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Casting even via link cable in the hub i get game sound fine. But still no microphone? This is unfortunate. Been trying to find a workaround where i can stream my gameplay to obs and pic up microphone. The oculus casting looks awful when i try that. Even with 5ghz band wifi.
Hi, is there a way to switch an unreleased app to Early Access after the first submission?Thanks
Hello, I am a developer, and my company and I are registered in France. When I try to add our financial information, I keep getting this error: "You've entered an invalid IBAN for the country you've chosen. Please enter a valid one." I’ve tried three different bank accounts, but the error persists. I contacted the support , but after three months, they replied that they’re still working on it. Could you provide any additional information or assistance on this issue? Thank you!
I Keep Getting this error from the meta SDK when i try to do basically anything, including building, what do i do..?NotImplementedException: This is a special method that is meant to be used only for [Networked] properties inline initialization. Meta.XR.MultiplayerBlocks.Fusion.AvatarBehaviourFusion..ctor () (at Library/PackageCache/com.meta.xr.sdk.core@69.0.0/Scripts/BuildingBlocks/MultiplayerBlocks/PhotonFusion/NetworkedAvatar/Scripts/AvatarBehaviourFusion.cs:47)
For my game, I have created 3 add-ons (skin packs) that have been approved by Meta. I'd like to offer these 3 add-ons in a bundle at a lower price point, however I am unable to add unreleased add-ons to the bundle.I dont want there to be a period of time in which 3 of my add-ons are publicly available for purchase without a corresponding bundle containing the 3 add-ons also being available at the same time. Why is it impossible to create a bundle with add-ons that are not yet released? Players of my game are going to end up leaving negative reviews saying they bought one of the add-ons, only for us to release a bundle with a better deal 2 weeks later!
When I press the PDP button, an error page appears. Refreshing doesn’t fix it. What can I do?Page show message----The page is currently unavailable. This may be due to an issue with a feature under maintenance. Please reload the page.
Hello, I would like to know the user side consequences of removing a user from a release channel (pre-production release). Will the app be deleted from device automatically? Will the build stay on the user's device until they wish to delete? The reason is that I would like to change users from one release channel to another, but would like the in game data to persist.If there is any documentation regarding this, that I have overlooked, please send it my way!Thanks.
Hey guys,I am wondering if everyone is seeing roughly what I am seeing for Reach, Unique Clicks, etc.If there are millions of headsets, why are the "Reach" numbers reported in "Funnel Analytics" so low for a 28-day span?I'm seeing average Reach = 4500 users.My guesses:The vast majority of people are not using their headsets.People don't know how to search for apps.People aren't searching for apps. They play what they already have or spend time somewhere else.People search for apps, but Search has been broken for awhile, and is just now starting to work a bit.Something else?
Hello, I want to publish a PWA application.I want to follow this documentation : https://developer.oculus.com/documentation/web/pwa-submit-app/ But i don't have the checkbox "This is a Progressive Web Application (PWA) 🤔 When i try to upload my APK> ovr-platform-util upload-quest-build I have an error :ERROR: Validation identified the following errors:Application is not configured as a progressive web application, but the AndroidManifest.xml contains the following PWA specific meta-data:com.oculus.pwa.START_URL, com.oculus.pwa.SCOPE, com.oculus.pwa.NAME, com.oculus.pwa.APPID, com.oculus.pwa.SHORT_NAME, com.oculus.pwa.DESCRIPTION, com.oculus.pwa.LANG, com.oculus.pwa.BACKGROUND_COLOR, com.oculus.pwa.THEME_COLOR, com.oculus.pwa.DISPLAY, com.oculus.pwa.DEVELOPER, com.oculus.pwa.ICONS, com.oculus.pwa.CATEGORIESPlease see https://ocul.us/3uALYuK for more details on creating PWA applications, or remove these attributes and try again. Thanks
2FA code emails being sent to an address hosted by a Google Workspace are bouncing, Google Workspace console reports the following error:550-5.7.1 [209.85.220.69] Messages missing a valid Message-ID header are not 550-5.7.1 accepted. For more information, go to 550-5.7.1 https://support.google.com/mail/?p=RfcMessageNonCompliant and review 550 5.7.1 RFC 5322 specifications. 586e51a60fabf-290380d212bsor810780fac.15 - gsmtpThis appears to be a sending issue with meta, due to this issue I'm unable to setup a developer account.
What I’ve done: •Sent an invitation using an email address from the release channel on the meta.developers dashboard.•Opened the link in the email I received to approve the invitation.•Received the message:“Sorry, something went wrong.We’re working on getting this fixed as soon as we can.”I can’t approve the invitation, and as a result, I can’t select the release channel or build. Why can’t the invitation be approved?Is there anything I can do on my end?When will this be resolved?I want it to be fixed as soon as possible for development. Let me know if you’d like to adjust any part of the translation!
Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn from each other and grow as developers. To ensure that this forum remains a positive and productive space, we kindly ask that you follow these guidelines: Be respectful: Treat others as you would like to be treated. No personal attacks, insults, or harassment will be tolerated. Stay on topic: Keep discussions relevant to the forum's purpose and avoid spamming or self-promotion. Share knowledge: Feel free to share your experiences, insights, and solutions to help others. Ask questions: If you have a question or need help, don't hesitate to ask. Provide feedback: Your feedback is valuable to us. Share your thoughts on how we can improve the forum or our products. We're excited to have you here and look forward to seeing the conversations and
hi! I am a part of a team developing a game for VR and i just got a Quest 2 to test development. I downloaded the Meta Quest Developer Hub app to my desktop and I cannot successfully log into my meta account via my browser. Whenever I click the button to 'Log in with a Meta account' on the desktop hub app, when it opens my google chrome browser it brings me to this error page that reads 'quest.meta.com redirected you too many times' (see screenshots) log in button error page that pops up I have tried to delete browsing data (cookies, history, etc) and it gets me farther into the process but when I finally reach the end of the log in process the same error screen pops up.. I get past two SMS code verification code screens and then when this one is loading it fails again and brings me back to the 'redirected too many times' error screen - if i delete browsing data I can get just as far over and over but never past t
Really hope Meta can see this as I cannot update any metadata for my app. Setting an asset and clicking save results in the following: GraphQL server responded with error 1675030: Error performing query.Error Code1675030Trace IDD56dQgYyQYY Please fix soon! thanks.
Hello, my daily reports are no longer coming in. I now only have reports up until the 13th of this month.Could you please advise why I can no longer receive daily reports via the Meta developers dashboard?I am a VR developer for the Oculus Quest.These daily reports are crucial as I cannot see what is working and what is not working in terms of marketing and makes it difficult to generate revenue for us all.I am very worried as I check these reports daily.Please advise.Many ThanksKrish
Hello, Leaderboards have the option to enable "Send "Friend surpassed" notifications" via the dashboard. We are using the Leaderboard Server API to automate the creation of new Daily Leaderboards and we want to enable this paramter but the documentation does not list it. Does anyone know the name of the Notification / "Send "Friend surpassed" notifications" parameter for Leaderboard Server API?
So Hello My name is Kyle Dormen Im a 32 year old surgeon and i caught meta streling information cause i have a 10 year old daughter named Elise now i did a experiment which would make her get a account by herself with no parent and i did do that and here it says “meta thinks your not old enough send a ID” And i sent my daughters Passport trusting you to not steal the information and guess what it says your account is no longer facing whatever so you stole my daughters info to sell it and your machine thought she was old enough and your known to steel information. Meta I have heard people with the same problem 10 people and their daughters account was supervised by the parents or guardians as soon as they turned 13 they removed the supervision they dont need they are old enough then you say we have to verify your age to see how old you are by sending a ID which your known to steel information from and one thing to verify their age loot at their birth date cause my daughter wasnt o
I have a problem creating the organization. Apparently, my organization already exists, which shouldn't be the case. Can someone help me with this? I need the account very urgently. Thank u!
Hello to the entire Meta community, I would like to share a situation that affects us as developers. We recently received two 1-star reviews for our app, without any comments or explanation. This leaves us perplexed, especially since all our other feedback is very positive and comes from identified customers with whom we work closely. They all left 5-star ratings, testifying to their satisfaction. We ask ourselves several questions: Why is it possible to leave a rating without comments? Why can't we know who left these anonymous reviews, and how can we remedy them?And above all, how can we prevent such anonymous reviews, without explanations, from unfairly impacting the work of developers who strive to satisfy their users as best as possible?We strive to provide a quality application to our customers, and receiving this type of rating without being able to understand the reasons seems not only discouraging to us, but could also allow malicious people, or even compet
Hi everyone,I recently completed Business Verification for my app on May 10, 2024. However, the status for App Access Verification still shows as "Unverified." My app does not request any sensitive permissions or use APIs that require special scrutiny (such as pages_manage_ads or catalog_management).Additionally, I have the highest level of control over the app, so I don't believe this is a permissions issue with my account. Also, my app has not yet obtained Advanced Access permissions.Has anyone else encountered this issue where their app stays "Unverified" despite not needing sensitive permissions? I would appreciate any insights on how to proceed or get this status resolved.Thanks in advance for your help! app ID: 910141316726848
As stated in the title, if the VR app is going to be going out first as an Early Access flagged, then it does it still need to go through VRC compliance and pass? Thanks!
It's been almost three weeks since I submitted my organization verification for meta. On the verification page it says that it should only take two days. The game that I made got approved, but it's not visible without the verification.
I have already resolved the problems related to the use of In - App Purchases (IAP) during the purchasing process. However, I still receive this prompt on my Meta Quest Dashboard. How should I solve this?
Hello,my approved and wishlistable game is not showing up in store search results, even not with the full name given. When navigating directly to the page, I can see the wishlist button and the "Coming Soon" label.I have one released Coming Soon submission and one scheduled submission with my latest build.Has anyone had the same issue or any help how I can solve this? Thanks!
Hello Meta Team, I am currently using the meta.llama3-1-405b-instruct-v1:0 model from AWS Bedrock, and I have noticed significant slowdowns when dealing with large amounts of text. My application needs to process long pieces of text, and while the model gives accurate and detailed responses, it becomes much slower as the input size increases. On average, the size of the text I’m working with is around 3000 tokens for the input, and the responses generated by the model are typically around 350 tokens.Request for Assistance:1. Are there any recommended settings or adjustments I can make to the model to handle large inputs more quickly and efficiently?2. Can I tweak the model parameters in a way that improves speed without reducing the quality of the responses?3. Are there any updates or future improvements planned to make the model work better with large token inputs and responses?
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