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Hi Everyone, would like to know there is a way to have a comment box pop up from an item when a user clicks or touches it? Or a sound clip plays if the item is touched or clicked? Thank you.
Hello, I would like to know if there is any way to fix the Broken Reference issue in scripts and UI. I’ve made a package for the competition and everything works fine in the world, but once I create the asset with everything, the UI script shows a Broken Reference in the asset, and the same thing happens if I install it in other worlds. I’ve tried making it public, but the issue still persists.
Hi everyone,I hope that both all of you and your immediate families are all doing great and have transitioned from the very scorching hot Summer season heat that has been circulating around the country last month into the very cooler, drier, and crisper air and along with both the back-to-school shopping, registering your children into school and meeting all the School faculty members that comes with the Fall season.This discussion topic was supposed to be posed August but since I didn't get the chance to I would like to start the discussion topic off by saying that I am someone that new to the Meta Community Forums, and I have been working on my first major educational related world so with that being said I have a quick question for any Mentor, Member, Partner, or Honored Guest that may or may not choose to read this (🤞I seriously hope that you do choose to read this Discussion topic)!, my question to any Horizon Worlds Mentor, Member, Partner, or Honored Guests such as Shards632, S
I'm not able to add any assets to any of my worlds (including new empty worlds), and all my worlds have all the assets displayed as warning signs! This is preventing me from doing any work right now
Hello,I am about to submit my remixable world for the creator challenge. Do I need to make each asset shareable individually or does automatically work and share everything [e.g. AI gen models or textures I uploaded]. I assume it will just make everything work to be used by anyone who uses the remix, but I wanted to be sure.Thanks
Does Meta have any plans to create an enemy AI tutorial using a simple setup (not using those stock Unity Assets) - a cube with an "arrow" (representing direction it's looking at) that idles, until player comes into view cone and then cube starts chasing player ?
I'd appreciate any help with this:I want an entity to follow the player smoothly without network lag, as smoothly as if it were attached to the player but without using the attachToPlayer method.Right now, I’m updating the follower’s position in World.onUpdate or World.onPrePhysicsUpdate using either a local or server script, but the follower consistently trails behind the player with an inconsistent lag. Setting the owner also didn't help.
Why can't I add more assets to my world? I drag and drop an asset into my world project and it disappears. Are you having problems?
Hi Everyone,New to World creation, and just about finished the first world, I'm naming The Zone. So I have published it as Visible, and open to all over 18. If you search for "The Zone" your able to find it and go in, but when I try and invite friends they keep telling me Invite doesnt work. So basically they got in only by means of searching it. So they also tried to invite friends, and same issue, people say invites do not work?Not sure what I am doing wrong, hoping someone here can help me?Thanks
Good Morning AllWould anyone be interested in helping me write a script for one of the worlds I’m looking to get released by Halloween? It would be in codeblocks because I do not know typescript and don’t have time to learn it by next month.To be honest - I don’t have anything monetary to offer. I build for passion and experience and seek no reward from it other than making sure my potential players enjoy themselves. Even though I do not have anything monetary to offer, I’d be happy to provide whatever help I can offer in return such as building, ideas, etc…
Hi everyone,I’m exploring the new NPC / AI Speech NPC features in Horizon Worlds. My idea is simple:Create a world with an AI-powered avatar/character.Enter through my Quest headset and be able to talk with it, getting real-time natural voice responses.I’d love to learn from anyone who has already experimented with this:What’s the workflow you used to set up AI NPCs?How did you connect speech recognition and TTS (external APIs vs built-in)?Any pitfalls I should know about (performance, scripting, UX)?In addition to general advice, I’m also looking for a developer who has experience building Horizon Worlds and experimenting with AI NPCs to help me create this. If you’ve done similar work, please reach out—I’d be happy to chat more about collaborating.Thanks in advance for any pointers!
Had another player drop this off to me in discord...Weapons are randomly dropped from both hands.Some players are coming into the arenas completely invisible, and all you see is floating weapons. The invisible player restarting has had no effect, and I have tried restarting when I can't see a player. My restarting has had no effect... the invisible player is still... invisible.When using Super Punch in Super Rumble, the only way I can get it to work is flying right into the person. If I am off even by an inch, it has no effect on my opponent. However, others can seeminly Super Punch me from several feet away. Is that a bug... or a feature of the Super Punch that has to be learned.Some opponents also seem to have targeting bullets (humorous, but effective). I am looking directly at the and shooting, but their avatar isn't even facing me, and their guns are aimed away from me, but somehow I still get damage from their bullets. Is this a bug or a
When do current MHCP members get the chance to be part of the Partner Program and create the avatar clothing?? Why aren’t we given the opportunity like others in the first place? Just curious.
