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Up and Coming
August 15, 2014

Worse motion sickness?

On the DK1 I was able to check out all of the demos, all of the roller coasters, everything. I only got a bit of motion sickness once or twice, and it always was after using it for a long time, and under other circumstances (long day, tired etc..)
But so far with the DK2, I have been getting some crazy motion sickness from several demos. I started getting it looking at some of the water effect on quake 2, and again on quake 1 (just playing normal for a while)
But I just tried the Helix coaster, and I couldn't even survive the thing. Ugh, had to take it off. That NEVER happened on the Dk1! Has anybody else felt similarly?

As an aside, all of these demos have been running in extended mode, if that matters.

    49 replies

    Up and Coming
    August 30, 2014
    Ah, so it's not a permanent usable solution for all applications. :/

    I also want to make note that for most of the applications, it takes a while to get sick, but Helix (the coaster) cranks it up FAST. I can barely make it through the whole thing, and if I do (which I sometimes force myself to do, hoping it will be better.. :( ) I'm pretty much done with VR for the day. Maybe it should be taken into consideration that I'm using extreme/fast demos as my base? I imagine a lot of people don't use those much, so perhaps they might have higher levels of sickness to try that kind of application to see.
    Although, I put both my wife, and friend on Helix and neither of them got sick. Sooo that's narrowing down a variable a bit. Although, the chromatic aberration thread does say it's a person to person adjustment, so perhaps their heads are just more "normal" shaped? I have a big giant head.
    'Why does DK2 even have CA? I don't remember that being an issue at all on the first version.
    Up and Coming
    August 31, 2014
    Maybe your brain is just so used to the DK1 that the more natural tracking of the DK2 feels wrong. You might just need time to unlearn the old. It's like you've been at sea for awhile and now solid land feels wavy. :)
    I know what you mean about the CA though. It's way worse than the DK1, but certainly fixable in sofware. Skyrim with vorpx, for example, has no CA. I'm hoping SDK 0.4.2 comes out soon with fixes for that and the purple smear.
    GA-Z97X-gaming gt; i5-4670k; Nvidia780Ti; 16GB PC3-17066; win7-64 bit; DK2
    Up and Coming
    September 1, 2014
    "Scofthe7seas" wrote:
    On the DK1 I was able to check out all of the demos, all of the roller coasters, everything. I only got a bit of motion sickness once or twice, and it always was after using it for a long time, and under other circumstances (long day, tired etc..)
    But so far with the DK2, I have been getting some crazy motion sickness from several demos. I started getting it looking at some of the water effect on quake 2, and again on quake 1 (just playing normal for a while)
    But I just tried the Helix coaster, and I couldn't even survive the thing. Ugh, had to take it off. That NEVER happened on the Dk1! Has anybody else felt similarly?

    As an aside, all of these demos have been running in extended mode, if that matters.


    it's that good??
    Up and Coming
    September 5, 2014
    "AntDX316" wrote:
    "Scofthe7seas" wrote:
    On the DK1 I was able to check out all of the demos, all of the roller coasters, everything. I only got a bit of motion sickness once or twice, and it always was after using it for a long time, and under other circumstances (long day, tired etc..)
    But so far with the DK2, I have been getting some crazy motion sickness from several demos. I started getting it looking at some of the water effect on quake 2, and again on quake 1 (just playing normal for a while)
    But I just tried the Helix coaster, and I couldn't even survive the thing. Ugh, had to take it off. That NEVER happened on the Dk1! Has anybody else felt similarly?

    As an aside, all of these demos have been running in extended mode, if that matters.


    it's that good??


    I'm unsure as to what you're asking about. Is what good? Motion sickness isn't good.
    Participant
    September 5, 2014
    Certainly glad I'm not the only person feeling some pretty severe 'simulation sickness'. I took delivery of my DK2 on Monday. Tried the calibration desktop demo, Titans of Space and Tuscany and was stunned by it. Myself and the wife tried Lava Inc both really enjoyed it but both of us went to bed feeling nausea (that was my over eagerness to try a rollercoaster in the first week to blame). Tuesday, Wednesday no problems played for small sessions with no sickness issues at all. But then yesterday happened. Again being over eager I tried HL2 at 2pm GMT, I lasted 5 mins before ripping the rift off my head with some awful nausea and cold sweats. It's now Friday 4:23pm and I'm still feeling the effects, exactly like a hangover (so what's that....20 something hours) woke up with it this morning hoping it would have gone by now. Tried ginger (chewing it, grating it into hot water) but no effect unfortunately. So my own stupid fault really for not heeding other people's advice and taking it nice and slow. Still.....bloomin amazing experience this VR stuff.
    Up and Coming
    September 5, 2014
    Wow, yeah. I can’t say mine has been bad enough to last that long. I only got semi-minor sickness playing Quake 1 and 2. It’s more of an accumulation for me, and playing those regular games I can last for some time before I start to feel it. However, once you DO feel it, you need to stop because the effects get exponentially worse. Don’t think for a second that you can just do it “for just a few minutes more.” As soon as you start to feel strange, you got to stop immediately. Then there should be minimal side effects.
    Someone in another thread suggested using motion sickness medicine until you are able to handle it without. If you keep using it and keep getting sick, your brain will begin to associate the two inexorably, and you will get sick even doing the most simple of VR things. Maybe even thinking about VR might start to trigger it.

