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Is there a quick way to get a rid (delete) my assets from my project? I can't find anything about that. Luckily I had them in the subfolder, so I deleted subfolder. But now I have to remove them from "deleted assets" one by one. It's such a horrible UI/UX :(Thanks
Hi there, Could a manager please contact me regarding an urgent issue? I have an account issue and need an email address. All the responses I am getting are AI replies.
Hey Hey!!As I have been diving deep into learning TypeScript and with help from some amazing mentors and fellow creators...I started collecting and memorizing hotkeys that have seriously leveled up my workflow. So I made this fun little cheat sheet (attached!) to help me keep track, and honestly, it’s been a game changer!!I'm super curious... What are your favorite VS Code shortcuts, tips, or hidden gems? I would love to keep adding to this list and learn what helps you code smarter, not harder!
We’re encountering a critical World Streaming issue in our Horizon World Power Wash (Creator: Ash.xo | Scripting: Laex05 | Art: FlexedTie | Testing: OspreysPJs). Issue: In the live environment, the car and box are supposed to appear together at each wash station. Sometimes, only the box appears. Without the car underneath, the box won’t dissolve, which breaks the mechanic. This does not happen in dev or test, only in live. Expected Flow:Box and car appear together,Player soaks the box,Box dissolves (if a car is present),The player cleans the car and receives a reward.Current Problem:The car fails to load, so the box stays in place.Players can’t continue,Triggers appear to fire correctly, but something is preventing the car from loading in live,Background: We originally avoided Asset Spawning due to reliability issues and used off-map movement instead. That approach is now causing serious capacity and performance problems, so we’ve moved to World Streaming. The system works perfectly in
MHCP Community Meeting – Our Voice, UnitedSaturday, July 12th @ 3:00 PM EST🔗Join Zoom Meeting https://us06web.zoom.us/j/89388485442?pwd=v2QEngX23C2SO8KF8g6utLACtYz7nG.1Meeting ID: 893 8848 5442 Passcode: 485639 Our next MHCP Creator Meeting is officially locked in.These meetings are more than just conversation, they’re a chance to take collective action. Each time we gather, we compile your top priorities into a formal letter that’s submitted directly to Meta. This ensures your feedback isn’t just heard, it’s amplified as a unified voice from the creator community.What’s This Meeting About?We'll be reviewing recent platform updates, discussing the current response from Meta, and surfacing new community-driven topics to shape our next submission.Here’s what we’ll do together:Share recent updates and feedback from MetaDiscuss challenges and opportunities on the platformPrioritize topics submitted by creatorsCollaborate on ways to improve the experienceSubmit a collective statement
hi,for only one of my world, the horizon desktop crashes and restartson trying to open the Quests tab (System -> Quests from the top menu bar).This happens only to this instance of this world (which is published)). I have no issues if I clone this world, or if I try in another world. My Collaborator (not tester) to this world also face the same issue.Please let me know if I am missing something in the configuration of this world, or any fix, or anything else you want me to try.Ussie also reported in Report Issues and feedback from the desktop editor. Track Id : 1029747956038775
I am seeing in the docs that animated FBX is not supported. Is it still the case? Asking because how else would I create AI NPCs (enemies, etc.) or animated weapons or even just props without bringing in animated models.
My insight stats are now delayed by almost a week and a half. It is difficult to make changes to improve the time people spend in the game if I have no stats to see how game performance changes.I have not seen any recent complaints about stats from other developers so I wonder if this is something specific to my account?
HOW DO I MAKE A SIMPLE PASSWORD SYSTEM WITHIN MY MAP WITH 4 COLORS RED GREEN ORANGE BLUE IF THE CORRECT CODE IS ENTERED THEN I CAN CONTINUE MY MAP THE STRINGS DO NOT SEEM TO BE WORKING PROPERLEY ON MY DEVICE DOES ANYONE HAVE EXAMPLES OF HOW THIS CAN BE DONE PROPERLEY WITHIN A HORIZON WORLD MAP
Hi,I’ve been reviewing the World Streaming documentation and had a few questions as we plan a larger-scale experience:Do level/subworld streaming systems raise the overall ceiling for vertices or triangles?Or are we still limited by the same global budget, even if the content is split into multiple sublevels?Can sublevels be dynamically loaded/unloaded based on each player's location or visibility?For example, if we track what each user can see or access, can we load only the levels relevant to them, instead of loading all sublevels globally for every player?Is there a maximum physical size for the world or any spatial boundaries we should be aware of?We're planning to divide our experience into distinct sections (e.g. themed areas) and teleport users between them. Each section would be its own sublevel. Would that approach work within Horizon’s spatial or performance constraints?Any guidance or best practices would be really helpful. Thanks!
