PCVR/Link Development
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what happened to the rooms documentation at https://developer.oculus.com/documentation/platform/latest/concepts/dg-rooms/ ? is there a new link to rooms/invites documentation?
There are a few games i would love to play on the quest that are on the rift. I do have a wire to play rift games but the wire gets in the way and it can get annoying when maybe that slight movement of the wire disconnects everything. But games such as: contagion, hell split, spiderman, blade and sourcery and thief simulator i would love to play without using a wire. Please make the rift games be eligible to play on quest WIRELESS, I love these action games and I'm getting bored of the current quest games. Not to mention if people haven't got the games already, especially on the quest it would financially help oculus as they are good games, in my opinion anyways.
Hi, I am new to Oculus Quest 2, I made a sample project and I wrote some simple C# scripts for the inputs from touch controllers. I used Unity 3d editor and Visual Studio for C# scripts. The C# scripts I want to test are like the following: if (Input.touchCount > 0 &&Input.GetTouch(0).phase == TouchPhase.Moved){var touchDeltaPosition:Vector2 = Input.GetTouch(0).deltaPosition;Vector3 movement = new Vector3(touchDeltaPosition.x, 0.0f, touchDeltaPosition.y); rb.AddForce(movement * speed * Time.deltaTime);} I want to see if I move the touch controllers how the codes above behave, basically I want to debug with the actual devices. Is there a tutorial about this? Thank you in advance
I bought my oculus rift s today but unfortunately I couldn’t play anything on it because of the problem with the app that shows me a blank screen after choosing a profile picture hoping that they fix it ASAP. please if you find a solution help me 🚶🏻:male_sign:
Greetings,I'm a student at the end of my second year going towards my 3 year education for a candidate degree in Computer Science.This survey is part of an investigation which is part of my thesis regarding authentication possibilities within the field of Head-mounted displays.This is aimed at any software developer working with either Virtual, Augmented, Mixed Reality.Takes roughly 5 minutes to answer it. The answers are anonymous.You may submit your answers here: Survey Feel free to share the link with other developers as more answers give better accuracy.Your help is greatly appreciated, thank you!
Hi, I just purchased a new laptop which has good specs that I planned to use for development and when I open the Oculus app it tells me that I do not meet the minimum specs. Here's what I have Intel 11th Gen i7-11370HNvidia RTX 307016 GB DDR4 Ram1 TB M.2 SSDOculus Quest 2 I can't imagine that doesn't meet the minimum specs, so what is going on? I disabled the iGPU feature and even tried disabling the Intel GPU completely, but I get the same thing. It also says it on the headset itself. Here is the link to the actual laptop. It even is advertised as "VR Ready". Will this hinder my development at all? I am having issues getting it working in Unity and I don't know if this is related or not. Thanks
Hi guys if i use Link i can't open Home Menu only Link menu, how can i fixit ?
I also posted this question in the Quest Development board, but I thought people doing PC games might also be able to answer my question.I want to learn to develop games, but I can't draw to save my life. I would like to know if any of you have succeeded in developing a game or app despite not being able to draw/having no artistic ability. I'm not looking for people who are trying to develop a game or in the process of doing so. I'm just looking for those who have completed development so I know that it is possible and so I can ask them questions about how they did it. Thanks!
Hi everybody! I have various models of 3D captures of people, my goal is to animate the lips as they speak. I'm trying to use the Oculus LipSync tool for Unity. (https://developer.oculus.com/documentation/unity/audio-ovrlipsync-unity/) to do this, however it doesn't seem to work with my models and I can't figure out why. Is it possible to use this tool for 3D models as scans? (For example, similar models can be found here https://renderpeople.com/free-3d-people/, but the plugin still doesn't work on them), and what features a 3D model must to have? From the guide I understand that I only have to mount the various scripts on my model and it should works, I'm doing something wrong?
I'm having a problem finding and joining to sessions with UE4.24.3 (Oculus integration). I have set up a pool and I can create a session and travel the host to a map with open level and ?listen. The session is created, I can see it in the matchmaking debugger and app UI, however clients cannot see any sessions. DefaultEngine.ini has been setup, I followed the advices here: https://forums.oculusvr.com/developer/discussion/72595/fixes-for-common-ue4-oculus-platform-issues-before-submitting-to-store#latestI uploaded the build to the RC channel, and tested it with another user, who is subscribed to that channel. I look for sessions by opening the UI, which generates clickable buttons for every session. Clicking on these buttons should join the client to that particular session. The Find Matchmaking Sessions node succeeds, but Results array is length 0. Any advice about what i am doing wrong would be much appreciated. ::smile:
Hello, I'm working on an immersive animation in 360 stereoscopic, I intend to sell it at the oculus store, I developed an app, which basically is a main room where the user can see information about the film and choose subtitles, (English and Chinese) and another where the animation plays, everything is working perfectly, but I have several doubts. 1 - the app was developed at unity. I can put the embed video on the app. and so I believe the app will be around8 gigs in size. what I think shouldn't be a problem. I could put the video on a private host of mine and the app stream the video on the app,is this allowed by oculus or recommended? but there if the userhas a bad internet I run the risk of the user experience not being good.2 - 2 - if it is allowed to use an external host to play my animations. how would I go about placing a purchasing system? where would a scene from unity pull other scenes with the content?3 - I currently think about putting an animation per app. where th
develop c++ only Oculus app on PC and use quest 2?
which oculus for pc dvlp for network shared application i.e. religious ritual
Installed app o Iphone. Everything works. Got my new Oculus Quest 2 last night. Paired it to my Iphone to download purchased games. The screen on my iphone went black. The games still uploaded to headset but screen stayed black until I closed and reopened. Is this normal?
