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I hope you guys add jordan to the list of supported countries as i enjoyed meta quest 3s in a shop ( i tried it only didnt buy ) i want to buy bettwen march to june But jordan isnt supported i request that you guys add jordan to supported countries happy thanks, kareem
Hi everyone,Our team is submitting an app for Early Access through the App Submission form. Our app currently is performant on Quest 3, but we are working on some updates to make it performant on Quest 2/Pro. If we submit our app and make it only available on Quest 3 (i.e. set Purchase-Blocked Devices to Quest 2 and Pro) for now, can we go back and add Quest 2 and Pro availability later? Or will this option be blocked and/or will the app reviewers even look at it?Thanks!
Does anyone know if there is a library app in development? Like an app that you can connect your Kindle account to and set up shelves in an area with the books you own and read them all in vr like you are in a real library. Think that would be an awesome app.
I've been experiencing a bug with the Quest 3’s inside-out upper body tracking. The issue happens when you take the headset off and put it back on—the Inside-Out Body Tracking goes haywire. The only fix I've found is restarting the app that utilizes the feature. Pressing the Meta button also doesn't trigger a recalibration. I spoke to a Virtual Desktop developer as Virtual Desktop is a good application that utilizes the feature, and they confirmed it's not on their end; Virtual Desktop just forwards tracking data. This seems to be a problem with the headset or its software. I created this form to see if anyone else is running into the same problem.Here is a video showing the issue:https://www.youtube.com/watch?v=nyaQkGfzc-8
NOTE III: I've started a reddit thread in indiedev if anyone wants to add or comment on it here: https://www.reddit.com/r/IndieDev/comments/1g8yzc4/warning_the_meta_quest_store_may_not_be_indie/NOTE II: Meta Quest Store has no intention of helping indie developers if there is something wrong. Please see the ticket thread I have had with the team and then the response I recieved today, at or near the bottom of the comments.NOTE: If any other developers are having this issue, reply in here, it seems there are more of us than I thought. Let's try to get one big item going.Hey Meta Quest Team,Yes, I did a post last week about how our game has been approved and is not visible in the store and I'm doing another one. I appreciate that you responded, we sent an email to the support email you gave us, but it just went to the same team that we have had an open ticket with for the past two weeks. Two weeks!!! Our game is only visible if people type in its name exactly.
Hey guys, I am Larry, and I created Abby Normal Studios early this year specifically to create and release some casual games that would be fun to play on a VR headset. Quest2/3 seemed an obvious choice, based on what I understand to be the total number of units shipped.When I first published "Close Encounters", it went to App Lab of course. Since there was no way at that time for App Lab submissions to provide keywords for our apps, my submission was lost in the chasm and could not be found unless the exact name was provided in the search bar. Sales from App Lab were basically zero.When App Lab was combined with the main Meta Store, I was thinking that my app would finally be searchable, which might greatly improve sales. That did not happen, of course, because the keyword search does not work, even though keywords are provided in the app metadata submission.None of this should really be that surprising, given that the merge of the App Lab content and the main Meta St
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My email and two-factor codes (both from SMS and authentication app) are not working when I try to login to my admin account. I tried creating a new password but it also won't let me login. Would appreciate any help.
Hi thereI wonder if meta quest 3 can help patients with glaucoma in daily life like going out for a walk or to the store?
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I am trying to find a way to use the capacitive sensors on the quest 3 controllers to register touch input. This would allow for faster taps (not having to press the buttons all the way, more responsive in theory). I couldn't really find anything about mapping the capacitive triggers outside of unity or unreal engine app development. How would I achieve this mapping for native apps and apps sideloaded via apks? Any pointers would be appreciated.ps. I am a software developer myself but I haven't done any projects on VR/MR development. However I know about android devices and went as far as flashing custom roms, rooting, sideloading, modding etc.
Hello all, I'd like to present an open source library I maintain, LibOVR.LibOVR is a C# low level wrapper for the ovrpc library.It's target is code-first developers, and C# engines.It's does not require unsafe code, all native objects (Client, Session, etc)are wrapped in objects and their lifetime is managed by the library itself.I am using it to bring VR capabilities to my game framework KNI, but made ita separate library under Apache-2.0 license so that others can benefit and contribute.source code: https://github.com/nkast/LibOVRnuget: www.nuget.org/packages/nkast.LibOVR/2.1.0Demo videos: https://www.youtube.com/watch?v=SRjtcoTBq7g&list=PL5j45kel337irLF5a7vMM3do6bwdEIFTq&index=2 Thortspace (Social 3D VR and MR mind mapping software)https://www.youtube.com/watch?v=CmqJcL2nUcY&ab_channel=Thortspace
I lost my app key for several applications that are currently live in the store due to a laptop malfunction. Is there anything I can do to replace the App Store Key's or delist my apps currently in the store? I want to be able to update the current ones I have in the store.
BRING IT BACK PLZ!!!!!
