Quest Development
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There is a bug in Android which has made it into v76.1023 without the fix.I logged this bug with google last year and it was fixed.https://issuetracker.google.com/issues/347991522#comment5Could you port this to the HorizonOS as it prevents my app from working properly.My app uses mdns to Auto Find the Quest and it cant be found properly with this issue.
Previous version < v76 worked with my app to access the USB camera for forwarding elsewhere on the network.However trying to accesses the USB camera and asking for USB permissions causes this exception now.2025-04-28 11:07:26.486 14877-14877 UsbConfirmActivity pid-14877 E Unable to start activityjava.lang.SecurityException: Permission Denial: starting Intent { act=android.hardware.usb.action.USB_DEVICE_ATTACHED flg=0x10000000 cmp=com.virtualhere.androidserver/.UsbEvent (has extras) } from ProcessRecord{151b64a 14877:com.oculus.os.vrusb/u0a54} (pid=14877, uid=10054) not exported from uid 10147at android.os.Parcel.createExceptionOrNull(Parcel.java:3079)at android.os.Parcel.createException(Parcel.java:3063)at android.os.Parcel.readException(Parcel.java:3046)at android.os.Parcel.readException(Parcel.java:2988)at android.app.IActivityTaskManager$Stub$Proxy.startActivityAsUser(IActivityTaskManager.java:2185)at android.app.Instrumentation.execStartActivity(Instrumentation.java:2091)at andr
Quest 3V76Link Cable. In the headset I am seeing strange lines, when playing the likes of Skyrim VR,.If I look at the reprojection on my monitor its fine. So its specific to viewing the display within the headset.These lines are semi transparent and are horizontal in the view screen, would be hard to show in picture form.
Hi,I started with the developer instructions, but when I connect my Quest 3 to my USB port, nothing happens. The PC does not give any feedback that a device is connected and the Quest 3 also does not realize any connection.Also in the Quest 3 Settings, I could not find the entry to enable developer mode. I found it however in the Meta app, but activating it did not make any developer settings visible like it was with the Quest 2.My developer account is set up and verified according to the documentation. I also developed with the Quest 2 before.I also tried the Quest Link (with the official cable from the Quest 2), but again the cable connection did not work. Air Link works fine via WIFI though.Am I missing something? Did I miss installing a Quest 3 PC driver? Is my USB to old (3.0)? I tried different USB ports, 2.0 and 3, but with no difference.Thanks!
Whoever chose the USb in the quest 2 should be tarred and feathered. Three quest 2 and all three the USB failed.
Hi, I'm not a Developer, but I've been trying to get a controller alignment/adjustment issue to the attention of the Quest 3 developers for a while now with no luck, and someone suggested I post here.To save me reposting it all again, here's my post about it: https://communityforums.atmeta.com/t5/Get-Help/Q3-controller-alignment-off-Not-fixed-after-2yrs-How-to-contact/td-p/1314590I've been through a hellish time with basic 'tech support', emailing back & forth 8-9 times (with I think 8 different people replying each time!), before they finally acknowledged that they have no contact with Meta Developers, so that was a big waste of time! 😞Thanks for reading.Tom.
I'm running the Quest 3 in an environment where the mobile app is unreliable and I would like to easily swap between different types of controllers (I have a 2 pairs of pro controllers and 2 pairs of regular controllers).Is there a way, maybe through ADB, to unpair controllers? And on that note, is there a way through ADB to jump to the pairing screen so I can hook up the other set of controllers without needing to hand-track my way through settings? Thanks!
In my PC have nVidia Quadro P5000, 16GB GDDR5X Memory graphic card and I'm not able to connect my quest3 properly kindly provide update so that i can connect my VR headset using DP to type C connector.
Is there any way for developers to deploy ML models for inference directly on the Quest 3's NPU instead of the GPU?
Hello Developer community,I am trying to connect my VR project with firebase realtime database. I am aiming at storing these interactions there but nothing gotten yet.
I get a certificate error when trying to install my apk containing the entire game on sidequest. but if I just install one scene or a couple of scenes , I don’t get this error. What’s triggering it? Also I set up my KeyStore too. Photo attached
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This has been asked many times in the past when the Q3 was introduced and fast movements caused repeated tracking issues. Not only did we not experience tracking issues with the Q2 controllers (possibly the ring was responsible for the better tracking?), but many of us have adapters specifically fitted for Q2 controllers. It would make many users very happy if Meta would do this. Thank you in advance for your help with this request!