I’m unable to access my world Meta Millionaire: Game Show — whenever I try to enter in either the Desktop Editor or VR build, it fails to load and shows the error “Unable to travel / navigation failed.” Neither of my collaborators are able to enter the world either, so we’re all locked out and unable to edit or test. This is the link for the world: https://horizon.meta.com/world/789867417532658/?hwsh=VU0yP9ZQe2
I wanted to try having NPCs as in good ol' school games - no waves, just preposition them on the level to spawn on start. Followed the docs. It doesn't seem to work at all. Video below illustrates the issue. What am I doing wrong?https://www.youtube.com/watch?v=JO5FUw0UigI
I have a codeblock script question for anyone who could provide insight… I’m working on a type of scavenger hunt world and I want it to be replayable so I want the players to have a different list of objects they need to hunt down each time they play. What would be the best way to accomplish this? Items spawning in according to what’s on the lists? The game will be for 6 players so each player has their own list that is different from the other players.
Is anyone else having an issue with their worlds where the instance is randomly closing after 10 or so minutes. I know of a few worlds it's happening in where the instance constantly lock and no - one can get in. I have already submitted a ticket for it and they're trying to work it out but no luck at the moment and it really has an effect on your world particularly when you have events and people cant get in and on new users going into empty instances. I just wanted to see if other people are experiencing this issue.
Environment Generation – Available Now You can now generate full environments directly in the Worlds Desktop Editor using just a text prompt Quickly prototype worlds with rich textures, 3D meshes, and color themes All assets remain editable so you stay in control Embodied Conversational NPCs – Coming Soon Next up, NPCs that feel truly alive: Respond to voice input with scripted + AI-generated dialogue Fully customizable names, stories, personalities, and dialogue styles Works across VR and mobile • Future updates: NPCs will trigger actions and react to real players Read the full blog post here: https://developers.meta.com/horizon/blog/environment-generation-embodied-conversational-llm-npcs-genai-tools
If my Remixable World uses my own assets that are stored in my folders under [My Assets > My Folders], how will other users’ access to those assets work if they remix my world to create their own, and what will happen to the folder structure in their account?
Hi everyone,I’m new to development on Meta platforms and I’d like to know the best way to get started with Horizon world.What’s the right entry point for start development on Meta? Which docs or resources should I follow first?Are there any recommended learning paths or steps to avoid wasting time on unnecessary trial and error?I’d love to hear from experienced developers who have already gone through this stage, so I can start off on the right track and build a strong foundation from the beginning.Thanks in advance to anyone who shares their experience or points me in the right direction
We are working on a new world and since Saturday no backups are being made. I tried to create a backup via desktop but nothing... it keeps running endlessly without saving anything. It's impossible to advance the world. Help
I am attempting to make multiple UI screens for a mobile first world. (2 initial UIs, then a HUD)My plan had bee to make 3 custom UIs, and then a UIController class that would keep track of an enum as my "UIState" and then given a state, it would set one of the 3 UIs visible and the others not visible.I have been plagued by hours of frustration as things don't ever seem to work.* I can't seem to get the UIs to enable/disable as I want.* I can't always preview UIs effectively in editor.* I've been a bit confused and have thrashed over issues like: * when should I be using local mode on UI scripts, or my UIController object? * what is the expected effect of UIs when you view them just by turning on world sim in editor.. vs once you hit play and a player joins..vs if you view them in a browser / on mobile? Is a UIController, which has props pointing to the 3 custom UI entities, with the intent of IT telling them to enable/disable the UIs when I tell the UIController
Hi all, reaching out to follow up on a question we haven't been able to get a solid answer for. What is the best way to access any kind of debug log for multiplayer testing, specifically for a mobile client. We've dug around in both the horizon worlds editor and the mobile app and there doesn't seem to be an obvious way to enable any kind of console log.We've got a couple things we'd like to troubleshoot that are throwing issues when there are multiple people on the server and it's proving tedious to figure out without being able to see what logging specific players are getting to help narrow things down.Thanks in advance!
In any engine, even good ol' idTech3, one can blend 2 (or more) textures via vertex color(s) - grass transitioning to dirt, sand to rock, etc. Is something like that supported in Worlds? If so, how do I do it ?
I was trying to have ai script generator create a script. Every time it did we never got it to work completely. It kept running into error after error after error. It had to keep retrying. Now, it won't do anything at all. It just says, "Something went wrong. Trying again." a few times and now it just says, "It seems like I can't do generations right now. Please try again later." I have signed out. I have restarted my computer but I still have the same message. Any and all assistance would be greatly appreciated.
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