I was going to open my oculus app on my PC when i got the notification to update my drivers, so when i clicked to update them it said that my graphics card is not compatible with the drivers, not giving me the option to go back to the home menu of the oculus app. Now every time i try to open my oculus app on the PC i get to the "you cant update your drivers" screen, ive tried to unninstall and re-install/ repair my oculus app but i still am stuck at that screen, so now i cant use neither oculus link nor air link. If anyone has a fix for this please let me know, i have all my drivers updated and ive played with link cable before, so i have no idea why my graphics card is not compatible to the driver or why i cant go back to the home screen for the app.
Here I was, sailing the deep seas of the internet and are suddenly encounter a blog that caught my attention. I started looking threads and found one on the NerverGear, the helmet that can take you to the virtual world of anime Sword Art Online. My goal is not to debate this topic on the anime, since this is not the appropriate place, but specifically on the helmet and say why it is a not very distant reality. I'll tell you that the text will be rather large, but those interested, read, will not regret. Let's GO!But ... What is NerveGear?Many people do not see anime, or did not see or know this specifically, then, here's a basic explanation: In 2012, the anime Sword Art Online (SAO) showed a fictitious reality - and well palpable - as we could see in terms of Virtual reality technology in the year 2022. The NerveGear, shown in the anime, is a helmet that reads and sends information to the brain. It serves to read and transform into brain pulse commands within the virtual world and to s
Hi! I'm porting an application from OpenGL to Vulkan and it's time for VR. Until now I've been obtaining swapchain images via OpenGL API and it worked well in the following way:- Runnig application wants to turn on VR- Oculus session is initialized, gl texture handles obtained for swapchain- Rendering is blitted into those textures and they are presented Now with Vulkan things look a bit different, but ideally I would like to keep the workflow:- Running application wants to turn on VR- I get a physical device for existing vk instance (already used for usual desktop rendering) via ovr_GetSessionPhysicalDeviceVk (this step works)- I create swapchain via ovr_CreateTextureSwapChainVk using existing device (this step fails)- I obtain images to render to- Rendering is blitted into those images and they are presented The step that fails uses logical device created during application startup - not a new one I supposed to create from the physical device returned from O
Is there a way to keep the Oculus Home app minimized? We use the Oculus is a professional setting and it's rather inappropriate to have bloody faces zombies ALWAYS pop up on the desktop.Or even a way to change your default screen to be Library instead of Store would be ok.
Dears,I need to design a industrial training materials with VR technology to cover some process safety issues and maintenance topicsan pair of Quest 2 VR 256 G.waiting for your kind replay on below contacts Ashraf HelalSavola CompanyDigital transformation headashraf.helal@savola.com0020102808102400201224514847
Hi All!I have this non game 360 experience, wich is a painting exhibition app.https://www.oculus.com/experiences/rift/5142732895767292/It works with Oculus Rift S and will be free to download.Why it is not published to Oculus store?Here are some Keys:43JK4-JHN7Y-4MXWF-MMF99-J7C99CJ67M-GYH4Y-6WGCH-EXFNR-XKGEAFCFNR-ENC9E-94TMK-9H3PE-TGJW3AEMHX-XW776-PTM9F-KR9P9-W36TYQNG44-JH3GQ-JEMGC-PPA7X-PEJPYE9KCJ-HW4K9-3TXEQ-EQHX4-EGG6PEEYKM-EWN7J-P7APT-MGCC3-6T74HY6YN9-G33FF-AEQK6-RYJK4-JAWX436E7J-4FK99-3QGJM-3AHCQ-T97HH93PMX-XNET4-A6WXG-GNTER-GCY4G
j ai a acheter des ram pour mon pc , est-ce mieux 3200mhz a 14 de latence , ou , 3600mhz a 18 de latence
When playing our Unity (2020.2.1f1) game in standalone mode on the Quest 2 w/ Link, we see this error spammed in the console. Otherwise, the game seems to be running just fine.WaitForLastPresentationAndGetTimestamp() was called multiple times in a row without calling GfxDeviceD3D11Base::PresentFrame Any help?
I don't know why I still try to report Oculus relates bugs, they are ignored by Facebook anyways. But the "Bypass Proximity Senor Check" option in the "Oculus Debug Tool" is broken for Oculus Rift CV1 (and propably everywhere else). It only works until the sensor is triggered once, then rendering stoppes again and forever until the option is checked again. Now I am waiting for a lazy Oculus developer to tell me this is inteded, at least... garf!
Good morning! I've cached/saved about 25 Oculus TV media files on my headset for the higher resolution and no load waits.Using SideQuest or browsing the Android file system directly, I can't find where those media files are stored.I've looked in every single folder. Are saved media files hidden somehow for security? Just where are saved/cached media files located? This has been driving me crazy for weeks. I would appreciate any pointers or tip from our wizard crew.Thank you!
Hey, I have a project that has been linking with the OVR libs that I'd like to switch to using OVR_CAPIShim and OVR_CAPI_Prototypes, but I can't find more than a sentence or two of documentation on using this. Does anybody have experience with this they can share?I tried just naively including OVR_CAPIShim.c into the project, but it produces a handful of errors in SoftPub.h, which seems to be a Win10 SDK header. softpub.h(146): error C2065: 'IN': undeclared identifier softpub.h(146): error C2146: syntax error: missing ')' before identifier 'PCRYPT_PROVIDER_DATA' softpub.h(176): error C3646: 'pfnPolicyCallback': unknown override specifiersoftpub.h(176): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int Any help appreciatedEDIT: solved, something in precompiled headers was messing it up
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