Recently active
How do you split world monetization when collaborating as a group? Does it show how much was generated from a single world? Is there any way or plan to make it where other editors can be notified how much the world made?
Let's say my world has 8 players max. Does it mean that's all I get unless someone leaves and another person joins?Or once one world is full, another instance gets spun up and 8 more people can join in?
I'm a developer in mainland China and I want to participate in the development of MHCP games, but the Horizon system prompts that it is not currently open to our region. Even if I change VPNs many times and choose VPN nodes in US, it still did't work. Is there any way I can open MHCP games in Horizon?😔
I have been working on the new Economy world tutorial from Horizon World Documentation and find that line 82WorldInventory.grantItemToPlayer(player, this.props.lootSKU, this.props.lootCount);doesn't increase the quantity of the in-world item as expected.Here is the screenshots of the setup and debugging console messages:Reference: https://developers.meta.com/horizon-worlds/learn/documentation/tutorial-worlds/economy-world-tutorial/module-2-setup
I just updated to the latest version of the Desktop Editor, and now when I try to create a new object in my world, I get this error: Spawning is not supported for asset type _UnknownValue. I created a new world and tried to see if the issue still occurred, and it did. I also tried restarting the editor, and that did not work. The Desktop Editor is essentially bricked now..
Does anyone know what's going on with the scaling in rooms? It's started only allowing the newest arrival to scale and no one else. Then they get stuck. In trimesh world
So, I took Build Your First Game sample, added a few things there, added a trigger with simple script to change material on an entity. It's not a public world. I published the world, added a few testers and sent invites to them.When I join the world in Quest 3, everything works for me. However, when another tester joins it - I don't see them at all. They don't see my avatar, but they see white label where I spawned (which doesn't move when I move). Trigger and script don't work for them either. We can be on voice call talking , but that's about it.What am I missing ?P.S. I had my Desktop Editor open with my world loaded. I saw one of the testers joining in and I saw his avatar. Then I pushed play button and joined him in the world. Everything worked as expected. However, when we both join from HMDs, we don't see each other (I join via pressing "i" icon, then 3 dots icon on the right and choosing Preview World).
Let's say I want player to attach some entities (items) to its wrist, fingers, arms, head, etc. in-game in runtime (and keep them on from session to session). The items could be hats/helmets, rings, bracelets, etc. from either in-game economy or IAP items.If such thing possible, is there a guide about it ?
So, last night did some typescript doodles, if I may say so, and stuff work working 100%. Loaded my world into Desktop Editor today, at about 6:30pm CST, and found out that nothing works at all. Has anyone experienced such misfortune in the past?
Hi all, my first post here. I am exploring Horizon Worlds and new to the MHCP. I got really excited about the 3D 180 degree video that is in Music Valley and was hoping to explore building a virtual concert of my own, but I do not appear to be able to find any information streaming. All I have come across is this https://www.uploadvr.com/horizon-worlds-now-supports-3d-180-video-for-concerts/Is this an available feature? And if not is there a way to build a relationship with Meta so I can leverage this feature.ThanksSean
More of a feature request than a question: I try to use low poly models and simple textures in my worlds to improve performance. I notice that Gen AI 3D models and model textures tend to have a lot of detail. And if I try my best to get Gen AI to generate low poly models the result is not great.Would it be possible to have a low poly option for Gen AI models? Perhaps something that can be generated by simple extrudes, insets etc ?
Hey all, I just wanted to share a tip after inadvertently discovering that I've been using the wrong type of plane for one of my projects, which has been causing my world vertex count to be higher than I expected.Here's a screenshot of what the 2-sided plane vs the 10x10 plane looks like in wireframe mode.Use the 2 sided plane to keep that World Vertex Count down!
Hi! I've multiple topics I wanna share in this thread. 1. The Bonus Time for July 2025 is showing but in the wrong month, its currently displayed for August 2025. The August Bonus Time for Headset & Mobile does not show up. 2. I'm very confused if it comes to the Bonus Time period.According to the documentation it's 1. until 28 of each month.But now in my Bonus Time panel says Bonus Period for July ended on 1. August Does this mean we still get paid for the last days of each month? Or what happens with the missing days between 28 and the last day of each month?According to this Screenshot we get paid from 1. to last day of each month. If it only counts from 1 to 28, what is happening with the last missing days of each month? Will they be added to the next month? Or are they just gone without any reward? Would be super nice if we all getting more transparency according to these topics. Thats it for now :)Thanks!
Hi all!I would like to restrict my player to move side to side only, not forward or back. Is there a way to do that? If so, can I limit my player to how far side to side? For example, subway surfer, user can only go side to side on certain amount of lanes. The user isn't moving the player forward at all, it does it himself (or the world is coming to the player)
Is there any way to get Gen AI to generate seamless textures? At least on a hexagon I can't get it to work.