So I've started using my Quest 3 as a cheap alternative to having enormous monitors, and while mixed reality works, I prefer VR as it shuts out the room and lets me focus. But this is borderline impossible because of how much kit I'm messing round with. I've got:my phonethe left and right controllersa keyboard and mousemy personal laptop, end client's laptop and the consultancy's laptop my headphonesmy vapea cup of tea or coffee / can of coke / snacksI'm constantly popping out of VR and into AR to find something, and back again, feeling lost when I'm in VR. Because if an object was invisible when I lost track of it, the VR experience has cost me object permanence.This would be pretty easy to fix. AR Toolkit lets you detect the position and orientation of objects via printed stickers that look kinda like QR codes. Pop a printed sticker on an object, draw a bounding volume around it and have that area be visible via passthrough. Or replace them with a 3D mesh of my choice if yo
Dear Oculus Team,I hope this message finds you well. My name is Morteza Motlagh, CEO of Absolute Universe for Investment LLC based in the Sultanate of Oman. We are currently developing an innovative virtual reality game that offers unique experiences in an expansive virtual world using cutting-edge VR technologies. Our goal is to create a game where users can immerse themselves in a vast universe filled with challenges and adventures, all through the power of virtual reality.Our Proposal:We would like to feature Oculus as a key sponsor in our project. This collaboration would incur no cost for your team, and we would be honored to highlight the Oculus brand across various platforms of our project, including the website and promotional materials.Benefits of This Collaboration for Oculus:1. Promotion of Oculus Headsets:We will offer special rewards and incentives to players who use Oculus headsets in their virtual reality experiences, encouraging them to adopt this platform.T
Hello dearsI'm Morteza Motlagh ceo of Absolute Universe for Investment LLC in Sultanate of OmanWe are going to produce the amazing new VRgame in Muscat by real locationsThis is the play to earn projectWe bear all the costs of production, development and support of this new game.We ask you to support us if possible and we will use your company's name as a sponsor in our project.And this is the beginning of our cooperationObviously, in the near future, with the launch of our project, the sale of your products will increase and we will directly participate in the sale of your products.And this is a win-win propositionI look forward to hearing your kind replywith respect
Hi everyone,I have a D J I Mini 4 Pro that supports R T M P live streaming, and I'm looking for a way to broadcast the live feed directly to my Meta Quest 3. Does anyone know which apps or methods I can use to stream the video to my headset, either through R T M P or any other option that works well with Meta Quest 3?Thanks in advance for any help or suggestions!
It is known that the chips powering Quest 3 supports H265/AV1 hardware decoding (SNAPDRAGON® XR2 GEN 2 ). For web platform development(Browser Video Support for Web Platform), the official document states that Meta Quest and Meta Quest 2 have hardware support for video decoding too. And the codec includes H264/H265/VP8/VP9. Now my question is if the hardware decoding for H265/AV1 is supported on Meta Quest 3 when using the WebRTC for video streaming on the native Browser application.If the browser does not support, what other platform I could use to develop a WebRTC video streaming service with H265/AV1 hardware decoding
Hi, team! I'm using Create Federated User API but i can't find the API rate limits, where can I find that information?Thx in advance ^^
My wife is a licensed professional counselor in the State of Texas. She has a growing number of clients that are now using Oculus as an aid in their counseling sessions. While there are several “guided meditation” programs that offer benefits to her counseling sessions, much could be done to provide a more quality and beneficial mental health therapy session. As an LPC, her sessions are covered by most major insurance carriers and we feel that with the right visual/audio software, along with a wide range of potentially new hardware development, this field could expand and grow into a new way to provide superior mental health care for millions of people. Who would be the best person or persons to talk to to discuss this potential opportunity for mental health professionals and hardware and software developers thought the country and the world? Please let me know.
Ive done all the steps, factory reset my quest, uninstalled the phone app and installed it again and i still cant turn it on. I just keep getting that message "We're having problems loading this. Please try again"
Hello and thank you for submitting your application to App Lab. We are currently not accepting progressive web applications nor 2D applications to App Lab at this time. If you have an immersive VR application, kindly resubmit that.
I have a game that I would like to give to a friend who just got his first oculas. I see a way to buy a game as a gift but I just don't want mine and want to transfer the game to him. Kinda like what you used to do when you wanted to play a game back when, just give the cartridge/disc to your buddy and they were good to go. With this being digital I know it more complicated than that. However I don't want him paying for something I could just give him and be done with myself....
Hi, guy's.Perhaps someone has encountered this problem:I'm trying to create a download link programmatically but have no success. How can this be fixed? const json = JSON.stringify(someJson); const blob = new Blob([json], {type: 'application/json'}); const url = URL.createObjectURL(blob); const a = linkElement; // HTMLAnchorElement a.href = url; a.text = url.toString(); a.download = 'some-file-name'; When i click on link nothing happened.Without "download" property this link open like a document.Thank you for help
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