quest 3 specifically. I understand that Quest 2 is still a major factor and that developers often prioritize platforms with larger user bases and better monetization opportunities. That is logical. What feels unacceptable, though, is stepping backwards on something as fundamental as system navigation — especially without explanation and without giving users a choice.

In many cases, it would “only” take a few core things to be done properly: a stable, modern navigation UI that matches today’s standards, a few strong flagship titles, and a handful of truly high-quality, meaningful worlds/environments. I speak from experience — we have built e-commerce systems for tens of thousands of users, and major UX changes like this, without communication and without an opt-in/opt-out option, typically lead to a rapid loss of user trust.

There is also the long-standing issue of mixing child and adult audiences. In my view, it would make sense to offer a clear separation between children’s and adults’ environments, even if that required optional age verification. Having the option to meet only verified adult users in certain parts of the system would significantly improve the experience for both groups.

Recently, using Quest 3 has been bringing me more frustration than enjoyment. And this is not just my personal opinion — I repeatedly hear similar feedback across our VR/MR community. I understand that nothing changes overnight, but the overall situation around Quest 3 has been difficult for many users for a long time, even though I gave it a lot of goodwill as a technology enthusiast. Lately, it also creates the impression that part of the focus may be shifting toward other product categories (such as smart glasses). I do not want to speculate — I am only describing how it looks from the outside.

I would appreciate a clear response at least regarding the navigation UI:

  1. A) Is the return of the old “strip-style” navigation in v85 intentional, and is it meant to be permanent?
  2. B) If this is a temporary change within PTC, do you plan to bring back the newer navigation (and if so, in which version or timeframe)?
  3. C) Why was the toggle removed from Experimental settings (if it was previously available)?

I do not write like this often, but the current situation genuinely upset me. I would be grateful for a factual response and at least a basic explanation.

Up and Coming
January 7, 2026

Hello,

Thank you for taking the time to share such detailed and thoughtful feedback. We genuinely appreciate hearing from experienced developers and designers, especially those actively participating in the PTC program. Input like yours is an important part of how we evaluate changes before they reach a wider audience.

We understand that the recent system navigation behavior in v85 has been frustrating for you and for others in your community. Changes to foundational parts of the system UI can be disruptive, particularly when they affect workflows users have already adapted to. Your concerns around usability, consistency, and communication are heard and have been shared with the relevant product and UX teams.

As part of the PTC, features may be adjusted, temporarily rolled back, or tested in different configurations while we gather data and feedback. This can sometimes result in experiences that feel like a step backwards, even when the longer-term goal is improvement. While we are not able to share specific timelines or implementation details, please know that the navigation experience is an active area of iteration and discussion internally.

Regarding experimental options and toggles, these are periodically added or removed as features evolve or transition between testing phases. Removal of a toggle does not necessarily reflect a final decision on the underlying feature, but rather the current state of testing.

We also appreciate your broader perspective on Horizon Worlds, audience segmentation, and overall platform direction. While we cannot comment on future plans, this feedback is valuable context and contributes to ongoing conversations about how to better serve different user groups.

We recognize your frustration and appreciate the constructive way you have articulated it. Additional updates and refinements will continue to roll out over time, and feedback from PTC members like you plays a key role in shaping those decisions.

Thank you again for taking the time to reach out and for being part of the Quest community.

Best regards,
Randal

(Full disclosure, I'm not the Meta Quest Team, but that's the response we will probably get! I agree, I liked the Navigator, and also I temporarily got a NEW updated Navigator that had battery status and time on it, but it got taken away after 24hours... no response from meta on that!)

Up and Coming
January 7, 2026

Duplicate post by accident

New Participant
January 7, 2026

Hello,

sadly this update seems to also disable the possibility to start meta PC apps from the menu. We have to start the deprecated and frankly extremely **bleep**ty dashboard again to launch into PC apps. Please fix this asap.

Participant
January 7, 2026

I am on this PTC and discord connect is still not working for me. Did not work on 83 either.

https://communityforums.atmeta.com/discussions/OtherTroubleshooting/connecting-discord-account-does-nothing/1359950

New Participant
January 28, 2026

We had issues with V83, projected pass through. we had to move to PokeAHole as projected passthrough. All working then, but V85 has just broken everything again. Just replying for the statement of Removing Projected Passthrough incase your using that.

 

okeyone
Up and Coming
January 10, 2026

I haven't gotten the update yet but am disappointed to hear Navigator has been removed.  I'm one that became fond of using it. Guess we'll see in time.

New Participant
January 10, 2026

Getting really nasty distortion in passthru in v85. Think its possibly time warp.

New Participant
January 10, 2026

Also give us back navigator

 

okeyone
Up and Coming
January 10, 2026

Yes please, plz

Up and Coming
January 11, 2026

None game works for me in VR in this PTC version 😒 
Solution: I downloaded the setup.exe file from meta website, reinstalled the windows app, selected there the "Repair" option, and win app rolled back to v.83.
All the games work now again.

New Participant
January 16, 2026

Can I get a simple tutorial? My meta Horizon link doesn't have a repair option.

Choleni
Honored Contributor
January 16, 2026

lindietk​  download the link app setup.exe  and try to install it. It'll tell you, it's already installed and give you the repair option.

If you've enabled in PTC on the pc link app, you can just disable it and you will get "updated" to v83. You don't need the repair option to do that.

Just look in your settings - general - public test chanel, toggle on or off.

Honored Contributor
January 14, 2026

Why isn't this in the announcement section of the Quest thread???  Cheers.

 

i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 64Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers
Up and Coming
January 14, 2026

Just thought I'd put it here instead, no big deal

Honored Contributor
January 18, 2026

But then it doesn't show on the announcements recent blogs page and can easily be lost among all the other active and new threads.

New Participant
January 14, 2026

When playing VR videos from the TV app in the media player, as soon as I look down, the entire screen becomes full of artifacts, and screen tearing also occurs.

In the browser, screen tearing occurs whenever I scroll the webpage.

Honored Contributor
January 14, 2026

It's PTC, there will be lots of issues. Just report it as a bug through the headset. If you want a stable experience stay away from the PTC program and wait for the official release. 

New Participant
January 18, 2026

I’m experiencing an issue while playing Beat Saber.

My current Beat Saber version is v1.42.0. Previously, on OS v83, the game launched and worked normally. However, after updating to OS v85, the game gets stuck on the loading screen.

The screen turns completely black with white stars. I can only see two black controllers and two footstep icons. When I move the controllers in this dark space, I can still hear sounds.

I’ve tried uninstalling and reinstalling the game multiple times, but nothing has changed.

Please let me know what I should do next.