I’ve waited a long time for a vr headset and got the meta quest 3s but when I got to the point where I needed to update it was stuck on applying update and was constantly turning off and on
Meta Horizon World Builder using a Quest 3. No matter what I build, even just set out a simple block into a new world. When I try to paint the block I get an error message "cannot paint tri-mesh". 😓I'm so stuck and can't seem to move past this, even after hours and hours of trying to find the answer myself. I suddenly feel like the only person with this issue. 🤣Help would be greatly appreciated. 🙏
I am curious on how to root my quest 2, I want to root it so that I can use a lot of apps with my headset that require root. I tried doing it by going to the usb update menu (bootloader) but when I connected my linux with adb and put "fastboot devices" but it came up with "no permissions (missing udev rules? user is in the plugdev group); see [http://developer.android.com/tools/device.html] fastboot" and no command worked with fastboot. I also tried "adb reboot fastboot" but on the headset it showed "Fastbootd" and the options were reboot and recovery mode, but still the fastboot didnt work and it came up with the same error. so can i get any help trying to get the bootloader unlocked and rooting it? thank you.
Hi, we're using Required Asset Files to store our Unity Addressables data, and it works correctly from a clean install, but after updating to the next version our files don't seem to have been updated correctly. The bundles do not load the new content, but instead only the old content.We have ensured that the file names are the same from one build to the next.Here's the documentation we followed:https://developers.meta.com/horizon/documentation/unity/ps-assets#required-asset-filesI've also posted in the Unity discussion topic about using expansion files and addressables with a bit more information: https://discussions.unity.com/t/combining-addressable-with-oculus-expansion-files/756000/25
Hi, has anyone had an error come up when trying to create a Quest or Achievements in there world were it won't load then puts a message which when clicked stops you looking at the other editing tabs?
We're seeing when we attempt make a valid IAP purchase, the IAP_LaunchCheckoutFlow is taking the user to the Meta Store, not Purchase Confirmation dialog. Usually after 60 seconds (when we flag the message as timed-out) you can make the request again and it works the second time. I can think of any scenario where this would be a desirable outcome.I have tried with both the v74 PlatformSDK Plugin in Unreal Engine and the v74 Oculus Platform SDK in Unreal Engine across two projects.
After an auto-update, the headset no longer prompts for USB debugging permission for my computer to perform ADB commands. On my computer, the `adb devices` would list the device as "unauthorized".Things I have tried:- Change Cable and Port- Restart Oculus / PC- Re-enable "custom settings" and "MTP Notification"- On computer: Delete ADB key: ~/.android/- On computer: Kill and restart ADB server
Please can you add the ability to cast from a child account? This would be really helpful for families to enjoy playing together and for parents to monitor children more safely.
Hello Horizon OS community,Multiple YT creators point to the Skybox product as the only currently licensed solution enabling iPhone screen mirroring / casting from iOS devices to Meta Quest 3 VR workspace environment.Solutions like Phone Link or Dell Connect showcased in the 1st 2 min of this video seem to only be availible through a rather cumbersome setup where you have to launch a 3ed party app like Virtual Desktop or Immersed.Our team is running iOS 16.6.1 on iPhone 13 Pro devices with the latest v.74.0 version of Quest 3.Reaching out to confirm if there are other solutions within the Horizon OS ecosystem native to the standard iOs phone app (in/out call audio) and Quest 3 main manu enviornment (like whatsapp or remote desktop for example) currently availible.Thank you for your help in advance.
I have created basic CustomUIs for a couple worlds in Horizon Worlds and have noticed lately users intermittently cannot see any CustomUIs in the world. It does not affect all players. About half the players in the world will be able to see the CustomUI, the other half will not. The CustomUIs are all in Default mode and only contain 5 static pressable buttons.
Hello, after my Quest 3 was upgraded to system v76.0 last night, it was unable to connect to the Wi - Fi 6 (TP - Link TL - 7DR5150) that I had been using. However, it can connect to the 2.4G secondary hotspot of this AP or the hotspot of my mobile phone. It seems that it is unable to connect to Wi - Fi 5 and Wi - Fi 6. Deleting and re - establishing the connection didn't work, and even restoring the factory settings didn't help. May I ask what the problem is?
i cant install apk with a file explore since yesterday and i need to test my unity game but i cant get it to the official page so i cant test there
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