    "grodenglaive" wrote:
    Maybe your brain is just so used to the DK1 that the more natural tracking of the DK2 feels wrong. You might just need time to unlearn the old. It's like you've been at sea for awhile and now solid land feels wavy. :).

    I have thought about something similar to this. Perhaps with the DK one, because of the lack of head tracking, the movement, while awesome, was deducible by my brain as being false, so no motion sickness was triggered. But the newer, more accurate motion could easily make my brain start to think that the view of realistic motion, and the lack of real motion could be a more serious issue so blehhhh :? .
    Participant
    September 5, 2014
    "Scofthe7seas" wrote:
    Wow, yeah. I can’t say mine has been bad enough to last that long. I only got semi-minor sickness playing Quake 1 and 2. It’s more of an accumulation for me, and playing those regular games I can last for some time before I start to feel it. However, once you DO feel it, you need to stop because the effects get exponentially worse. Don’t think for a second that you can just do it “for just a few minutes more.” As soon as you start to feel strange, you got to stop immediately. Then there should be minimal side effects.
    Someone in another thread suggested using motion sickness medicine until you are able to handle it without. If you keep using it and keep getting sick, your brain will begin to associate the two inexorably, and you will get sick even doing the most simple of VR things. Maybe even thinking about VR might start to trigger it.

    "grodenglaive" wrote:
    Maybe your brain is just so used to the DK1 that the more natural tracking of the DK2 feels wrong. You might just need time to unlearn the old. It's like you've been at sea for awhile and now solid land feels wavy. :).

    I have thought about something similar to this. Perhaps with the DK one, because of the lack of head tracking, the movement, while awesome, was deducible by my brain as being false, so no motion sickness was triggered. But the newer, more accurate motion could easily make my brain start to think that the view of realistic motion, and the lack of real motion could be a more serious issue so blehhhh :? .


    Yes I find it strange that I have had this carry on into the next day with no let up. 8:30PM the next day and it's still making me feel like I have drunk 10 pints of lager the night before (hey I'm a lightweight! Lol) The wifes a doctor and mentioned taking motion sickness pills;as it similar symptoms. I took paracetamol which according to her does nothing. Guess I better listen to the wife!
    Participant
    September 8, 2014
    Since the release of 4.2 I only have the tiniest of problems and they are from judder and from having the lenses not match exactly. My wife's an eye doctor and we are going to see if we can read the lenses on her lensometer to see how big a difference it is, but you can definitely feel the difference in the eye that has to look through it. I have tried a "blind" test by swapping the lenses back and forth and having someone try it and without fail everyone complains about the same cup ( yes they are both a cups, I may be not be the smartest person on this forum but I'm not that dumb, lol)

    So short answer if you have upgraded and the CA issue is no longer the problem, check your lenses real close.
    I'm not sure the quality control is where it needs to be yet on these babies....
    Participant
    September 8, 2014
    "Scofthe7seas" wrote:
    .... Perhaps with the DK one, because of the lack of head tracking, the movement, while awesome, was deducible by my brain as being false, so no motion sickness was triggered. But the newer, more accurate motion could easily make my brain start to think that the view of realistic motion, and the lack of real motion could be a more serious issue so blehhhh :? .


    I am encountering similar issues and i have a strong believe it has to do with with the level of immersion you reach.

    E.g. there where always certain game engines that made me feel sick faster than others. Most of the times those where the games i felt like "being in there".

    Because once your subconscious accepts the situation as "real" it also expects all those tiny hints to match perfectly (especially those g-forces you'd feel in a roller-coaster).

    At least my body seems to believe there can be only one reason for any mismatch between the many sensory systems: poisoning! So it's preferred solution is to try to get rid of anything bad i might have eaten or drunk ;-)

    As to the difference between DK1 and DK2: the DK1 makes me feel weird whenever i try to move my head other than just rotating, especially trying to look around a corner or such.

    In DK2 it seems i notice even smaller mismatches, small amounts of judder while turning my head, unproportional tracking like e.g. looking straight up in the ctrl-alt-studio viewer or even small camera movements not initiated by my own head movement.

    I think for me the higher sensibility for small mismatches in the DK2 stems from it's overall increased "fidelity", so my brain accepts the situation as "real" much easier...
    Up and Coming
    September 12, 2014
    Same here. Except for Tuscany and Config utility desk I feel horrible trying demos. Some of them make me feel horrible after just 15 seconds using it and I need some hours to feel good again. It's sad, I expected some sickness but not this severe nausea.