General VR & MR Development
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I don’t understand why you can’t support it
I've been using my tablet to cast to my quest 2 with the oculus app perfectly fine for a while but for some reason when I cast now the screen goes gray and changes sizes constantly. Is this issue fixable? I am on a Galaxy a7 tab lite if that helps.
I have a simple GLB file which I want to view on Oculus Quest 2.
Hi,I couldn't find any information about the 3D models of Meta Avatars that would allow me to modify them other than the Unity SDK. Is there any way to access these in one of the given formats (.obj, .fbx, or .blend)? Thanks! Mikey
Hi I just upgraded to the RenderDoc Meta fork (renderdoc for oculus). I am able to connect and launch my application but capture button does nothing? is this a known issue?
Hi,We have been developing an app and have recently started alpha testing. Most of our testers are in the UK and the app has been running fine, however we have one tester in Bahrain who's app seems to stay on the loading screen (3 white dots) and it never reaches the games splash screen. Eventually they just close it because nothing happens.We have been trying to work out why without much success. We are waiting on some diagnostics and some tests like whether or not other apps work and finding out whether the OS is up to date but we are sort of out of ideas as we dont have access to the headset. They have tried factory resetting and using different users and we have uploaded newer builds that still dont work on their device.Does anyone know what might be happening? Why might only one tester have issues with the app never loading? We were trying to work out if there might be regional issues but we cannot find anything online that would suggest that apps are only available in c
I was building a world and I was at 86% complexity. I then turned off my VR glasses to eat lunch, and when I went back on 45 minutes later, it was at 142%. Anyone else have that happen? I can’t finish my world now and it’s EXTREMELY frustrating.
I heard the following through chatGPT.(This is a summary after several conversations.)---Depends on how the closed-source software, such as "Meta Horizon", is accessing the sensors. If the software is using the Oculus Mobile SDK or another SDK (like Oculus Mobile OpenXR SDK) that exposes the sensors to the operating system, then it is possible to access the sensors from a background process.(This is because when using the SDK, data is received from the operating system, unlike accessing the system with exclusive access.)However, if the software is directly accessing the sensors at a low level, it is not possible to access the sensors from another process without modifying the closed-source software.In this case, developer develop their contents or application themselves. They will need to design your app as a multi-process application, where the main application is running on the foreground and a background process is running in parallel with it. The background process can communicate
Any VR/AR game developers (software engineers) with actual game playing experience IRL on a sports team? I'm accepting resumes of the nation's top engineers for several confidential upcoming once-in-a-lifetime opportunities with a cutting edge startup organization. My focus is looking for creators that can infuse real world experience into their code. Not as easy as it sounds. If this is you, Send me your resume and compensation expectations for your next career opportunity. iShashor@gmail.com
Hey ever since messenger became a app itself it never works for me it always says something things wrong and I can't fix it
Using Meta Avatars 20.0.0.40.89Unity 2021.3.11f1 Up till the previous avatars package version, networking was working properly, now we're getting some avatar skeleton/rig error for the network players (see attachment). We're investigating on the error, and wanted to ask if that's a know issue for anybody.Thanks
When I enter a search term, could I have it search for the exact term I've typed in rather than having it swapped for a similar word out of a non-developers dictionary ?If I search for something that appeared in a quest2 log, "WarpSwapAddFenceJobs" , I'm given search results for "warplanes". There is a "Search instead for WarpSwapAddFenceJobs" buthow about offering the suggested term as the alternative, rather than the term I specifically entered?
I had this problem a long time ago, but never resolved it because I didn't need to. Now that Meta requires me to add a device or whatever to my email, nothing works anymore.I log into my email through meta and says "Your account is already linked to a Facebook, log into facebook" I then log-in with my primary email, and it loads up my secondary email every time on the "www.meta.com/setup" page so I can't verify my device even though the account I'm logged into is the one linked to my headset. I log into FaceBook and it says that my primary email is attached to the name that shows up on my Oculus, so it says I have to factory reset my headset to switch emails. Thus me losing bascailly everything having to create a new account, like my millions on PokerStars VR and all the money I've spent on there because my headset is essentially bricked.
so i can do more on my ocules
If you use the oculus sdk to develop a cross-platform VR, including ordinary PC, either PCVR or PC application
If I get a replacement head set will the downloaded games transfer over to the new gear? Ie new headset
I added the MetaAvatars SDK to implement the MetaAvatars functionality for an already released AppID, and when I tried to connect to OvrPlatform, I got a "Failed to initialize OvrPlatform".I checked the error message and found it to be "NotEntitled". When I created a new AppID as a trial, the connection succeeded without problems, and I was able to display avatars created by the user.The "Data Use Checkup" setting itself is the same in both cases, so this does not seem to be the problem. Is there anything to keep in mind when adding a new connection to OvrPlatform to an existing released app? ErrorLog"""[ovrAvatar2 examplePlatformInit] Failed to initialize OvrPlatformUnityEngine.Debug:LogError (object,UnityEngine.Object)Oculus.Avatar2.OvrAvatarLog:Log (Oculus.Avatar2.OvrAvatarLog/ELogLevel,string,string,UnityEngine.Object) (at Assets/Oculus/Avatar2/Scripts/OvrAvatarLog.cs:106)Oculus.Avatar2.OvrAvatarLog:LogError (string,string,UnityEngine.Object) (at Assets/Oculus/Avatar
Hello!Our new game has been approved for distribution and we would like to generate keys for reviewers and testers. Is it possibile to generate keys? and if so how? thanks in advance!
Since the web upload is no longer possible could you provide the commandline utility for Linux? I did all my openXR dev with Android studio under Linux but then had to re-boot to Windows and then download the SDK again and compile it again. I don't mind working with a commandline tool which complements ADB under Liniux. Oh, and it would be great if that could also do screen capture as ADB at full landscape resolution.
While developing the application, I found out that the two quest2 products I had were different.One is oculus Quest2 and the other is Meta Quest2.They have the exact same software version.However, we found differences in the color, shape, and overall display quality of the interface, as shown below.In addition, there was a problem that the application developed based on unity & openXR worked in meta quest2 and operated at very slow fps in oculus quest2. Sometimes it is not working on oculus quest2Is there any idea for this situation?? Captured on Oculus Quest2 Captured on Meta Quest2 -Both Quest2 have same software version & os version -The corners are more rounded on Meta Quest2-The color is a bit bluer.-Hovered button color is different (ex, red color on Meta quest2 close button)- Seriously, my app doesn't working on Oculus Quest2 only works on Meta Quest2.....
hi community,I am back.just wanted to start my quest 2 Goggle and the screen or the AIis saying I shell connect at least 4 dots to log in.but I never installed that or I can’t remember because Iwas elsewhere for a year or two.What to do now?thank you
Do you have anything like this for the quest ?
Hi dev guys. Using the Quest Pro; Can you create an alternative workrooms office space layout so a team leader can run a call center of 20 workers ( maybe each worker is inside a pod space) inside the master workroom and have it so the workroom call center is run by a team leader overseeing it. This would help our call center business on a work from anywhere basis. We would place an order for 60 quest pro headsets if we could have this format. Also Using the Quest Pro; Can you guys create easier ways to send docs to our canon printer from the headset. Maybe build more printer drivers and firmware so we can print docs directly out of the headset straight to printer. And something so DocuSign streamlines and can be called up easily inside the workroom. Tks in advance. !!
whenever i connect my headset it usually pops the rsa fingerprint up and I just press allow, now I'm using the same cord and its not popping up or doing anything, I cant sideload games because of this I need help
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