Hi, been away for months. Got time this weekend to catch up. Is there a hall of fame page for the recent winning worlds? I tried a few keywords on search like "first place" "winning worlds", etc but the results are just many so i thought maybe it's easier to just ask. Yea i want to visit the winning worlds in the last competition this weekend, thank you !
Hi all. Since the last update, my partnter and I can't use the Move, Rotate and Scale tools. We select it and it doesn't appear the arrows, etc.This is a big problem for us, we are trying to participate in the Mobile Contest and we can't make anything.We have tried different backups, reinstall the editor, etc. Not solved it.The game were it happens is The Sepulchre Adventure (tumbak7). Any help please?P.D: This was happening also to more people, in the community discord a guy posted this bug also.
Any hints on how to attach an interactive asset to the Player OnEnterWorld? My problem is that I know how to attach objects with Code Blocks, but interactive objects already have script connected to them. Is there a trick to do it? Thank you for your help!
Are there any hyperlinks or resources available to catch up on past workshops? Sometimes I miss them because they fall on days when I’m playing drums, which is a big part of my life and routine. I’m really trying to improve and grow my world, but I’m struggling. I’d love to see more support from experienced world creators—maybe through mentorship schemes. It would be amazing if creators of larger, more established worlds could help promote and guide smaller creators like me. I’m a strong advocate for community growth and believe we can all build better together when we support each other.
Discord access?
I have this issue, where bullets will go through players and will not emit the OnProjectileHitPlayer.Gun and ProjectileLauncher are player owned and gun script is local. - When it is just me and NPCs, no issues, NPCs can be hit- I was able to test with 1 other person and didn't have issue (could of been luck)- Once I get like 3 or 4 players, bullets will now go through players, but its like player1 will have certain people that there bullets will hit and certain that will miss. Like it is random for each player.- Haven't seen any issue with static objects.
I've asked this several times in different places by now. On this forum, in the Discord, still no answer.Please give us shared folder access, we need it for the competition.
On Telegram, you can share games from the numerous game bots or web apps they have directly from the app. It would be a great way to get new players for us as developers if a similar feature is added to Horizon Worlds.
Hello everyone, I'm having this warning signs all over the place (building mode or regular worlds hopping on the headset, it seems like it all stated after the update on 06/25/2025, I have tried to uninstall the D.E, the stand alone editor but I not getting rid of the problem, any suggestions on what else I can do? I haven't been able to build or get around visiting worlds and meeting all my friends. Thanks LitlMan69.
I had a relatively simple sublevel that surprisingly was at 107% of the vertex limit according to the World Capacity option in the desktop editor. So I made a copy of the sublevel and deleted everything in the hierarchy. I was still at 68% of the vertex limit.I then started reducing the player limit. When I got to 8 players, I was then at 20% of the vertex limit.I suppose that it might make sense that the vertex limit would depend on the player limit but surely empty worlds should have low or zero vertices? I wonder if there is a bug in the world capacity vertex calculation in the desktop editor?[EDIT] I just tried the same thing with a new world - no content. Same thing. If I set the player limit to 8, the world capacity indicator said that I was already at 20% of the vertex limit. If I set the player limit to 32, I was already at 68% of the vertex limit. Seems like a bug?If it is a bug I can report it.
Any thoughts here? Llama and Specialist have not been particularly helpful.I'm trying to have a spawned asset fade into view when a player enters into range via a trigger gizmo.
According to insights stats, I have two games that dropped from more than 100 thousand impressions on June 15 to almost nothing now. So far as I know, these impressions are almost all from Meta's internal advertising. What could cause such huge variation? Is there anyway to get the impressions back up?
I need advice regarding SDK. Or if I'm going about this the wrong way, redirection & recommendations.I am decent at SourceSDK. Source SDK is used in making maps for videogames such as 'Left for Dead' ('L4D') and 'Left for Dead 2' ('L4D2'). Should I think of SDK used in/with Meta as similar to SDK as used in Source (and L4D2)? Or alternatively, am I barking up the wrong tree completely?Also, can I make 'Navigation Meshes' to be used in Augmented Reality with Meta? Also, do Meta glasses allow see thru vision with additional AR or must the player/consumer used the headset/goggles and thus the real world is not seen?Thx everyone. 'Appreciate it.
Still says "coming soon." Is it available yet?
I would like to add thumbnails to the quest board. I’ve seen so many tutorials but the option doesn’t seem to be there? How else can I add a picture?
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