Hi all, I am trying to set up a durable IWP for my game LZR[X] with a test object at 0 meta credits, but I cannot get it to work.In the editor it tells me "Purchasing unavailable. Purchasing is only currently available in Meta Horizon Worlds VR" and when published "There was an error with purchasing 'object'. Please try again later". Surely this isn't the case as how can consumable-based games work?Essentially what I want to happen is that players can purchase equipment before starting a game. At the moment I have 8 lasers that can be 'grabbed', but it is a bit of a clunky system and eventually I want to scale it so players can arm themselves, grab power-ups and different bits of equipment is available.I am on the MHCP. You can see the issue if you head over to the right-most leaderboard here. It's intentionally not obvious atm https://horizon.meta.com/world/1943738609728861
Who can help me? I would like to transfer items from Sketchfab to Horizon to use in worlds, but I can't do it. I've tried this via Blender (4.3/4.4), but I can't get any further than downloading an item in GLBT or something and then ending up on a Blender screen. I've already tried several ways, but every time I try to import it into my item list, Horizon doesn't accept it. I've already watched videos, but I can't figure this out either. It's not explained clearly enough for me, and my English isn't that great. I can convert structures to PNG for my worlds, that's no problem, but it's purely about 3D items like houses and objects.
Hi everyone. I published a world tonight and noticed that after it was published the triggers weren't working. When a player walks into the trigger it triggers voice or music. The triggers work fine in edit mode. Any ideas how to fix this?
Hi all, I'm having an issue with the OnPlayerEnterWorld event not firing in my world.Here's my code snippet: import * as hz from 'horizon/core'; class TestScript extends hz.Component<typeof TestScript> { static propsDefinition = {}; start() { console.log("Hello world!") this.connectCodeBlockEvent(this.entity, hz.CodeBlockEvents.OnPlayerEnterWorld, (player : hz.Player) => { console.log("HEY THE PLAYER JOINED THE WORLD!"); }) } } hz.Component.register(TestScript);I can see the "Hello World" String in the console, but I do not see the "HEY THE PLAYER JOINED THE WORLD!" string after I click the "Enter Preview Mode" button in the editor. I attached this TestScript to an empty game object in my world, and I have the script executing in "Default" mode.I'm not sure what I'm doing wrong here. I'd appreciate any advice!
I have been experimenting with the in world shop gizmo with the commerce mechanics. While the World shop itself works fine, I'm confused about the IWPSeller gizmo.When putting the IWPSeller gizmo into my world and configuring it to a single item and setting it as a trigger/button.I get this menu pop-up when triggering the interaction with the IWPSeller:I don't see any options to purchase the single item in-world and it just tells me to load it on a VR headset. Is this intentions? Are we only supposed to use this Gizmo for VR worlds?Note: I am testing this within the Horizon World Desktop editor.
Hello,There seems to be a new update as of today that broke Custom UI for my world. Another user in the discord also reported similar issue. This seems to happen when the world has many local custom UI with bindings. Some of the bindings stop working and some UI will not load asset or slow to load image asset. And I use Focused Interaction to pan my camera, this becomes laggy with this new issue. Note this issue is not seen with a simple world with a few local UI and bindings. Only ones with many UI local UI with bindings.
Frustrating to see that my stats (Insight and Milestone) have not been updated in about a week. I can see from the leaderboards in my Galactic Treasure Hunt game that I had a lot of visitors recently so would love to see the stats.My understanding is that the stats are supposed to be updated daily with a 2 day delay?
Hello,🖐 I installed the Worlds Desktop Editor from the official website, and it was working fine initially. I downloaded it the day before yesterday and was able to use it for about a day without any issues. However, now when I try to open the application, nothing happens. It seems like it's attempting to launch, but it doesn’t fully open, I am stuck on a black screen. Before this issue started, it repeatedly prompted me to log in—despite already being logged into Facebook. I’ve tried restarting my PC, uninstalling and reinstalling the app, and checking for updates. I also installed the version from the Link store, which launched successfully, but it didn’t log me into my account nor did it prompt me to. I’ve searched through the forums and tried the suggested solutions, including making sure my drivers are fully updated, but the problem still persists. Any help or guidance would be greatly appreciated.🤙 Thank you.
Hello,We’ve noticed that the Estimated June Bonus Earnings have not updated since June 17th, 2025. Normally, this data updates with a two-day delay, so we’re concerned that it may no longer be tracking correctly.As we rely on this data to calculate payments for our developers, we would appreciate it if you could look into this issue at your earliest convenience.Additionally, another company informed us that they don't see the option to sign up for the June bonus, even though the signup period should still be open until the end of today. Could you please clarify if the signup has closed early?Best regards,DreamArchitects
I see leaderboards are broken on the Android mobile app today. When I click on the finger icon I expect to zoom into a leaderboard but instead it disappears.
Already have an account? Login
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.